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  1. Ok I know that the Nexus deals with mostly PC gaming but I can't get the assistance I'm wanting over on the bethesda.net site so I want to talk with all of you guys and girls. I have a few requests that I'm wanting brought into the Fallout 4 mod landscape (for the Xbox One). -The first request that I would like done is to have the Halo Reach armor brought into Fallout 4. (Male and Female variants, mostly female) -Another request would be to have Captain Phasma from Star Wars be brought into Fallout 4. (Her armor, cape, and blaster) -Lastly, I would enjoy some Halo weaponry like the MA5B rifle, the M6D pistol, and the DMR from Reach. Thank you all for your time. Like I said before I know you focus on PC here but service on bethesda forums suck so I would like to ask here since I know people are more likely to read here. So if anyone would like to take these requests on, send me a PM to work out some details. Thanks everyone, again.
  2. Hey everybody, I had tried to put this request to you guys a while ago and don't think much came out of it due to poor wording on my part. What I was requesting was someone to take on my request to bring the halo reach mjolnir armor into fallout 4 with mainly the female version of the armor. I know that the Nexus mostly focuses on PC modding but I have had such crap luck with bethnet that I want to ask here because there is much better activity here than there. The system I want the mod on is the Xbox One. If anyone is interested in taking my request, send me a PM and we can discuss some details to iron out. Thank you all for your time.
  3. This is a mod request to rebuild the old Skyrim town known as Snowhawk. In TES V: Skyrim, Fort Snowhawk appears as a fort that can be captured during the Civil War. --------- http://www.uesp.net/wiki/Skyrim:Fort_Snowhawk In TES I: Arena, Snowhawk appears as a city that was in Tamriel during the Third Era and was located in Skyrim -------- http://www.uesp.net/wiki/Lore:Snowhawk http://img1.wikia.nocookie.net/__cb20120304203546/elderscrolls/images/2/25/FortSnowhawkView.jpg So my vision for this mod is to be similar to the popular mod named Helgen Reborn in which the goal was to restore the ruined town of Helgen. Like Helgen reborn, citizens of Skyrim whould move into Snowhawk after its revival and would set up shops and so on.
  4. before i start i want to appolagize for the buthurt grammar mistakes, english is not my native langugage. This post is about a lot of difrent mod concept idea's i thought of over the last year. i'l post them to see if there are more people who would like to see my idea's ingame. I wish i could make these mods myself, but i dont heve the time to do so. if you like one of my idea's or got something to add, let me know in the comments. Courior company: I prefer to travel around skyrim without fast travel. and i also use Requim that gives you 100 carry weight instead of the vannila 300 carry weight. althou i like these adjustings, they realy limits the movement and freedom the way i play skyrim. a courior company would solve that problem and would make the game a lot more fun imo. it would kinda function like a new vendor where i could "sell" all my stuff in Riften, only to see it arive at the postal office in Solitude where i can pick my "sold" items and take them to my home in the city. this way i dont have to interupt my adventure in riften by not traveling back and forth to solitude to store my loot. Flying hawk or (mini) dragon follower: Would it be nice to have a airborn follower? Like a hawk compainian that follows the player around. or when standing still it circles above. Kinda like in Eragon (Dragon) or Borderlands (Hawk). Followers walk alongside the player: I mostly dont use followers because i dont like some mindless people staring at my back while traveling. there my companions not my pet dogs. would it be much beter if they walk alongside the player? Samurai/ninja sword move/power: A combination of whirlwond sprint and a 2 or 1 handed powerattack. dealing damage/masive-damage and poseble paralizing. Rushing rivers: There is a mod called Markarth Reach Environment Upgrade (http://www.nexusmods.com/skyrim/mods/45487/?) ((big time underestimaded imo)) this mod adds a water texture to the water in the Reach making it look like a wild and fast floting mountain river. personaly i found this much more realistic than all the other water mods out here on the nexus. i would love to see much more rivers in skyrim apear this way. Rebuild Borvald (Falskaar Spoiler!) awsome location, sadly destroyed. something similiar to HelgenReborn, but in Faalskaar with the option of becoming Jarl when the whole project is finished. Cheers!
  5. I am looking for a Player Home in the reach.Nothing big,just a cozy little house in the mountains and hills of the reach.A google search didn't do anything,so I am hoping someone might know a house like that.
  6. Hello Nexus modding community, this is my first request. Reach is one of my favorite zones in Skyrim. But the point is this, there are only a few or no trees, just these dead ones. It would be great to explore Reach with at least some lush, green trees. Maybe someone also thinks that Reach is lacking in variety and wants to do this job! This is an example for a tree that would fit to Reach to my mind. It's from GKB Green Trees Modder's resource: http://www.nexusmods.com/skyrim/mods/19268/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D19268%26preview%3D&pUp=1 http://static-4.nexusmods.com/15/mods/110/images/19268-2-1350481349.jpg http://www.nexusmods.com/skyrim/mods/19268/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D19268%26preview%3D&pU
  7. The more I look into the lore of Elder Scrolls, the more you see the real world inspiration for the various factions in each game. I thought it was pretty cool to include a Breton-esque group of tribals on the border of Skyrim with High Rock. The game gives them many Celtic inspired features like their names and war paint. But the idea of people having a successful rebellion in what is essentially fur bikinis with bits of bone, wood, feathers, horns, and grass holding them together is odd, when their opponents have everything from leather studded to full blown full steel plate armor. Don't get me wrong, I like the "look" because you can see it and immediately identify it with the culture of the Reach. Which is why I think those elements have a place in the armor and weapons. But not alone. Technologically, it's stone age stuff being used against enemies using a range of weapons and armor from the Iron Age to the Renaissance. The "look" should be preserved and added atop armor and weapons that are on par with their enemies. The historical Celts had long swords, bows, slings, spears, chain mail and breast plates that the Roman Empire and others would adopt, metal helmets, scale armor on linen often sewn into the mail, and the cloth with tartan-like features dating back to the Bronze Age that would eventually become the Scottish tartan (and similar cloth throughout other parts of the Celtic world). I think the fur armor and bone/wood weapons are cool, don't get me wrong. Just not very realistic in a fight against people in armor that's more from the pre-gunpowder age of full steel plate armor, like the Nords and Imperials. So, I'm asking if any artistic modders out there are able to make a new armory for the Reach factions. Chain mail with breastplates, scale mail over the chain, fur vanilla armor integrated into the new armor, iron, steel and other weapons with bone ornamentation/decoration just like the armor. I currently have RUSTIC FORSWORN (https://www.nexusmods.com/skyrimspecialedition/mods/18170) which is cool. Still breaks immersion to see these people covered in fur loin cloths putting up an effective fight against Imperials in full plate. I saw another mod called Scottish Celtic Reachmen (https://www.nexusmods.com/skyrimspecialedition/mods/21843?tab=images) which seemed like a great idea, but, again, lacked the fur, bones, feathers, horns, and grass that makes the Reachmen stand out, and the chain mail, scale mail, helmets, shields and swords that would make more sense, technologically. Does this make sense? Am I the only one whose immersion is broken?
  8. Foreword: This mod would require a lot of work and a lot of dedication. But kudos to the person(s) who undertake this project! :D What if there was a forsworn centered game. In this game the player would have to take back the reach for the Forsworn in an (hopefully) epic questline. This would require getting the Silver bloods, Thalmor, Nords, and Imperials out of The Reach so that the Forsworn faction can establish an independent nation. In the quest the Silver Blood's will be removed from power via political maneuvering and violence ending in their faction members meeting an untimely end along with several other high power figures from other anti-Forsworn factions. After an epic quest line the player would have to do some courier footwork for King Madanach in order to establish the Forsworn faction's legitimacy as the true Nation of The Reach. The Imperials have no choice but to agree because they are already weakened by the previous Great War and are being drained even more by Skyrim's Civil War. The Stormcloak faction plus the other neutral holds must agree because there is a civil war going on and they must deal with that first. Plus, the Stormcloaks only control the opposite half of Skyrim and must oust the Imperials to get to The Reach. The Thalmor are forced to accept it because they are already being weakened by other provinces who are fighting for their own freedom against the Thalmor. With much grumbling, The Reach is a legitimate self governing nation. Now the player is free to pursue any of skyrim's vanilla side quests they please because every faction that would be friendly to the player in the vanilla game would be friendly, (as in not assault on site) with the Forsworn faction. Now, since everyone accepts the Forsworn, albeit grudgingly, the main quest can be undertaken. The main quest just has to be modified so that the player can accomplish it without be at Helgen. All the previous things aside, this mod would be cool if it involved new Forsworn side quests. New forsworn followers. Forsworn civilians, including children (I am aware a mod adds this already), Forsworn trainers, forsworn patrols and guards in Markarth and throughout the reach, and forsworn merchants. I understand this mod is asking a lot and it would require a load of work for the modder(s) who makes it. But if someone actually gave a go at this mod, I think it would be highly popular, successful and very, very cool.
  9. I've been unable to log into the NMM or download mods manually for a few days now. If I try to download manually I get a white page and nothing happens. If I try to download with the mod manager, the manager can't sign in, saying it can't reach the nexus login server. I can still log onto the site, however. Anyone know what's going on? I'm just coming back to Skyrim after a couple months break, so I may have missed an announcement.
  10. Can someone create the fiery reach ability from elder scrolls online for skyrim. It shoots a flaming chain spear at your enemy here is it in action: http://tamrielfoundry.com/wp-content/uploads/2014/02/fiery-reach.jpg NOTE: please don't make it require SKSE
  11. Hi guys, I have worked on the stats (reach) of all weapons in Obliivon and the Shivering Isle and will continue to change prices and other Stats of all ingame things to make it more realistic. So far weapons have a reach so that ingame animation is the same as the hit range. I will then continue on working on the weigths of all items, based for example on the amount of iron bars you would use to smith a iron axe, for example 3, each weighs 5 Kg, making the weapon weigh around 15 Kg and so on. I exported the Stats from the CS and worked on the .csv files to change stats like reach. Now i need someone to help me with getting the data into the game. I like to implement something similar like Enhanced Economy did. It gave the opportunity to change prices in game via a ini file. Is it possible to change other stats like reach etc. via ini file as well, and if so, how can this be achieved?
  12. Can anyone please make a mod so we can use forge in ODST, or port ODST maps to Halo 3 or Reach? Or point me to a tutorial to teach me how to do it? P.S., while I'm here, why are there so few Banished mods on here?
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