![](https://cdn.statically.io/img/play-lh.googleusercontent.com/a-/ALV-UjVLti0mmdanL3KnUDnLvyWKXgarMb63QKuOVf9rKtjLiSmN6pE=s32)
Thundergod264
This should be the standard for mobile gaming. No wifi requirements, minimal to no ads, little monetization, great optimization and little strain on hardware, a fun, simplistic gameplay loop with plenty of longevity and variety, good-looking albeit low-demand graphics, and to tie it all together great music and sound design. There's a reason people are nostalgic for the Flash-era of gaming. Devs truly cared about the games they were releasing to that platform and did their best.
640 people found this review helpful
![](https://cdn.statically.io/img/play-lh.googleusercontent.com/a-/ALV-UjVoFx4Z8_Qe6mzAwquy2hZQ3tqyYNw8l4_ETSdQrsAjpJ0cSho=s32)
EvilSkeltos
I have to say the game play is pretty fun and addictive. The final location and two guns are nice to see finally. That being said about a quarter of weapons are basically worthless, and I wish I could pay to remove the dead zombies to clear the killing fields before starting a area. Sometimes it is so hard to see approaching attackers you won't even realize it at all, especially if it's dark and rainy to boot
1,028 people found this review helpful
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R. R. Floyd
After playing the game for the first 23 or so levels, I began to notice the gun sight would " stick" when depressed to the maximum level either right or left of center. This condition would only last for maybe 2 seconds but, that is enough to allow the attackers to pass. Also have noticed the trigger getting " stuck" in the fire mode using tons of ammo.
1,125 people found this review helpful