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but you can just go straight to hub after the tutorial and start hunting monsters. Just run around the town quickly to unlock the TP for their locations.
The map literally shows where you are.
The town is small, easy to get around and everything is easily identifiable.
NPC have nameplates and you can clearly read.
It sounds to be like the attitude is the problem here and not the game. you went in wanting to dislike the game, made up reasons to dislike it that aren't even true, then posted them here to feel validated. It's okay, you don't have to like every video game. But that's a you problem, not the game's fault.
i played mhw so much and avoided rise because of mixed review but now i can say it really good
very arcady and early mid game is very easy but i love it
are you complaining or ranting? you should try the demo before you buy the game see its for you. either way its too late for refund if you havent refund it play it or dont its up to you.
The map does show where you are.
Everything looks the same? What? Thats a you problem. I don't know if anyone else has that issue. Astera is overly big for no reason then to have multiple floors, its a lot worse to navigate.
World isn't exactly any better on the vagueness though? I don't know why we are complaining when there are very clear red text bubbles that appear above the npcs you need to talk to either way.
I just don't like it. MHW was my first MH game so I'm not a series connaisseur, but I do know I was never, ever bored in that game, not even for a second. Logged in to Rise again today and the same thing happened...I was bored after a few minutes chatter about buddy plazas and chefs and this mechanic and that mechanic and....
Imagine the crawl at the beginning of a Star Wars film lasting for 20 minutes before the film starts. That's the issue I have with Rise, nothing else.