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BF1-MEDIC.gpc
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BF1-MEDIC.gpc
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// -----------------------------------------------------------------------------
// BLAD LALOO LOVE DICK ALL NIGHT LONG
// -----------------------------------------------------------------------------
// LB + VIEW = Disabled
// XBOX + DOWN = Disable Recoil
// XBOX + UP = Disable Rapid Fire
// VIEW + UP = More Recoil
// VIEW + DOWN = Less Recoil
// VIEW + LEFT= Slow Down Rapid Fire
// VIEW + RIGHT= Increase Speed of Rapid Fire
// LEFT TOP PADDLE = Snipe Shot
// EASY SPRINT
define EASYSPRINT_ENABLED = TRUE; // TRUE or FALSE
// AUTO SPOT
define AUTOSPOT_ENABLED = TRUE; // TRUE or FALSE
define AUTOSPOT_SCOPEONLY = TRUE; // TRUE or FALSE
define AUTOSPOT_TIME = 620; // Cycle time in ms
// HOLD BREATH
define HOLD_BREATH = TRUE;
// AIM ASSIST ABUSE
define AIMASSISTABUSE_ENABLED = TRUE; // TRUE or FALSE
define delay = 11;
//RAPID FIRE
int RAPIDFIRE_ENABLED = TRUE;
int RATE_OF_FIRE1 = 6; // Range: 1 to 25 RPS (Round/s)
// ANTI RECOIL
define ANTIRECOIL_ENABLED = TRUE; // TRUE or FALSE
define ANTIRECOIL_SCOPEONLY = TRUE; // TRUE or FALSE
int ANTIRECOIL_FORCE = 21; // Anti recoil force (vertical): from 0 to 100
define ANTIRECOIL_LEFT = 0; // Anti recoil force (left): from 0 to 100
define ANTIRECOIL_RIGHT = 0; // Anti recoil force (right): from 0 to 100
int RECOIL_DISABLE = TRUE; // TRUE or FALSE
// VAR
int awesome_activated = TRUE;
int anti_recoil, anti_recoil_left, anti_recoil_right;
int hold_time1, rest_time1;
//Doubletap
//int f_s, f_t;
// INITIALIZATION
init {
hold_time1 = 500 / RATE_OF_FIRE1;
rest_time1 = hold_time1 - 20;
if(rest_time1 < 0) rest_time1 = 0;
}
// WHERE THE MAGIC HAPPENS
main {
vm_tctrl(-3);
// RED WHEN OFF
if(get_val(XB1_LB) && event_press(XB1_VIEW)) {
awesome_activated = !awesome_activated;
}
if(get_val(XB1_XBOX) && event_press(XB1_DOWN)) {
RECOIL_DISABLE = !RECOIL_DISABLE;
}
if(get_val(XB1_XBOX) && event_press(XB1_UP)) {
RAPIDFIRE_ENABLED = !RAPIDFIRE_ENABLED;
}
if(get_val(XB1_VIEW) && event_press(XB1_DOWN)) {
ANTIRECOIL_FORCE = ANTIRECOIL_FORCE - 2;
}
if(get_val(XB1_VIEW) && event_press(XB1_UP)) {
ANTIRECOIL_FORCE = ANTIRECOIL_FORCE + 2;
}
if(get_val(XB1_VIEW) && event_press(XB1_LEFT)) {
RATE_OF_FIRE1 = RATE_OF_FIRE1 - 1;
}
if(get_val(XB1_VIEW) && event_press(XB1_RIGHT)) {
RATE_OF_FIRE1 = RATE_OF_FIRE1 + 1;
}
// GREEN WHEN ON
if(awesome_activated) {
f_ColorLed(0,0,2,0);
}
else if (!awesome_activated){
f_ColorLed(0,2,0,0):
}
// PINK FOR NO RAPIDFIRE
if(!RAPIDFIRE_ENABLED) {
f_ColorLed(0,0,0,3);
}
// AUTO SPOT
if(AUTOSPOT_ENABLED) {
if(!AUTOSPOT_SCOPEONLY || get_val(XB1_LT) && awesome_activated == TRUE) {
combo_run(AutoSpot);
}
}
// AUTORUN
if(get_val(XB1_LY) < -92) { set_val(XB1_LS, 100)}
else if(get_val(XB1_LY) > -92) {set_val(XB1_LS, 0)
}
// HOLD BREATH
if(get_val(XB1_LT) > 10) {combo_run(HBREATH);}
if(get_val(XB1_LT) < 99) {combo_stop(HBREATH);}
// RAPID FIRE
if(get_val(XB1_RT) && RAPIDFIRE_ENABLED == TRUE){
combo_run(RapidFire)}
else if (combo_running(RapidFire)){combo_stop(RapidFire);
}
// AIM ASSIST TARGETING
if(get_val(XB1_LT) && get_ptime(XB1_LT) > 200) {
combo_run(TARGET_AIM);
}else if(event_release(XB1_LT)) {
combo_stop(TARGET_AIM);
}
if(get_val(XB1_LT) && get_val(XB1_RT)) {
combo_run(aim_abuse);
combo_run(TARGET_AIM_FIRE);
}
if(get_val(XB1_LT)) {
if(get_val(XB1_RX) < -35) {
combo_run(left_assist);
combo_stop(TARGET_AIM);
combo_stop(right_assist);
}
if(get_val(XB1_RX) > 35) {
combo_run(right_assist);
combo_stop(TARGET_AIM);
combo_stop(left_assist);
}
if(get_val(XB1_LY) < -35 || get_val(XB1_LY) > 35 ||
get_val(XB1_LX) < -35 || get_val(XB1_LX) > 35) {
combo_stop(TARGET_AIM);
combo_stop(left_assist);
combo_stop(right_assist);
}
}
// Double tap ADS Button to Snipe Mode
// if(f_s == 0) {
// if(get_val(XB1_PL1) <= 100) f_s = 1;
// } else if(f_s == 1) {
// if(get_val(XB1_DOWN) > 100) { f_t = 0; f_s = 2; }
// } else if(f_s == 2) {
// if(get_val(XB1_DOWN) <= 100) { f_s = 1; combo_run(Snipe); }
// f_t = f_t + get_rtime();
// if(f_t > 100) f_s = 0;
// }
if(get_val(XB1_PL1)) {
combo_run(Revive);
}
// ANTI-RECOIL
if(!RECOIL_DISABLE) {
combo_run(WARN_LIGHT);}
else if (combo_running(WARN_LIGHT))combo_stop(WARN_LIGHT);
if(ANTIRECOIL_ENABLED && get_val(XB1_RT) && RECOIL_DISABLE == TRUE){
if(!ANTIRECOIL_SCOPEONLY || get_val(XB1_LT)){
combo_run(AntiRecoil);}
else if (combo_running(AntiRecoil))combo_stop(AntiRecoil);
}
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time1);
set_val(XB1_RT, 0);
wait(rest_time1);
set_val(XB1_RT, 0);
}
combo AutoSpot {
wait(11);
set_val(XB1_RB, 100);
wait(50);
set_val(XB1_RB, 0);
wait(20);
}
combo HBREATH {
set_val(XB1_LS, 100);
wait(100); wait(100);
}
combo aim_abuse {
set_val(XB1_LT, 100);
wait(240);
set_val(XB1_LT, 0);
wait(30);
set_val(XB1_LT, 0);
}
combo TARGET_AIM {
set_val (XB1_RY, -35);
set_val (XB1_LY, -35);
wait (30);
set_val (XB1_RX, 35);
set_val (XB1_LX, 35);
wait (30);
set_val (XB1_RY, 35);
set_val (XB1_LY, 35);
wait (30);
set_val (XB1_RX, -35);
set_val (XB1_LX, -35);
wait (30);
}
combo TARGET_AIM_FIRE {
set_val (XB1_RY, 35);
set_val (XB1_LY, 35);
wait (50);
set_val (XB1_RX, -35);
set_val (XB1_LX, -35);
wait (50);
set_val (XB1_RY, -35);
set_val (XB1_LY, -35);
wait (50);
set_val (XB1_RX, 35);
set_val (XB1_LX, 35);
wait (50);
}
combo left_assist {
set_val(XB1_LX, -35);
wait(400);
}
combo right_assist {
set_val(XB1_LX, 35);
wait(400);
}
combo aim_strafe {
set_val(XB1_LX, -35);
wait(400);
set_val(XB1_LX, 35);
wait(400);
}
combo WARN_LIGHT {
f_ColorLed(0,2,2,0); // YELLOW;
}
combo Revive {
set_val(XB1_LEFT, 100);
wait(50);
set_val(XB1_LEFT, 0);
wait(400);
set_val(XB1_RT, 100);
wait(50);
set_val(XB1_RT, 0);
wait(400);
set_val(XB1_Y, 100);
wait(50);
set_val(XB1_Y, 0);
wait(100);
}
combo AntiRecoil {
if(get_val(XB1_RT)) {
anti_recoil = get_val(10) + ANTIRECOIL_FORCE;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) - ANTIRECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) + ANTIRECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);}
}
// FUNCTIONS
function f_ColorLed (a,b,c,d){
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}