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isherwood
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For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

Itthis will render as a 10px by 20px triangle:

10x20 triangle

svg {
  border: 1px solid blue;
}
<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

svg {
  border: 1px solid blue;
}
<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

svg {
  border: 1px solid blue;
}
<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

svg {
  border: 1px solid blue;
}
<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

svg {
  border: 1px solid blue;
}
<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
           points="0,10 20,10 10,0" />
</svg>

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle

svg {
  border: 1px solid blue;
}
<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

 

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

For instance, this will render as a 10px by 20px triangle:

svg {
  border: 1px solid blue;
}
<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

svg {
  border: 1px solid blue;
}
<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

svg {
  border: 1px solid blue;
}
<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

svg {
  border: 1px solid blue;
}
<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

Note that by default the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

svg {
  border: 1px solid blue;
}
<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
           points="0,10 20,10 10,0" />
</svg>

svg {
  border: 1px solid blue;
}
<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>
 

Rollback to Revision 9
Source Link
Brian Campbell
  • 329.8k
  • 58
  • 364
  • 342

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle (open in a new tab)300x50 triangle

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle (open in a new tab)

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

Replace the broken svg links with images hosted in a Firebase bucket
Source Link
now
  • 5k
  • 3
  • 27
  • 27

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle300x50 triangle (open in a new tab)

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

To specify the coordinates within the SVG image independently of the scaled size of the image, use the viewBox attribute on the SVG element to define what the bounding box of the image is in the coordinate system of the image, and use the width and height attributes to define what the width or height are with respect to the containing page.

For instance, if you have the following:

<svg>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

It will render as a 10px by 20px triangle:

10x20 triangle

Now, if you set only the width and height, that will change the size of the SVG element, but not scale the triangle:

<svg width=100 height=50>
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

10x20 triangle

If you set the view box, that causes it to transform the image such that the given box (in the coordinate system of the image) is scaled up to fit within the given width and height (in the coordinate system of the page). For instance, to scale up the triangle to be 100px by 50px:

<svg width=100 height=50 viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you want to scale it up to the width of the HTML viewport:

<svg width="100%" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x150 triangle

Note that by default, the aspect ratio is preserved. So if you specify that the element should have a width of 100%, but a height of 50px, it will actually only scale up to the height of 50px (unless you have a very narrow window):

<svg width="100%" height="50px" viewBox="0 0 20 10">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

100x50 triangle

If you actually want it to stretch horizontally, disable aspect ratio preservation with preserveAspectRatio=none:

<svg width="100%" height="50px" viewBox="0 0 20 10" preserveAspectRatio="none">
    <polygon fill=red stroke-width=0 
             points="0,10 20,10 10,0" />
</svg>

300x50 triangle (open in a new tab)

(note that while in my examples I use syntax that works for HTML embedding, to include the examples as an image in StackOverflow I am instead embedding within another SVG, so I need to use valid XML syntax)

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fixed missing quotes for the stretch horizontally sample: preserveAspectRatio="none"
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Dominique
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Source Link
Brian Campbell
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Source Link
Brian Campbell
  • 329.8k
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  • 364
  • 342
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