Day 1 Patch Notes

  • General crash fixes

  • General improvements to game optimization

  • General fixes and improvements to bot behavior

  • Crossplay account linking and Crossplay party invites are now available

  • Various fixes and improvements to matchmaking and premade lobbies

  • Added blocking volumes at escape locations to prevent body blocking escapes

  • Addressed several issues to prevent exploits related to items and EXP

  • Addressed several issues that were causing players and cocoons to fall under the map

  • Fixed an issue where the language options were not appearing on the Steam client

  • Fixed an issue where the intro cinematic when loading into a match would sometimes be missing assets

  • Fixed an issue where bots would not be replaced by players who are joining in progress

  • Various fixes to address collision issues and stuck spots on every map

  • Various fixes to EXP not being granted properly during certain events

  • Various fixes to SFX timing issues

  • Human

    • Loot spawns have been adjusted to prevent repair items from spawning too close to their related escape

    • Reduced the duration that the escape location icons remain on the HUD after reaching the meeting point

    • Made adjustments to the distance attenuation curve for Human proximity VoIP

    • Fixed an issue where the crosshair may remain on the HUD after dropping a weapon

    • Fixed an issue where certain outfits were missing flashlights

    • Fixed an issue where empty loot containers would appear as closed and non-interactable for players that have joined in progress

    • Fixed an issue where the player would sometimes regenerate stamina while sprinting even without any item buffs

    • Fixed an issue where the Cocoon VFX would sometimes remain on the player after they have broken out of a Cocoon

    • Fixed an issue where the throwing prediction line would sometimes not show up when throwing an item

    • Fixed an issue where using the Compass in certain locations would cause the escape indicators to remain on the HUD permanently

    • Fixed an issue where using items and interactions in quick succession could cause the player to become interaction locked

    • Fixed an issue where players could not uncrouch in certain locations

    • Fixed an issue where blunt weapons were sometimes able kill a downed Klown

    • Fixed an issue where the bots were causing cocoon outlines to behave incorrectly

    • Increased fear reduction while hiding in a hiding spot

    • Reduced the damage that axes deal to gated exit barriers

  • Klowns

    • Adjusted the camera position while using the Balloon Dog trick

    • Made improvements to the Klown VoIP when transitioning from team chat to proximity chat

    • Fixed an issue where the Klown's loadout 3 was not available even after reaching the level requirement

    • Fixed an issue where the UI prompt that appears to notify players that there is not enough space to use the "Invisible Car" ability was missing

    • Fixed an issue where certain quality settings would cause the Klown Jump to have visual issues

    • Fixed an issue where Klowns may sometimes become interaction locked after performing a Klowntality

    • Fixed an issue where Klowns may sometimes not be able to use any of their Tricks after performing a Klowntality

    • Fixed an issue where Klowns could perform a Klowntality while in the middle of an interaction

    • Fixed an issue where the Cotton Candy Raygun's beam would sometimes not connect properly to player models

    • Made improvements to the Cotton Candy Raygun's hit detection during close quarters engagements

    • Fixed an issue where the firing animation was sometimes not appearing for the Pentashot and Laser Beamer

    • Increased Cocoon damage when thrown at Humans

    • Increased Klown movement speed when sprinting backwards

    • Fixed an issue that was causing the Popcorn Bazooka to deal double damage

    • Reduced range of the Popcorn Bazooka to be more in line with the popcorn VFX 

    • Reduced environmental damage of the Popcorn Bazooka

    • Reduced tracking time of the Popcorn Bazooka

    • Increased Pentashot cottonization damage

    • Improved Pentashot projectile hit detection

    • Reduced Bouncecaster cottonization damage

    • Increased Mallet charge speed

    • Reduced the Hypnotic Lure escape threshold 

6/3/2024

Klown around

...and find out

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