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Showing results for tags 'tribute'.

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  1. Today my dog died. In my family we never had pets adopted from their birth, we always have and always will adopt animals in difficulties (abandonned, sick, errand etc), we try our best to give them a better life but sadly the backlash is that some of them don't have much time left. Today one of them died, we adopted Gotham because he used to get hit by people in it's neighborhood and after 7 years with us he died of spleen tumors, probably caused by all the suffering he endured according to the vet. I wanted to re mod Skyrim SE since I have some free time recently and I wanted to know if somebody could make a tribute mod for my dog that I could use in my next gameplay. Since Gotham was a Husky I thought about either a Dawnguard Husky follower named Gotham that would follow me or if its possible just an husky Statue somewhere in the game. For some of you it might seems absurd to ask for a tribute mod for a pet but I know the modding community have done it before, and I hope they will do it again. Thanks for your considerations.
  2. Given the sizes chosenfor the glorious Moon Mod with phases and some of the... wilder replacers I have seen, this may well have been suggested, but here goes; Has anyone considered the Shattered Moon of Remnant? Oh, yes, the tribute part. Requiscat in Pace, Monty Oum. You're so well remembered even my spellcheck got yourname right.
  3. Tribute to Dark Souls 3 showing the way that the Players will pass over the PvP fights. https://www.youtube.com/watch?v=-sXamv23Q_c
  4. Hello Fallout mod developers my old friends! I've been playing and modding Fallout, among other games, for 10+ years and I'd like to release an epic Fallout overhaul mod featuring the community's greatest hits, focusing on a few things: 1. Lore-Friendliness - preserving the originally intended feel of the game (funny? scary?) - believably expanding the game's content (factions, locations, NPCs, weapons, effects, etc) 2. Realism/Immersion - increasing scientific accuracy (health, needs, combat, communication, animations, recipes, SCIENCE, etc) - closing the gap between YOU and 'the Player' (make your brain stop noticing that it's a game during gameplay) 3. Customizability - global interface (sort/combine menus, commands, hotkeys, etc) - range of options (everyone's options attached to everyone's mods, can be adjusted to suit anyone's preference) 4. Providing a new platform for the modding community - proof of concept of a sexy collaboration of hundreds of varied mods from different authors!! - newly designed frameworks using the best parts of the best content to be further developed!!! I've taught myself to use all the tools but I really can't get programming into my head. I've got a semi-decent example build right now (~200 mods to my liking and stable) but life has recently taught me that if I continue trying to do this all by myself, you'll be dead from old age before I have anything to post. Let's think of it this way: I have designed blueprints for Liberty Prime but I can't build him without the Brotherhood!! Tons of mods have open source permissions so I'm starting there! Any comments are appreciated, being down to help is appreciated more :)
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