Been a while! Not back to posting regularly, just wanted to show that Throbot's doing fine!
New sprites, new HUD, new collision system, new everything (except bad placeholder sounds and objects, those never change).
Been a while! Not back to posting regularly, just wanted to show that Throbot's doing fine!
New sprites, new HUD, new collision system, new everything (except bad placeholder sounds and objects, those never change).
Hey, quick update while I've got time to dev! Not much visually different but working on some gameplay stuff and implementing (definitely not stolen) sound effects. The ladder guys are new I guess.
Very wip new background cus the falling clouds were far too distracting, and a new enemy, the parashoot!
Finally a tileset i can be happy with + a dropshadow
A quick, debug loaded update on this holiday morning!
This year I’ve put a lot of effort into getting back to the original simple and fast feeling I wanted throbot to have, and also put a lot more into the collision and drawing systems so hopefully everything looks a bit more fun and a bit less slow.
Also since a lot of people are moving website, a quick reminder that I have a twitter as well! https://twitter.com/scarfdev
Hey hey here’s some uhhh....
not Throbot....
But I did ludum dare this month so that’s something! Made a short puzzle game (which gave me some good opportunity to test out camera and collission stuff for Throbot) so feel free to give it a try!
Hey! It’s been a while since the last, anything really. But Throbot is not gone! A good year of time spent on school and other endeavors kept me away but I’m back and fixing up all the terrible code i left myself with. Updates as always will be slow, but hopefully soon there will at least be some! Thanks for stickin’ around.
Hey it’s been another couple months but i’m not dead! Just slow!
Game is widescreen now!!
seriously though this is gonna take a while dont wait up
If I can give a bit of game design advice: please don't make the cute tutorial girl annoying. She's so adorable it would be a shame if she just ranted on and on about shit the player can figure out naturally. Give her personality! Whatever you want! But if there is a lot of necessary text that needs to be read at least allow faster text scrolling. Thanks so much, love the game so far. Super creative ❤️❤️ the character designs are awesome and the animations are super smooth. Keep it up!!
No matter how many times I say it people don’t seem to get that the cannon post is just a joke thing making fun of unasked for tutorials. I have 0 plans for Cap to tell you how to play the game unless you are stuck in some part of the first level for multiple minutes or something, even then it’d be something like “There’s only 2 buttons, just press em a lot till something works”
In short, don’t worry she’s cool, and glad you like the game so far.
Cap teaches Throbot about cannons.
What engine do you use to make your game? Or did you make your own?
Game Maker “Shoulda used” Studio 1.4
working on some cannons that are definitely an original concept