A Bloody Good Time

HIGH New challenge modes.

LOW Repetitive sound bites.

WTF Pinball blood trails.


Learning Pinball M was from the crew at Zen Studios, some of the best in the biz at creating quality digital pinball, I wondered why they would release a second, simultaneous title beside Pinball FX. Now that I’ve played this horror-influenced offshoot, it’s clear why Zen Studios would want something separate from their more family-friendly options. Thankfully, the same top-notch pinball experience gamers have come to expect is still more than present in Pinball M.

Pinball M has the same high-quality presentation and controls as its FX sibling. Flippers and plungers react with precision, and the ball physics remain lifelike. Players can adjust the viewing angle of the playfield and classic challenges like Time and 1 Ball, all make a return. Players who have enjoyed Zen Studios’ pinball offerings in the past will feel right at home.

Pinball M also contains a few upgrades that surpass last year’s mainline release, apparent in two areas – visuals and challenges. I was underwhelmed with the slightly bland presentation and in-game trophies that could be earned in Pinball FX, but Pinball M improves upon these by making each table its own corner, separate from the others.

By completing the newly-added Campaign mode, players can earn visual upgrades to each of these corners – basically, props from each of the source materials. There are seven per table, but each of the seven has three different versions based on high scores earned. While this doesn’t impact gameplay in Pinball M, it is a great way to brag about high scores since players can post their corner, complete with unlockable props, as part of user-created tournaments.

The same Campaign mode utilizes the new Pinball M challenges. One tasks players with reaching a pre-determined score in the shortest amount of time possible. Another is the Madness challenge — basically five-minutes of multi-ball to rack up huge scores. My favorite new mode is probably Shiver, where gamers have a nearly pitch-black playfield with only the steel ball and a few of the table lights to guide them. These new challenges (with or without their slight horror twist) would be fantastic additions to any digital pinball title.

As for the tables themselves, Pinball M includes originals based on a variety of properties. The core game itself is a free download and comes with a single table, Wrath of the Elder Gods. This is an updated version of the same table from Pinball FX. This time, the playfield is a little darker and a lot bloodier. This is a solid table and a great place to start without a financial commitment.

There are four other tables currently offered in Pinball M. These are based on movies (The Thing, Child’s Play) and videogames (Duke Nukem, Dead by Daylight). Zen Studios did an excellent job capturing the style and atmosphere of each, whether it was by using video clips from the movies or graphics that appear to be ripped directly from the source, the atmosphere here is top notch.

Each table plays well too, but I found my enjoyment of each to be more tied to how interested I was in the property – Duke and Thing definitely received more playtime than the other two. Thankfully, each table can be purchased separately or in a bundle, and there’s are even demos that players can test before sinking some money in. No new tables have been announced yet, but hopefully Pinball M receives expansions for the foreseeable future.

Ultimately, Pinball M is another solid outing from Zen Studios. Their typically-excellent pinball physics complement well-designed, original tables based on icons of film and videogames. For those who aren’t fans of the source material, the excellent new modes alone make it a worthy addition for any pinball fan.

Score: 7.5 out of 10


Disclosures: This game is developed by and published by Zen Studios. It is currently available on XBO, XBX/S, PS4, PS5, Switch, and PC. This copy of the game was obtained via publisher and reviewed on the XBS. Approximately 6 hours of play were devoted to the single-player mode, unlocking many, but not all, of the in-game visual upgrades. Zero hours of play were spent in multiplayer modes.

Parents: According to the ESRB, this game is rated M and contains Blood and Gore, Strong Language, Violence. No official description is available, but the descriptors are accurate. Tables contain plenty of blood and four-letter language directly from the sources, often repeated regularly. Nothing was too over the top, but this game is not for youngsters. Parents not comfortable with their kids playing the games or watching the movies the different tables are based on, will want to steer clear of this pinball game.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game does not offer subtitles. Menu text size cannot be changed. In game commands like, “shoot the left ramp,” are accompanied by flashing lights or icons on the pinball table. However, I did come across one game mode where a sound cue did not have a visual accompaniment. On the Duke Nukem table, one video mode requires players to shoot alien enemies – they make a sound when they pop up and aren’t always on screen. As such, this game is not fully accessible.

Remappable Controls: Certain functions are remappable. The face button actions can all be switched, but the flipper actions can only be mapped to the trigger buttons.

Brian Theisen
Latest posts by Brian Theisen (see all)
Subscribe
0 Comments
Newest
Oldest
Inline Feedbacks
View all comments