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  1. Before we start I do not want this >>>>http://runt-of-the-web.com/wordpress/wp-content/uploads/2014/11/college-kid-with-dreads.jpg But these >>http://www.black-women-beauty-central.com/image-files/lauryn-hill-freeform-dreadlocks.gif or at the vary least this >>http://www.wallpapersxl.com/wallpapers/1280x960/dreadlock/373658/dreadlock-styles-for-white-men-pictures-373657.6.jpg rant over. I have been searching for a really good hair mod that adds hair styles that actually look good in post apoc, and unfortunately all i've found were sim ports, and weird out of place fashion hairs that dont even look right in the games some modders took them from. I was wondering if anyone with the skill and time would be able to make a series dreadlock mods, would really be apreciated.
  2. hi i'm using the Nature of the Wild Lands - forest and trees improvement mod and have a few frame drops near falkreath no cash or so just a little drop in the fps rate but noticeable. is there any way to fix that via a performence mod or something like that. have seen the developer recoment backported extended esl support whens crashing i will try it and remove that post if that solve the problem, i just ask brfore for the case it didn't help. thank you for any help
  3. I have an idea for a mod: the Spider-Man 2099 costume from the game Spider-man: shattered dimensions. This variation came to mind, as it seems to me the most successful: without the ugly translucent web cloak and with wings between the arms and body. The costume had an interesting feature: the pattern on it shimmered in the form of blue waves. But I think that's too complicated, so you could just create a texture of those patterns or something approximate like that. If you create similar wings between the arms and remove the cape, Batman would essentially open his wings by spreading his arms when planning
  4. I've been trying to make a new shield for Oblivion which uses the texture and shape of the Fighters Guild wall decoration. But now that I'm finally making progress, I try to export the shield to a .nif and it doesn't let me. I'm not entirely sure what it means by "'Object' object has no attribute 'face_maps'". Anyone know how to fix this?
  5. I recently got into modding and just tried to make my first item; a playable version of the Fighters Guild wall shield decoration. I was able to separate the model from the swords, made it the correct size, and gave it the texture from the actual decoration object (I copied the textures and made a new directory for them under "Armor" in textures). For some reason though whenever I go into the CS and create a new item and click my .nif file in "WorldModel" and "Male Biped Model" I get the error that states "Invalid Directory". Does anyone know how I could possibly fix this? My mesh is under "Oblivion/BSA Commander/bsacmd/meshes/armor/mymod" and my texture is under "Oblivion/BSA Commander/bsacmd/textures/armor/MyMod".
  6. Could someone make a mod that adds terrifying sea monsters like the Kraken and Leviathan, as well as Lovecraftian Horrors like Cuthulu to the game? The sea just needs those intense terrifying moments where if you venture too far into the depths you'll find a massive horrifying monster that will one-shot you. These creatures also need custom sounds that are like a distant ominous echo that acts as a warning that you're getting close to one or are being hunted by one.
  7. so basically im having trouble with some texts. the image speaks for itself. I´ve downloaded somje mod and engine fixes but it didn´t solve this
  8. I got a message today telling me I have an invalid staging file because it is in my game directory. Even though it has been working for a long time, I only got the message today. So I tried to change the directory, but every time Vortex would ask me to give access to a certain file. I did give it every time but it doesn't work and I would get a message telling me Vortex doesn't have access. What I did was reboot my laptop every time, afterwards the file in question would somehow be deleted. After several times, the mods are finally moving. But this time I'm told directories are not writable. I've tried different files in different drivers, it never works. My system is win10. Please help!
  9. Hi everyone, recently I'm facing an "eternal load" problem when entering a save of mine within Seamless CO-OP, I'd like to know if this has happened to any of you and if it's possible to reverse this situation?
  10. This is a hub for people to requests mods and for mod author's to reference for ideas etc Drop your mod idea in the comments/reply. - I would like to have a mod that randomizes textures on guns, so each one might be different when looted. - I would like to have a mod that makes flowers not look flat. - I would like a mod that does something....... "MOD REQUEST HUB" (mod) was removed by staff, requesting all mod requests utilize the forums for requests."
  11. I was out in Armadillo, noticed this fellow and immediately took note of the hilarious opportunity here. Any.... Takers?
  12. Can someone help me make spinning weapon ash of war into a channel ability or a toggle like ash of war so that you can hold it and let go when you want but it consumes mana or stamina till you let go bonus - also to make it block projectiles too
  13. I had a thought recently about a potential mod concept that might be interesting -- Robocop as a mod over Finn. He has a lot of resources to draw from in Mortal Kombat 11 and Rogue City, so if that sounds interesting to anyone, food for thought. Just a generally big fan of Robocop so I felt it would be a fun concept.
  14. Description: A mod that allows me to not pick up duplicate armor, weapon, or other things that i would want not to pick up. I am mainly seeking a way to stop my character from getting duplicate armor or weapon. Thank you.
  15. The Armaros Drone is one of the best features in the game, in my opinion. I love the tactical feel and blowing up enemies from the sky, and from a distance, but it needs a buff. You aren't given much time to use the Armaros Drone, and the payloads it delivers are not even as good as the rocket launcher, and slower (cooldown), and also very limited. I am hoping someone on this forum could make a mod or hack or knows of a mod or hack that would buff the Armaros Drone ability. I am sure there are others here that would love to have such a mod too.
  16. Hello guys. I saved Halsin, killed the goblin leaders, but before having the long rest to talk to him in camp, I've gone to act 1.5 in the creche. I read the quest log and it says Halsin is dead, I'm at act 2 now, haven't found his body neither in act 1, 1.5, camp, act 2. I wanted to know if there's a command to make his body appear close to my character? Even if it's only his dead body
  17. Asking for a friend Can someone make a mod where you can see a character's affinity with you without having to add them to your party? Like in the camp menu? It's just annoying and I'd like to be able to quickly see
  18. Hello I don't know how to make races for the creation kit and I would like education especially with the fact I have 3 new races in my mod (Highfell) They are: Leal (The Spanish Race) they are very brave and excellent thieves. there increased skills are pickpocket, lock picking, sneaking, speech, and smithing, but they are weaker in block. This race is a thief's dream race. Jagoda (The Croatian Race) they are the main gypsies of tamriel. they love using fabrics on their buildings making all Jagoda occupied areas quite colourful. They have higher stamina, restoration magic, destruction magic, and they have increased alchemy, but they are weaker in two handed as well as a slight bit less in Illusion magic. And Direnni (Mediterranean French Race Also with elven ears) they have much higher stamina one handed and two handed skills but are much weaker in health making them deal the most damage possible in the least amount of time, this race is good to have as a follower. For these to become a reality I need to learn how to make races. I need to learn first how to do face meshes before I can make my races. If anyone can help with quests to it would be great!
  19. I do not know if someone else has suggested it, but as you may gather from the title, I would like to see the ability to build BIGGER ships in Starfield. Allow me to explain. As soon as the game got out, people immediately started to recreate well-known spaceships across all the various medias. Posts everywhere practically exploded with people showing off "their" version of the 'Millennium Falcon', or the 'Normandy', or even the 'Batwing'. I too was also eager to see what I could create in the game. But, as one would expect, there were limits and building you favorite capital/carrier ships would not happen. I understand why limitations were made, as you have to be able to land your ship in a port and huge starships would just be to cumbersome to work around into the normal play of the game. But that has never stopped Modders before. So this is what I propose: A mod that gives you the option to create a "Capital Ship Class", or a ship that is larger that what can be currently made in Starfield, one where you can build a ship that could be 3x-4x bigger than normal. The obvious problem that comes to mind with this is you can't land it at any port or planet without problems occurring. So then what if this "Capital ship" doesn't land, and instead can only be used in "space", above the planets. And in order to get down to a planet or station you take a "shuttle", which could be any of the vanilla ships in game. I'm thinking just adding another button prompt to go back and forth from planet to ship. Ideally in this fantasy of mine, I would like the Capital Ship to be able to be piloted and fight, which means talking about Mass, engines, reactors, etc. A Capital Ship will likely need "upgraded" reactors, shields, thrusters, and engines; engines and thrusters in particular because of all the mass coming into play. I imagine adding new items that are the same as the vanilla models, but reskinned with updated stats to accommodate the needs of a Capital Ship. --- So that's my idea. I want to feel like I am a Captain piloting a large ship with multiple decks that acts like a mobile home base, hired full of crewmembers from various planets, and together explore the galaxy while daring your enemies to take you on in your ship. I do not think this will be easy, I do not think this will be a small mod, and I am sure as heck don't think I have all the solutions, but that's why this community exists. Give your ideas if you're not scared. Lets have a discussion. :smile:
  20. please make a mod that will allow you to capture change build any place you like where there are buildings? an existing outpost or launch pad and enemies have been destroyed
  21. Hey, I'm in wolvenkit, but I search and only see low blurry textures like the pic. I'm looking for the silver or yellow version main textures. Does anyone know what folder they are in?
  22. ATCHUNG! For those who have downloaded the cbbe knee fix for the Animated Mannequins mod (can someone please port it and its armed mannequins addon to Skyrim for f*#@ sake) and are experiencing CTDs when selecting female or armed mannequins take note: The reason is because the female mesh is missing. (I found that out by going into the CK and seeing that instead of the mesh there was that red diamond exclamation point thingy.) It turns out the culprit is the cbbe knee fix, which requires the Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB mod. Now what the knee fix does is redirect the mesh path to that of the skeletal adjustments mod. However, neither the game nor the CK are aware of this and try to look for it in the original directory. When I actually took the time to read the knee fix description I knew that would explain why the female mesh was missing, so I uninstalled the knee fix and the skeletal adjustments and PRESTO!!!!!!!!!!!!!!!!!!! The female mesh shows up in the CK and no more CTDs!!!!!!!!!!!!!!!!
  23. Only asking for a couple off bosses from vinilla terraria to be ported over to 3ds maybe even some weapons and the shimmer too Ik the graphics for some modding would most likely need to be scaled down but be fun to be able to progress more and do more at a big push if anyone could make a mini calamity that runs on 3ds it would be mega but I know it’s a hard and big ask as it’s for 3ds but if someone is able to get it I’d greatly appreciate it
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