Project Introduction

Lamina Bruise is a short experimental first person adventure, a surreal sci-fi story narrated through interactions with strange interfaces, technologies and environments - without relying on text exposition. Drawing inspiration from HyperCard games, each section functions as a card, with varying degrees of interactivity in 3D space.

About Developer

Nicola Acler is a designer and game developer, originally from a small town located in the mountains of northern Italy.