HIGH The soundtrack is genuinely excellent.
LOW Poorly designed levels.
WTF Commiting to the bit makes it a difficult game to review!
HIGH The soundtrack is genuinely excellent.
LOW Poorly designed levels.
WTF Commiting to the bit makes it a difficult game to review!
HIGH Devastating new weaponry, nightmarish new areas, loathsome new enemies.
LOW Some levels feel like deja vu. Purges are even more tiresome than in the base game.
WTF Navigation mode is nice, but still no map?
HIGH Pulling off a perfectly-timed string of hits without hesitation.
LOW Where is the last guy on this level?!
WTF The balancing of the last two stages!
HIGH Dismembering foes like a sword-swinging badass.
LOW Every single time Abraxas opens his mouth.
WTF No brightness slider in a modern triple-A game? Are you kidding?
HIGH Fast action. Clever hidden items. Lots of interactivity.
LOW Backtracking. Damage sponge enemies. Crashes and bugs.
WTF Why are the Bowling Bombs so addicting?
HIGH A fresh, yet nostalgic approach to the survival genre.
LOW When making soup is an unlockable skill, we’ve gone too far.
WTF I didn’t think a toilet minigame would be such a big selling point.
Waking up in a hospital is never a good sign. Even worse when that hospital is on a space station currently under siege by terrorists. Such is a day in the life of Dawn, a futuristic super-cop and the protagonist of Selaco.
HIGH Hitting a huge group of goblins with the wand for the first time.
LOW The final third feels like a letdown.
WTF The musical mid-game box battle.
HIGH Frenetic and infectious shooting.
LOW The main story.
WTF Pen and Teller-spoofing characters?!
HIGH Fast, frenetic action featuring enough guns to choke a camel…
LOW… except when it forces undercooked horror sections down the player’s throat.
WTF Would it hurt to signpost objectives and pathways more clearly?
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