Developer interview: Enshrouded

In the ever-expanding sandbox survival genre, only a few recent titles have managed to capture the attention of players quite like Enshrouded. Currently in Early Access and developed by Keen Games, it’s a blend of survival action RPG elements, featuring a detailed and highly customizable world full of exploration, crafting, and intense combat. With its lore and immersive co-op friendly gameplay, it has quickly become a favorite among gamers.

In this exclusive interview, we delve into the development of Enshrouded, speaking with Keen Games to uncover the inspirations behind the game, the challenges faced during development, and what players can look forward to in future updates. Join us as we gain insights into the creative minds that brought this successful Early Access title to life.

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Developer interview: Aerial_Knight / We Never Yield

When it launched back in 2021, Aerial_Knight’s Never Yield was received as an audiovisually striking title with a message that resonated as it embraced the developer’s own heritage as a black developer. Now, Neil Jones (Aerial_Knight) is getting ready to launch his follow-up, We Never Yield, and we caught up with him to discuss his game development journey and what we can expect from the upcoming game. Continue reading “Developer interview: Aerial_Knight / We Never Yield”

Developer interview: Genotype

Back in October, we reviewed Bolverk VR’s sci-fi shooter Genotype on the Meta Quest. Since that time, the team at Bolverk has been hard at work improving the game – to the point where major updates have now been implemented. Time for a closer look at these, as we chatted to the team about and gain new insights into the game and the development process behind it. Talking to us are Jesper Halfter, the Lead Game Designer for Genotype, Rasmus Stouby from marketing and Lasse Tassing, Bolverk’s CTO. Continue reading “Developer interview: Genotype”

Developer interview: Éric Chahi on Paper Beast

With games like Another World and Heart of Darkness, Éric Chahi has been responsible for several iconic games over the past three decades. His most recent title, Paper Beast, recently received a PSVR2 version in Paper Beast – Enhanced Edition (which is also playable without VR). We caught up with him to find out more. Continue reading “Developer interview: Éric Chahi on Paper Beast”

WoW Classic Hardcore: Unveiling the Challenge

With the WoW Classic Hardcore launched on the 24th August, a beloved standalone add-on has finally been fully integrated into WoW. In Hardcore you only have one life so the strategy and ways of playing are shifting dramatically and the main challenge is making it to max level without dying. Annie, recognized as AnnieFuschia in the gaming community, grants us a profound glimpse into the universe of WoW Classic Hardcore – an adventure seamlessly blending skill, strategy, and a dash of madness. Continue reading “WoW Classic Hardcore: Unveiling the Challenge”