Love the tension between clicking to create ammo and clicking to actually build stuff! The clicker mechanic is in itself very frustrating though...
Also, I didn't find a way to trigger bombs, they never exploded.
Great submission by the way :)
Criteria | Rank | Score* | Raw Score |
Fun | #27 | 3.467 | 3.467 |
Sound | #27 | 3.267 | 3.267 |
Visuals | #34 | 3.833 | 3.833 |
Music | #35 | 3.367 | 3.367 |
Theme | #57 | 3.167 | 3.167 |
Story | #74 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Only I
Good Job Guys, I really love pico8 games, the first polished game there :D
Great work o/
Loved it! The art is amazing, and I didn't even know you could make such complex game sin PICO8! The only bad things I can say is that the wave with armored enemies is such a difficulty spike, never manage to beat it, and the clicking doesn't seem to add any interesting gameplay (also the clicking button right next to the reset >.<).
The art is so beautifully pixelly and so cohesive and complete.
I love this! I must have played it like 10 times - It has the right amount of difficulty and it fits the theme so well, giving a nice fresh idea to the classic tower defense genre
UPD : gruber made music for this today: https://twitter.com/gruber_music
This is re-using existing assets from your other game, Super Loot Bros. The rules for the jam say you should make your assets during the jam.
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