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Rugby League Live is the best but it's Rugby XIII. You don't have a ruck phase, so you don't have a turnover situation like in the XV. The passing system in Rugby League Live is therefore the best in my eyes. But it's not about Rugby Union.
Devellopers should really revolutionize the way we pass the ball. In fact, I'm convinced that everything should be based on the physics of the ball, that there should be a need for action to catch the ball (Example: r1+ right stick in the right direction for a pass). Making a "forward" should be a mistake on the part of the players and not a random penalty. But when you started seriously to thinking about the way to organize a controller for recreate the rugby gameplay... A real headache
I'm very curious to play Rugby 24 and see how they approached their gameplay (arcade/simulation). Rugby 22 is a serious foundation for building solid games. A good game of Rugby can allow a little more development of this wonderful sport
Personally I think this one has come the closest in getting a balance between pace, simulation and difficulty. The passing system takes a little while to get used to, but I prefer this over laser passes or complete coin flips on whether the pass fails. It feels consistent and you need to master the system to get fluent passes.