![](https://cdn.statically.io/img/podcasts.apple.com/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
59 min
![](https://cdn.statically.io/img/podcasts.apple.com/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
#2 - Choice Design with Zachtronics' Matthew Burns Game Developer Podcast
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- Video Games
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.
59 min