How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh

two & a half gamers

May 27

1 hr 5 min

This is no BS gaming podcast 2.5 gamers session #112. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Special guest: Anton Volnykh Youtube: https://youtu.be/M5p00E7Su3g Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ
Agenda 00:00 Epic intro 03:36 Admiring Say Games' Work 09:19 Transitioning to Hybrid Casual Games 14:08 Consequences of Different Approaches 27:45 UA Automation and Internal Tools 29:40 Building Analytics System and SDK 31:32 Shift from Ad Revenue to IAP Revenue 32:28 Testing and Data-Driven Decision-Making 33:27 Scaling the Game Economy with Currencies 36:21 Balancing Interstitial Ads and User Retention 42:20 Optimizing Monetization through Ad Segmentation 57:48 Building Games at the Right Pace 01:01:36 Working Towards Bigger Games and More Revenue 01:03:32 Learning from Teams with App Monetization Experience --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar Anton Volnykh https://www.linkedin.com/in/antonvolnykh/ --------------------------------------- Takeaways SayGames focuses on automating processes and using internal tools to operate their games. They work closely with their teams to help them transition from hypercasual to hybrid casual games. They have a continuous process of iterating and improving their games. They have built their own analytics system and SDK. They have seen a shift from primarily ad revenue to a significant amount of IAP revenue. Testing is crucial in game development and monetization, and data-driven decision-making is essential for success. Interstitial ads in games should be carefully balanced to avoid negatively impacting user retention. Segmenting users' ad experiences based on factors like platform and user behavior can optimize monetization. Continuous learning and adaptation are necessary in the gaming industry to stay competitive and achieve success. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article -
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