can you post a windows download version?
samthefireball
Recent community posts
hey there! Wanted to give some feedback, this is a game that’s been on my Steam wishlist for a while. There’s definitely potential here but a couple things distracted me.
There’s a couple odd things about the game feel. I feel like I’m moving in slow motion. The characters walk, jump, and dash speed all feel like they’re at half speed or something. Combined with the light refractions coming in from the windows, it made me feel kinda woozy and drunk or something.
So ya maybe tighten and speed up the player movement would be my suggestion. Also, will the full game have an actual map you can look at or just the mini map?
https://www.grouvee.com/user/108989-samthefireball/shelves/575780-played/?sort_b...
This might help.... it's sorted by top rated, all the games i've played. Will be tons and tons to look at if you want recommendations.
yep tons of fun. The skeleton and gameplay are here and I loved it.
There’s some issues I didn’t have in the previous game though.
1. Is pixel art resolution mixing. It is a huge pet peeve of mine, when some pixels are very large and others small and they are not all aligned to the grid. A good example of this is Jrago if you’ve seen that game. I know this is a game jam game but yes it’s just an eye sore for me
2. Level readability. It is a little confusing to differentiate background from foreground, what platforms are available to step on vs not. It’s also a little unclear what is a hazard and what’s not ( a good example is in the first biome that’s green on the map at the beginning, where you have to hit the heart to make all the purple-ish toxic areas disappear. I kept dying and had no clue what was hurting me haha).
But luckily, all my nitpicks are things easily fixed with polish. The underlying game is great fun. I really hope you some day make a giant Metroidvania, put it out in steam, work on it for a couple years, etc.
You have so much fundamental understanding of making a fun game in the genre, and I would just love to see you make a game with tons of polish.
doesn’t work at all for me. After speaking to tree, I started climbing down but the camera didn’t follow and then I was off screen and totally stuck. The map also showed nothing but said a long string of 16 numbers as I guess my percentage completion? And then I quit and reloaded, it showed me a new area and my character wasn’t visible at all
Pretty fun, I liked the art style - especially background and all the weird dithering effects.
Would’ve been nice to include keyboard prompts. controller didn’t work for me and I just had to trial and error (or at least list them on this page)
also - would’ve been nice to have more use of the abilities. Dash and the gun both felt unnecessary to clear obstacles, only double jump seemed required. So working in more obstacles to the level design will make it feel more Metroidvania - y
had fun nonetheless!
was having a ton of fun, but once I flipped the blue and red switches and it puts all those transparent blue and red tiles all over the screen, it became way too disorienting visually. Really think you should just let those switches make the red and blue dissappear, without any overlay. Would love to play again with less visual confusion!
ya of course i noticed the coordinates system and manual and think many people would find it super neat. By accessibility, I mean one of those options you can toggle to suit your preference, like easy vs hard, old school (coordinates) vs modern (map). It could be somewhere in the options menu.
I'll definitely replay if you end up adding it