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History

Shellshock was a flunky of Psycho-Man along with Ivan Karlovich and Live Wire; Psycho-Man kept them under control using his Control-Box. Psycho-Man intended them to guard his secret base in the Caribbean Sea, but the trio was defeated by the invading Inhuman Royal Family and Black Panther. Shellshock shot a hunter missile to track the Panther, but the Panther covered behind Shellshock himself, so that Shellshock was hit by his own slug.[1]

When Shellshock left Psycho-Man's employ, he kept the weapon designed for him and teamed up with fellow former flunky of Psycho-Man, Live Wire. They attempted to steal Alicia Masters' statues, but were defeated by the Thing.[2] He tried to get revenge on him when the Thing was hospitalized, but another superhero friend of the Thing stopped him before he could reach his bed.[3]

Shellshock was later present at the Bar with No Name, and met his end there, thanks to the Scourge of the Underworld.[4]

Attributes

Power Grid[6]
:Category:Power Grid/Fighting Skills/Some Training:Category:Power Grid/Energy Projection/None:Category:Power Grid/Durability/Normal:Category:Power Grid/Speed/Normal:Category:Power Grid/Strength/Normal:Category:Power Grid/Intelligence/Normal

Paraphernalia

Equipment

  • Shellshock used a special handgun that fired assorted projectiles, including explosive projectiles, heat-seeking and guided projectiles, and an expanding yeast-putty which entangled opponents.[1][3]

See Also

Links and References

References

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