HIGH Pulling off a perfectly-timed string of hits without hesitation.
LOW Where is the last guy on this level?!
WTF The balancing of the last two stages!
HIGH Pulling off a perfectly-timed string of hits without hesitation.
LOW Where is the last guy on this level?!
WTF The balancing of the last two stages!
HIGH This may be some of the best game-feel of the decade.
LOW Honestly, the soccer minigame kinda sucks.
WTF Feeding your pet fish… fish-fries
HIGH Dismembering foes like a sword-swinging badass.
LOW Every single time Abraxas opens his mouth.
WTF No brightness slider in a modern triple-A game? Are you kidding?
HIGH A lovingly-animated bestest doge.
LOW Not even David Cage games are this pretentious.
WTF No back button. Why? No really, I want someone to explain this one.
HIGH Call of Duty has never been more player-driven, and I’m here for it.
LOW A grindy zombies mode with permadeath and ridiculous internet speed demands!
WTF People complaining about a campaign being replayable?!
You might not think you know Dan Marshall, but odds are good you’ve seen or played his games. The co-founder of BAFTA award-winning indie developer Size Five Games has overseen the creation of everything from sex-ed comedy shoot-’em-ups to 2D stealth/thievery, all the way to LucasArts adventure homages.
HIGH Perfectly chaining a song I actually like.
LOW A playable tween character with underboob. Really?
WTF A progression system more puzzling than the levels themselves.
When you think of retro games, you’re probably picturing a pixelated 2D platformer or JRPG. That’s starting to change and Alec Stamos is among the next generation of indie devs aiming to shake things up.
Stamos is one of a new breed of indie devs that have an appreciation for the game industry’s earliest attempts at action and 3D gaming. He explores a world where textures warped along the edges of CRT monitors, polycounts could fit on two hands, and controls were as strange as the games they were built for.
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