Sven Gustafson
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The game seems to run perfectly fine, and seems pretty stable. However, the game locks the screen in what is effectively an upside down orientation, and the touch controls seem to be placed a little too high on the screen, along with a pretty useless second "shoot" button. From what I've heard, the same seems to apply to the Doom 1 port.
20 people found this review helpful
John Curtis
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I gotta say. You fixed everything. I heard the game was playable on Chromebook so I thought something changed. And it did. Sprinting no longer feels like trying to walk a drunk man. There's no little turn after taking your finger off the screen. And my favorite part, being able to load my saved game. The new interface is new. The old one was fine but the new one lacks that certain aesthetic. Overall very cool. Thanks Bethesda.
281 people found this review helpful
A Google user
There is definitely a learning curve the controls to this port. I've used a couple of the source code based versions of Doom on Android and while they are much richer in features the game moves much too fast to use only touch controls. It took a couple levels and restarts to understand how they were trying to tackle the issue of strafing, turning, and firing. The answer is holding down to autofire. It takes getting used to but works out once it "clicks" for you.
116 people found this review helpful