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Showing results for tags 'xp'.

  1. If any mod author creates a mod menu for me for this game, I will always be obliged to you. I need a mod for an online game called Smash Karts. It's an online multiplayer game that runs on servers and can be played on Android, iOS, and the web. I need a hack for either Android or the web, please make one for either of them. If you are developing it for Android, if possible, please make the mod menu into an APK plugin so that I can patch it into the latest version of Smash Karts and use it. Important features: 1. I need an aimbot that works for every weapon in any arena in the game. 2. I will be able to add as many gems as I want to my account in the game, and they should sync with my account. 3. I will be able to multiply my kart speed up to 25 times from normal karts. 4. I want to be able to use the invincibility weapon for an unlimited amount of time. 5. I want my life to decrease by 90% less than normal players but still be able to die, so nobody suspects anything. 6. I want to be able to pick up any weapon at any time and as many times as I want. 7. I will be able to add as many XPs as I want to my account. And yes, also include anti-detection so that the game cannot detect these hacks. Optional: 8. I want to be able to buy $50 and $100 bundles for free. 9. I want to be able to edit my account's stats such as games played, wins, kills, deaths, and kill-death ratio (KDR). 10. I want to be able to obtain all the Kart customization items, hats, and characters from past servers for my account. Please implement as many features from these as you can. Hacking this game isn't too difficult; I've seen some people who have created and used hacks for all of these features in the game. In this game, an account doesn't get banned until someone reports it to the developers because they can't detect these things until then. Please give me the mod menu/hack of the game, I will highly be obliged to you . These videos can be helpful for you for getting knowledge about game: Account stats: https://www.youtube.com/watch?v=XiZNo38qcpM&pp=ygUZc21hc2gga2FydHMgYWNjb3VudCBzdGF0cw%3D%3D Weapons in game: https://www.youtube.com/watch?v=ZhaoS2seWPI&pp=ygUXc21hc2gga2FydHMgYWxsIHdlYXBvbnM%3D You can play game for getting best knowledge.
  2. The title says it all, but for those curious I've long since hated the grind towards any skill save Enchanting past 40ish. It always ends up playing out the same way, me trolling the UESP wiki looking for cheeky methods to level up or just saying "fudge it" and using console to give straight skill XP injections, both end up ruining my immersion and make be drift off to something else. So I want to fix that will a simple mod. One that will make it noticeably easier without going so far that (as LolzMan1325 puts it); "-you smack a skeever with your dagger and your one-handed levels up to 100." And to top it all off I'm a total nub at modding. I did watch all the Bethesda Creation Kit videos a while back, but not only are details from the sketchy at best in my head I recall altering experience gaining not being directly covered. So anyone could spare the time to walk me through this, I'd be greatly appreciate the tutelage.
  3. So yha, at the moment i dont really see a point in the wasteland workshop arena item's as NPC's just dont progress. So you cant really let them duke it out and get stronger to make a real fight club or any thing. The path finding and gates are also pretty horrible... If NPC's would be able to progress, it would add a whole new level of usefulness to this old DLC.
  4. Salutation to all. I don't know if this was mentioned or not but I will ask anyway. This mod is a derivative of Skyrim mod "time flies". Skyrim's mod makes every action passes time. The idea is: Action (forging, eating, selling, etc.) Consumes Time. The same idea goes for Fallout. Building or modifying anything takes time from planting to looting. But (unlike skyrim) it is not a time jump. it's a real time duration wait. Details: Certain actions require less time like planting a seed. but building a wall take a lot more in comparison. Time pass system is a filling bar. If you started an action the bar will appear and if it's filled the action is complete. Simple actions will fill the bar fast, as time requirement is relatively short. The same goes for heavy jobs as the it needs longer time to finish so the bar fills slowly.The length is modifiable. A choice is given to player to control how long actions can take.Relating to previous point the XP system is affected. It can stay vanilla, the amount of XP is not changed.Or a new system can be implemented. The more time is taken the more XP is gained. This is modifiable by the player.the time is also affected by the perk system. Higher S.P.E.C.I.A.L. means lesser time needed or introducing new perks to help with certain enhancement. Like more XP or lessen Time, etc.In Skyrim actions (like forging) heeds result immediately and time jump certain period in game (like dawn to morning), all in an instance. The idea is as mentioned above that you actually have to wait real time whether moments or minutes to see the result. Anyone interested in making this mod?
  5. The title pretty much says it all. A mod that gives the player Pickpocket experience when they steal something. whether it is out of a container or lying out in the world. It would be a good way for Thief characters to level up their pickpocketing without causing cities to hate them early on.
  6. What the hell is causing this and how do i fix it? (besides giving myself experience through the console because i'm an achievement wh*%#) http://i.imgur.com/MTkeHFh.jpg?1 I could not find any information about this anywhere on the interwebs.
  7. Could some one please help me edit these script lines so I receive more XP at the end of quests. I'm not knowledgeable enough to figure this out. "comment": "This table determines how much Resolve XP is awarded for a successful quest. ROWS are DIFFICULTY, COLs are QUEST LENGTH", "resolve_xp_table": [ [ 0, 0, 0, 0 ], [ 0, 2, 3, 4 ], [ 0, 0, 0, 0 ], [ 0, 4, 6, 8 ], [ 0, 0, 0, 0 ], [ 0, 8, 12, 16 ], [ 0, 0, 0, 0 ] I've been grinding the game for 3 days straight and haven't been able to complete a quest with a boss in it. Even my lvl3 A team got annihilated by the random Collector spawn. I am about to give up the game entirely, seems a waste though. Please help!
  8. Achmed - Silence I Kill You Look it up on youtube.
  9. Hello there, I've seen one or two mods on The Nexus that alter the amount of experience points earned from different sources (combat, crafting, exploration et cetera). I'd much rather see a mod that disables experience gain altogether, though. This would be very useful for people who would like to introduce an artificial level cap, or simply stop leveling up after every perk in the game has been aquired. Maybe someone could even mod an adjustable level/experience cap, so the mod could be active all the time, rather than just activating the mod on the disired level? No clue what's possible with Fo4Edit, since the official tool is still on the horizon. Just a little idea from someone who could really use this. I'd love to be able to cap my character to level 50 or so, so every perk point counts, and I can spend as much quality time planning my character as I did with pre-DLC Skyrim, for example. Thanks everybody, have a good one!
  10. I'd like a mod that gives you two perk points every time you level up. Much like in Fallout 3. I always advance far slower than I wish, due to there being too many good things to invest in forever xD
  11. I really enjoy making immense structures and feats of architecture in my settlements, but I sometimes focus a bit too much on it. The first time I played the game, I hit 20 super fast, mostly from crafting, and I feel like I missed out on a lot of the game. My second time was a little better, but I just can't help myself from building things. Anyone feel like making a mod to disable this xp? Or perhaps pointing me in the right direction to do it myself? Thanks
  12. Setlevel no longer works for editing player level down (long story short I spawned 1000 raiders to see if the game would crash, it didn't, i nuked the lot of them and leveled up like 20 times thus making the game very unbalanced and the autosaves gave me the shaft for the last 11 hours) It seems the only way to do it would be to lower my xp but there's no command for that either and the xp value is hidden so i can't mess with it. Any help here?
  13. You might be asking, why would we want a mod to block getting XP? Well, as weird as it sounds and considering how the itemization system works in this game it's quite useful for custom playthroughs. For example, I like to play on death march with enemy upscaling active, the problems comes when you start a new game at level, say 40, with a full witcher set and your build ready to go, and after a few hours you find yourself being level 48 fighting against lvl 48 enemies but your gear is locked at 40, without possibilities to improve it. Yeah, I know we have new game+ and that could "fix" this problem temporarily but still, you will stumble upon this very issue eventually if you're a completionist player as myself. As a matter of fact, there was a mod that did exactly this and it was crucial for my playthroughs. https://www.nexusmods.com/witcher3/mods/2838?tab=posts But unfortunately doesn't work with the NGV 4.00. The author uploaded this 5 years ago, so chances are he won't be coming back to help a Witcher in need like me. Another more complicated solution would be a mod that allows you improve your gear beyond the standard limit so it never goes obsolete. So yeah, that's about it!
  14. Hello! Recently when enjoying a modded Skyrim playthrough I stumbled upon a rather frustrating glitch. When levelling up some of my skills (via using/crafting) the XP bar appears to be full, yet neither continuing to use the skill or trying to pay a trainer helps increase it. I attempted to increase the number of available trainings per level thinking that it may help, yet it did nothing. Lowering the skill allows to increase it again but only to the value on which it previously got stuck. Trying to add XP via commands does nothing, icreasing the skill via commands allows to have it locked at a higher value. I had this happen at 50 of enchanting and smithing, and 34 of illusion and resto on a different save file, which I do not have anymore. With enchanting I managed to unlock xp gain by learing a new enchantment instead of crafting but only for two points, after that it locked itself again. The XP bar in skills menu appears full, yet the bar visible in the arcane enchanter is stuck ad 1/4 of the way. Same for smithing bars. I googled the problem several times but to no avail. I also tried looking for the issue on mod pages, found nothing. I will be very greatful for any thoughts, ideas or possible fixes <3 A wordpad document listing all my installed mods, aside from minor texture changes is attached to this topic. Feel free to try the mod list, it's good.
  15. Hi here i have 1xOP10 lvl80 5xEridiumDrop 5xlvlUpBooster 1xProfile with 12000% on all stats and i think any char have full skill tree and unlimited ammo some items got a star for favorit they are all moddded . for example : all lvl 80 schield granate classmod & relikts if u throw out of your inventar and pick it up with holding the square button u can´t throw out of your equip so have some fun https://drive.google.com/open?id=1_UCJHZ6StAoWdkLLgjqjq0rIT_ma0RNo
  16. Just wishes for a mod that changes the amout of how much XP you get from lookpicking and such. I mean; Vanilla gives around 20 - 50 xp which I think is to little. I would like to see 100 - 200 XP or mabye something like: Very easy locks - 50xp Very hard locks - 500xp Hope you get my drift :)
  17. A mod that would put an Item(book?) that make you gain X-amout of XP from in the game? How does that sounds? Like lets say: one smal, medium and big that gives 50, 150 and 500xp (one time use). The smal ones can be fairly common and the big ones are very rare :) -Book of stories -Book of tales -Book of legends It wouldn't be to hard to make right?
  18. Im making a mod with spells that ive made into lesser powers that cost magicka and work with perks. The only real difference between these lesser powers and spells is the equip slot. Unfortunatly even if they cost magicka the spells/lesser powers still wont grant skill xp. I was wondering if anyone out there would know of a way to fix this so it does. I would really apreceate any help on this as its really put a damper on what i consider to be a great idea.
  19. Hey. Is there any possibility to make a SLOW XP mod for KCD? My Henry advances too rapidly. He is already lvl 13 but he has not even killed Runt. Progress is way too quick
  20. I already got the mod for no XP from crafting and building in settlements, but I still gain it from killing enemies, hacking terminals, speech checks and lock picking. I want to cap my character out at a specific level and not gain anymore XP from anything. Could someone make a mod that stops all XP gains?
  21. Hey guys, so I have an issue with the Oblivion XP mod. For some reason it makes the compass on my HUD really big. See picture below! Modlist OBSE Pluggy MenuQue LINK NorthanUI NorthanUI Imperial Theme Display States HUD Status Bars JCN_AV Uncap Oblivion XP (Updated Version) Even why I try to change the size of the compass in the Northan UI menu with the sliders, it doesn't affect the compass. I've had a glace through the .ini for Oblivion XP but cna't find anything about the compass, I've also looked through the PDF Read Me that comes with Oblivion XP and still couldn't find anything. Does anyone know why this is happening and how to fix it? Thank you! :happy:
  22. The idea behind the virtual workshop is pretty cool but lacks functionality. It'd be cool if you still got experience for killing enemies in the VR pod. Is there a way to enable XP for combat in the VR pod? I'm assuming there must be, if there's a way to disable it.
  23. Couldn't seem to find a Mod to prevent the loss of Sen after dying. I don't want the combat to be easier but man, the punishing loss of half your XP and Sen makes this game more stressful than I enjoy. Is there a mod for this?
  24. Been trying to edit xp values for actions taken within the game. Such as exp gained from kills, skills, parkor etc. I'm not anything close to being an adapt at moding or editing files. But I know just enough to change some number values. The file I'm trying to edit is the Data0.pak\data\skills\default_levels.xml and default_levels_kiosk.xml files. There are two lines which mostly concern me but I'm unsure if they are what I believe them to be. <prop n="FighterXPSkillFronKill" v="800.0"/> I think this is the xp value for a kill from the front? and <prop n="FighterXPSkillBackKill" v="800.0"/> A kill from the back? I've already changed their values as you can see from 25 to 800 but I can see no real evedence of it in game. Is it just not possible to change the xp vaules or am I missing something? Also while exploring the file I saw where the xp value requirment per level were, and wondered if I can change those so I can reach the levels quicker. <level id="1" type="Fighter"><prop n="ExpToNextLevelFighter" v="800"/></level> this is unedited. I plan to mess around and try it out anyways but just wanted some community feed back on this. Please keep the replies simple if possible so my head doesn't go boom with tech talk. Thanks. EDIT 1: So still no change in xp gained from kills. However, I have been able to change the required xp needed to get to the next level. So for anyone reading even if you can't gain exp for actions you can change the required xp for each level. Will continue to try to find xp values for actions.
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