Project Introduction

SECTOR ZERO is a first-person physics-based puzzle platformer inspired by classics like Portal, Half-Life, and Alien vs. Predator. The story is set in space, inside of a huge asteroid which is being mined for its resources by human colonists. The miners were too greedy, dug too deep and, in the core of the asteroid, they discovered you - the Player - an alien hive mind entity called "The Corruption," which was awoken from its slumber and is now angry. There are loads of lasers, turrets, and other security measures standing in your way. However, your one critical advantage is the ability to corrupt and control all human-made machinery. This can give you the upper hand in platforming sequences or when solving various physics-based puzzles.

About Developer

I'm a 29-year-old solo indie dev from Slovakia. I've been making games in Unity since 2011. While studying at university in the Czech Republic, I was able to release two smaller web games which earned me enough money to buy my first proper gaming PC. I used that machine to play a lot of games :) but also to develop my first ever Steam game, "City Climber" (2017), which has sold ~50,000 copies and got me my first proper job in the industry working as a technical designer on Space Engineers. During my time there, I developed a small, free experimental game called "The Flood" (2018) on the side, which is currently in the Steam Library of over 150,000 users and has very positive reviews.

For the past couple of years, I've been working on my biggest project yet - ARTIFICIAL. It's been a huge challenge both personally and professionally. I've realized I'm slowly but surely burning out, so I've decided to take a break and get back to the roots. I remembered that when I was younger, I was creating games purely for the joy of the process itself. So, I've decided to take the money out of the equation and make a fully free game, where I don't have to worry about it selling well and earning money. This is how SECTOR ZERO came to be. I've been working on it for over a year, but I want to release it completely for free so it can be enjoyed by as many people as possible.