Jump to content

Search the Community

Showing results for tags 'mo2'.

  1. I am using MO2 and F4SE all the time for years. 1.0.163, no updating to nex-gen. yesterday when I using F4SE, the Dos pop-up shows weird message, instead of loading numerous mod. it says: F4SE runtime: initialize (version = 0.6.23 010A0A30 01DAC0DA1A34814A, os = 6.2 (9200)) imagebase = 00007FF7D51B0000 reloc mgr imagebase = 00007FF7D51B0000 plugin directory = C:\Games\Fallout 4\Data\F4SE\Plugins\ config path = C:\Games\Fallout 4\Data\F4SE\f4se.ini init complete and then after the loading screen, I find out all my mods ain't being loaded. I was using F4SE in MO2, all the MODs are failing loaded. Only original game runs. How could I solve this? to make F4SE can load all MDOS again? Thank you!
  2. So im on version 1.6.1170 and i have this problem where SKSE is not loading all my plugins. Im not sure what is causing SKSE to not load the plugins in my load order. I use MO2 and have been trying for some time now to disable different mods to figure out what was causing it without any success. The crash log is pretty useless as it does not indicate what went wrong other than not all plugins are loaded. It does load all esp and esm plugins but not all esl flagged plugins. here is my crashlog: And this is my load order, it is not sorted correctly cause i disabled some mods that was required by other mods i have: And for good measure here is the papyrus log: Any help in pointing me in the right direction is much appreciated.
  3. I'd appriciate a little input from the community on this mess. I've been working on getting a downgraded highly curated mod pack together for nearly 3 weeks. I restarted the list that was initially next-gen from scratch to incorporate older mods. I got it all ready to go, uninstall, deleted loose files from mygames, and game folders. Did a fresh install, got f4SE, both backported and regular assets libraries, set up Bethini, ran Cathedral on my Assets that needed it, ran LOOT, got my plugins right, then hit the home strech. Ran Complex Sorter, Synthesis for FOLIP, then TexGen, xLODGen for objects, then xLODGen for Terrain, Systhesis again (without FOLIP, adding HasDistantLOD, POV-Messages, FO4Clarity Patch, Power-Armor-Materials-and-paints, Workbench Organizer, and Unused Ammo Remover.) I hold my breath, go to launch and CTD. I then tried launching from the f4se_loader.exe directly and that did not work. I can still launch the Fallout4.exe no problemo. I put the crash in the spoiler, I can't make head or tails of it. Other than it doesn't like the executable. I am not missing any Masterfiles, I don't have too many esp's. I'm pretty sure my DLL's are right but think it wont hurt to triple check that. I will try to delete the CC content when I get home, I'm seeing this as a possible fix here in the forums. if this doesnt work then my thinking is to do a full downgrade rather than the patched style. That's my best guess to fix it anyway... I'm a broken shell of a man at this point. I feel like I've wasted weeks, but I don't want to give up yet. Thanks for your time! I appreciate any insight you may have!
  4. I'd appriciate a little input from the community on this mess. I've been working on getting a downgraded mod pack together. I've tried to get things rolling and my initial start up with F4SE through MO2 worked no problem. I got it all ready to go, uninstall, deleted loose files from mygames, and game folders. Did a fresh install, set up Bethini, ran Cathedral on my Assets that needed it, ran LOOT, got my plugins right, then hit the home strech. Ran Complex Sorter, Synthesis for FOLIP, then TexGen, xLODGen for objects, then xLODGen for Terrain, Systhesis again (without FOLIP, adding HasDistantLOD, POV-Messages, FO4Clarity Patch, Power-Armor-Materials-and-paints, Workbench Organizer, and Unused Ammo Remover.) I hold my breath, go to launch and CTD. I then tried launching from the f4se_loader.exe directly and that did not work. I can still launch the Fallout4.exe no problemo. I put the crash in the spoiler, I can't make head or tails of it. Other than it doesn't like the executable. I did a patched downgraded version, next step will be the full thing. That's my best guess to fix it anyway... Thanks for your time!
  5. I followed The Midnight Ride to mod FO4. I additionally installed the FallUI Suite and Ultra Wide Interace (21x9) (as suggested by TMR). I used BethINI Pie to edit my ini files and made sure that they are routed to the profile-specific ini files generated by MO2. When I first booted FO4 using F4SE through MO2, I noticed that the FOV settings were incorrectly set to 70.I double-checked in BethINI that I had changed them to my desired values and I had. I checked the ini files generated by MO2 and they reflected the values from BethINI. So I then assumed that for some reason the game was using the ini files from My Games. So to test this, I changed the FOV using console commands in-game and then use the "saveini" console command to lock in the changes. I rebooted the game to make sure the changes stuck, and then checked Fallout4.ini in My Games folder and much to my surprise, the values had not changed. I had checked that the ini files are not read-only. I am honestly at a loss as I cannot figure out what ini files the game is reading when launched using F4SE through MO2. Any help would be greatly appreciated.
  6. I want to install Creation Kit for Fallout 4 and Steam is the only way I can since no one posted it to Nexus or elsewhere like they do for past Bethesda games. Problem is my game doesn't have the next gen update installed so Steam will probably try to install an updated Creation Kit if it can even install it with my app manifest file set to read only for FO4. I see that the Downgrader mod for this update has settings regarding the CK & no one has been able to answer me on the mod page or Reddit so I'm asking here: Do I need the Downgrader to make CK work with Fallout 4 even if the game is not on the next gen update? If yes, can I run the Downgrader WITHOUT it touching my game since it's not even updated?
  7. How does it work for armor and clothing retextures? For example, I want the McDonut texture ( line 26 ) but it gets replaced by the one just below it (line 27 and 28 ) . Unfortunately McDonut is a fake esm so I can't move it, what's the solution? My load order: https://pastebin.com/WGHqxPvz Thanks in advance
  8. I am at a loss here, my laser weapons work fine, but my plasma weapons will not shoot anything, no orbs, nothing. Here is my load order, I had been trying to see if it was animation mods or recoil mods, but I have had no such luck in my endeavors. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm NavmeshOverhaul.esm Bad Touch.esm Uncut Wasteland.esm Misc Gameplay Merge.esm Simple Open Freeside.esm Functional Post Game Ending.esm Landscape Texture Improvements.esm Vanilla Enhancements.esm Simple Mojave Urbanization.esm TLD_Travelers.esm NVInteriors_Core.esm SSTPleasantPrimm.esm NVInteriors_ComboEdition.esm enclavebunker.esm Simple Open Strip.esm Helmet Overlay.esm WeAreLegion.esm fixy crap ue.esp Walking_Inertia.esm GreatKhanGreatOverhaul.esm Mojave Wildlife (Vanilla-Style).esp Better Brotherhood.esm mil.esp Mojave NPCs.esm Ulysses ReUtilized.esm NVWillow.esp SomeguySeries.esm NewVegasKiller.esm Landscape Texture Improvements - YUP Patch.esm NewVegasBounties.esm Molerat.esm Cyberware.esm Mojave Raiders.esm Badmothaf*#@a.esm Tactapack.esp mil_Add-On.esp PHWHPAPVisuals.esm Functional Post Game Ending - YUP Patch.esm Better Character Creation.esm Ragdolls.esm MyNavmeshCompatibilityPatch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp Main And Pause Menus Overhaul.esm NCR Dialogue Expansion.esp Unofficial Patch NVSE Plus.esp YUP - NPC Fixes (Base Game + All DLC).esp Crafting Consistency Fix.esp ExRB.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp Just Sprint Plus - JAM.esp Follower Tweaks.esp SSTRemasteredQuarries.esp EVEM - SMIM Patch.esp EVEM - Crafting Consistency Fix Patch.esp Trap Tweaks.esp Better Brotherhood - YUP Patch.esp Uncut Wasteland - YUP Patch.esp TLD - FaceGen Tint Fix.esp FNV FaceGen Fix.esp rockbiter_AnimationSounds.esp B42Inertia.esp Interior Rain.esp Quickthrow.esp Immersive Primary Needs.esp Enhanced Vision.esp Cyberware OWB.esp Cyberware-Quickthrow Patch.esp Simple Explosive Entry.esp Universal Item Sorter.esp Famine.esp Famine - Flora.esp BulletTrails.esp CharacterKitRemake-Hair.esp F04Ghouls.esp Authentic Burned Man.esp NightstalkerReplacer.esp NightstalkerReplacer_NoDLC.esp B42Bows.esp B42Descriptions.esp B42Retrievables.esp NightmareFiends.esp NPC Use Aid.esp ArMOAR BH Armor.esp JSRS.esp TankGirl Nick Valentine.esp ATMOS Ambient Overhaul.esp Hymn of The New West.esp Vigor.esp TemuJinMod.esp NVMIM.esp WillowMiscChanges.esp Little More Lamplight.esp Impostors and LOD Flicker Fix.esp DelayDLCRedux.esp WeAreLegion.esp Vigor - SMIM Patch.esp NCROverhaul.esp EVEM - YUP Patch.esp Mojave Raiders.esp EVEM - Vigor Patch.esp DLC Enhancements.esp Essential DLC Enhancements Merged - JSUE Patch.esp Atmospheric Lighting Tweaks.esp DNWeathers.esp Casino Crowds.esp Misc Content Restoration.esp Russell.esp BillyV666.esp Lively Joe and Friends.esp assualtron.esp T-60Test.esp JNCompanionScratch.esp armoremporium3.esp The Living Desert - EVEM Patch.esp Classic Goris.esp SOF+UW+YUP.esp HitGilaCompanion.esp Better Brotherhood - FPGE Patch.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp Atmospheric Lighting Tweaks - EVEM Patch.esp CC - Rain.esp GS M18.esp Classic Fallout Weapons Remastered v1.2.esp NOWHERE-CABIN.esp Alternative Repairing.esp Venomous Vipers.esp JackalsExpanded.esp Lively Joe and Friends - Mojave Raiders Patch.esp Mojave Raiders Tweaks.esp Uncut Wasteland (VNV) - Vigor Patch.esp B - PAFrame.esp HairPatcher.esp MoHair.esp Titans of The New West.esp Titans of The New West - Power Armor Sprint JAM.esp FOVSlider.esp NVWillow-F04Ghouls.esp FNV - Energy Visuals Plus.esp MNTL-EWSP-GRA.esp MNTL-EWSP.esp Explosive Sounds Overhaul.esp B42Dropmag.esp FPS Weapon Lowering.esp Diagonal movement.esp Realistic Movement.esp IMPACT.esp SexyGhost.esp WastelandMedicalArmor.esp MW2019 Armor Megapack.esp Power Armor Holo Panel.esp AK112.esp NCR Power Armor.esp hitdaciggy.esp DragbodysLegionReplacerV01.esp LegionGladiatorPA.esp HitCrossbow.esp PowerToTheBull - LEGIONPAs.esp Uncut Wasteland (VNV) - EVEM Patch.esp FPGE - EVEM Patch.esp Temu Jin - Character Kit Remake Patch.esp Wandering Remnants PA.esp SAS.esp JBTImproved.esp AimAssist.esp B42Inspect.esp B42Bash.esp MigNammo.esp Martialize.esp NovacOverhaul.esp BoomersGoBoom.esp BrotherhoodReforged.esp DragsNPCOverhaul.esp RaiderOverhaulPreview.esp Character Kit Remake Yup Patch.esp CharacterKitRemakeHHandsFix.esp Molerat_CharacterKitRemake.esp NVWillow-CKR.esp Dreaming NVRE.esp HitDrugs.esp R.A.C.E. Station.esp pipboy2500_edisleado.esp JIP Companions Command & Control.esp 360Movement.esp 360Movement - Diagonal movement Patch.esp LaserRifleReplacer.esp Dynamic Third Person Camera.esp ArmedToTheTeethNV-Redux.esp Legion Replacer TOTNW Patch.esp NCR Heavy PA TOTNW Patch.esp T-60 TOTNW Patch.esp Fast V.A.T.S. and Kill Camera.esp Project Reality Footsteps.esp Desert Natural Weathers - YUP Patch.esp JNCompanionScratch-CKR.esp PrimmReputationRestored.esp VM_Recoil.esp Strip Lights Region Fix.esp
  9. Ok I've got an issue with Fallout 4 modding I've been trying for days now, i'm trying to get Unique players and Cridowskin to work together but I cannot get it to work, I've been working on this for about a week now I've looked up guides and follow instructions but it but I can't get it to work but I've seen people posting within the last year that they've got it to work and I can't figure it out has anyone got any ideas on what I should do
  10. I've been having this issue where when i build bodies in bodyslide, they work like i want them to work when outfits are on. But whenever my character is naked, or using the vault suit (using the unzipped mod), it's just the default CBBE body and not the one i built. What is even going on? I'm at a loss on this one, so any help would be greatly appreaciated. Also, I'm using Mod Manager 2, and have 3BBB and 3BBB Physics installed. https://ibb.co/X7pdxNK https://ibb.co/4RTQ02q
  11. Hello, So I installed Mod Organizer 2 before finding out that Nexus Mod Manager is a good mod manager. I want to move the mods from Mod Organizer 2 to Nexus Mod Manager. Can someone tell me how to? Thanks in advance.
  12. So I am doing a complete reinstall of FO4 and a mod manager for various reasons. I have been using NMM for many years but have been seeing a lot about MO2 recently. While researching it I see the orig author is now on Nexus team. Since redoing everything I was wondering if MO2 is worth all the work to set it up or should I just use NMM till the new version comes out? Sadly the vids and such online don't really show why MO2 would be any better then NMM (and what they do show is skimmed over quickly. at least for the ones I saw) so figured would ask here.
  13. Hi, I was wondering if anyone knows if it makes sense to run the modded skyrimse through steam. Meaning: using MO2 to virtualize the mods in Skrim Data Folder- but then starting the game with/in steam and let steam use the virtualization. Is it possible? One could use the steam overlay, screenshot and of course the achievements (unlocked by a plugin)... I was searching for anything like that but wasn't successful.. maybe this isn't meant to be. Please update me. Thanks a lot!!!
  14. Hello there, I just wondering if there are any news about the new Nexus Mod Manager, that should be something like the new Mod Organizer. I'm Stick with MO, 'cause downgrading from it to NNM after years and years was impossible. MO 2.0 works pretty fine, isn't the most rocksolid things of the world but it works, but, you know, having something more official would be better. So I really hope to see some Alpha or Beta really soon... sooner... earlier, yesterday ? xD Thanks by the way for all your efforts.
  15. Hey all! Vic here. I'm just going to remind everyone here with tonnes of knowledge what it was like when they first began. A green fledgling scraping at the bits and pieces of relevant knowledge they can acquire while simultaneously wondering why they crash to desktop after trying to load save files. I'm ready for roasts. Hell, I would roast me too. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 BSAssets.esm 8 8 BSHeartland.esm 9 9 Falskaar.esm 10 a DynDOLOD.esm 11 b BS_DLC_patch.esp 12 c TravellersOfSkyrim.esm 13 d UnlimitedBookshelves.esp 14 e Cutting Room Floor.esp 15 f SMIM-SE-Merged-All.esp 16 10 Bring Out Your Dead.esp dD-No Spinning Death Animation Merged.esp 17 11 XPMSE.esp 18 12 RaceMenu.esp 19 13 RaceMenuPlugin.esp 20 14 Immersive Sounds - Compendium.esp 21 15 Vivid WeathersSE.esp 22 16 icepenguinworldmapclassic.esp 23 17 Animated Weapon Enchants.esp 24 18 Better Dynamic Snow.esp BlendedRoads.esp 25 19 RelightingSkyrim_SSE.esp 26 1a Book Covers Skyrim.esp 27 1b MoonAndStar_MAS.esp 28 1c Point The Way.esp 29 1d MajesticMountains_Moss.esp 30 1e Oblivion Gates Remade.esp 31 1f EmbersHD.esp 32 20 mrbs-uniqueloot-se.esp 33 21 Shor's Stone.esp 34 22 Immersive Patrols II.esp 35 23 Ivarstead.esp 36 24 Helarchen Creek.esp 37 25 FarmhouseChimneys.esp 38 26 Book Covers Skyrim - Lost Library.esp 39 27 DeadlySpellImpacts.esp 40 28 DustEffectsSSE.esp 41 29 Elemental_Staffs.esp 42 2a dD - Enhanced Blood Main.esp 43 2b dD-No Screen Blood.esp 44 2c Footprints.esp GQJ_DG_vampireamuletfix.esp SparklesSE.esp 45 2d MajesticMountains.esp RUSTIC SOULGEMS - Sorted.esp 46 2e TerrainLodRedone.esp 47 2f ORM-Arvak.esp 48 30 Veydosebrom - Grasses and Groundcover.esp LSFX-SSE-Audiosettings.esp 49 31 SSE High Quality Music.esp 50 32 Brows.esp 51 33 SPTConsistentOlderPeopleSE.esp Improved Eyes Skyrim - Vamp.esp 52 34 Improved Eyes Skyrim.esp 53 35 NB-Scars.esp 54 36 FloraRespawnFix.esp YOT - Your Own Thoughts.esp 55 37 AcquisitiveSoulGemMultithreaded.esp 56 38 Ars Metallica.esp 57 39 No NPC Greetings.esp Paralyze.esp 58 3a SMDropLitTorch.esp BSHeartlandFRF.esp 59 3b NoBSAIProjectileDodge.esp BetterQuestObjectives.esp Alex's Higher Bounty Rewards EXTRA.esp 60 3c HarvestOverhaul_Redone_Creatures.esp HOR Creatures-Flora Respawn Fix Patch.esp 61 3d HarvestOverhaul_Redone.esp HOR-Flora Respawn Fix Patch.esp RichMerchantsSkyrim_x5.esp 62 3e DynamicDungeonLoot.esp DDLUniqueLootPatch.esp 63 3f Cloaks&Capes.esp 64 40 TravellersOfSkyrim - Vanilla.esp 65 41 TravellersOfSkyrim - Dragonborn Addon.esp Circlets and Masks with all Robes and Hoods.esp 66 42 imp_helm_legend.esp 67 43 Simple AUA.esp BetterQuestObjectives - BCS Patch.esp BetterQuestObjectives-CRFPatch.esp BetterQuestObjectives-DBForevertoMisc.esp 68 44 Kynesgrove.esp 69 45 Soljund's Sinkhole.esp 70 46 Karthwasten.esp 71 47 Dragon Bridge.esp 72 48 PilgrimsDelight.esp 73 49 The Paarthurnax Dilemma.esp BetterQuestObjectives-PaarDilemmaPatch.esp 74 4a NotSoFast-MainQuest.esp 75 4b NotSoFast-MageGuild.esp 76 4c iHUD.esp 77 4d Chesko_LoreBasedLoadingScreens.esp 78 4e AHZmoreHUD.esp 79 4f SkyUI_SE.esp 80 50 FarmhouseChimneysFalskaar.esp Oblivion Gates Remade - 1st Person Messages.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers SE - Falskaar.esp 81 51 WondersofWeather.esp 82 52 FNIS.esp 83 53 FarmhouseChimneysCRF.esp 84 54 Gildergreen Regrown.esp 85 55 FarmhouseChimneysHelarchenCreek.esp 86 56 FarmhouseChimneysMaS.esp 87 57 Oblivion Gates Remade - Map Markers.esp 88 58 Immersive Citizens - AI Overhaul.esp 89 59 Relationship Dialogue Overhaul.esp 90 5a TheChoiceIsYours.esp 91 5b Darkwater Crossing.esp 92 5c Whistling Mine.esp 93 5d Convenient Horses.esp 94 5e RDO - CRF + USSEP Patch.esp TCIY_BCS Patch.esp CH Bruma Patch.esp 95 5f FarmhouseChimneysArthmoorVillagesMerged.esp 96 60 ELE_SSE.esp 97 61 RealisticWaterTwo.esp 98 62 Bashed Patch, 0.esp 99 63 DynDOLOD.esp Why does LOOT even exist? Just to copy a list quickly? I'm already embarrassed. I'm having a hard time finding good and reliable information on Load Orders and whatnot. I just wanna quit tbh. I've been reading and watching videos for 16 hrs. and most of the information I've come across was wrong, bad, vague, or outdated. I don't even know if Load Order is my only problem. I'm probably doing something else wrong too. Back to trying to read someone that's not complete poop. See ya!
  16. Quick (probably stupid) question for the good people of nexus. Recently I started modding Skyrim VR and thought since most of those mods work on SSE I'd add it as an executable in MO2. Anyways, when I tried to run SSE through Mod Organizer it keeps coming up with a message saying "Application Load Error V:00000065432". I tried to look online for a solution but I couldn't find anything for this problem amidst all the other issues people post. I have started SSE through steam before and tried a few things in the modify executables page but no luck. Any help is appreciated, love you guys <3
  17. To what mods do I move the following files in my overwrite folder (see screenshot). I am still new to MO2. Do I move them to the respective mods or to Skse64? Screenshot: https://ibb.co/c8mO2d
  18. ELFX is one of those amazing mods that can come with a lot of issues. One of them being light flickering. For my newly modded game, I would like to avoid this at all cost. I'm one of those guys that has no rest until an issue (like light flickering) is solved. My instinct tells me ELFX should be loaded after my texture mods (ELFX conflicts with a lot of mods). LOOT places my ELFX right in the beginning after SkyUI and FNIS. What would you guys recommend me? Does ELFX's priority in the left panel (asset management) matter? Or is only the Plugin order relevant?
  19. So, I started my game only to realize 6 hours in that the workshop and creation club mods aren't working. At all. In fact, they're not even loaded. I exited the game and found that they were in the overwrite section of Mod Organizer 2 (NMM doesn't work for me, not sure why, and I can't login to nmm.nexus.... on MO2 either. Weird.). So, I tried moving them into an empty mod. ESL and BA2 files wouldn't load. At all. Not sure how to load them... please help.
  20. I would send a image but the file is too large but as I explained in the title im unable to move. When I spawn I spawn towards the front of the chariot and none of the NPCs load in.
  21. I just did a clean Install of SkyrimSE, deleting all files and reinstalling them. Then I downloaded MO2 (for the first time, I used NMM before) and set up the paths. Next, I noticed these warnings in MO2 of previously installed mods. How is this possible if I deleted everything? See screenshot down below for reference. Screenshot https://ibb.co/cQGfay
  22. Can't here NPCs voices after install any mod with MO2 no matter which mod It will fully mute.
  23. OK, OK, I am a naughty boy, I've ripped the arrow out of my knee. I am using MO2 to mod Skyrim SE. :devil: Does anyone know how to get MO2 to recognise FOMODs? I get an error code 1, game unrecognised. The origin is likely to be the NCC files inside MO2, they are an older NMM set because Tannin I think didn't update them when he stopped working on MO2. Anyone please have a nifty workaround? Yes, I've been repackaging the mods, but it would be nice to fix this little issue. Thank you in anticipation of help!
  24. Does anyone know how to get LOOT to work properly with MO Alpha 4? When I try to run either the 32 bit or 64 bit binaries through MO they crash, where as they don't crash if launched outside of MO. And If I try to use the integrated LOOT in MO, it just says "Loot Failed, Exit code was 1" I know people are using LOOT and MO2 together because I've heard people say they are on forums, but I can't for the life of me find any forums answering my above question or showing how to set it up in the first place, can anybody help me out?
  25. Edit: I fixed the issue by reinstalling LooksMenu about 5 times. Please ignore/lock/delete this topic. Hello everyone, Any time I try to change the color of my character's eye color in the looksmenu, both by starting a new game or showlooksmenu, the skin tone changes instead. When I try to change the color of other things like cheeks, etc, it also changes the skin color instead. This started (seemingly randomly) today when I wanted to change my character's eye color ingame via showlooksmenu. When I created the character, the issue wasn't there. There were no changes to the data files or load order to the game after that save (I was satisfied with the setup and wanted to try a few levels of gameplay to check for any issues). I am using Mod Organizer 2, and as far as I can tell everything else is working well enough. I've run LOOT, and checked FO4Edit for conflicts but haven't been able to see anything related to "color" for looksmenu or anything like that. The game loads and runs very smoothly other than this one issue, and the only crashes I've had after a few hours of testing are from load order changes on existing saves. I have tried things like restarting the game and my PC, changing around load order (especially the eye/cosmetic mods), trying new male and female characters, etc, but this problem persists. Here is my load order in MO2: Fallout4.esmArmorKeywords.esmSnap'n Build.esmHomemaker.esmUnofficial Fallout 4 Patch.espStrong Back.espBTInteriors_Project.espBuild High - Expanded Settlements.espScarlet_To_Piper.espdD-Action Ragdoll Force.espArbitration - Better Combat AI.espArbitration - Compass Radar Reduction.espArbitration - Fall Damage Overhaul.espArbitration - Farther Grenade Detection.espbetter locational damage.espImmersive Reflex Sights.espReverb and Ambiance Overhaul.espmodern firearms.espBetter Explosives - Lite.espArbitration - Molotov.espArbitration - Reduced Grenade Spam.espArbitration - Survival Damage by Player 2.5x.espMore Shadows - All Tweaks.esppipboyshadows.espmore shadows - pipboy spotlight.espBetterNightVision.espDarkerNights.espTrueStormsFO4.espDarkerNights-TrueStorms.espDDP_Elevators_mark1.espDD_why_am_i_doing_this.espDD_All_the_COncrete.espDDP_Ramps_mark1.espDD_Floor_brace.espDD_1x1_Foundation_Blocks.espDD_Youre_Dead_this_Is_a_clone_Alternate_death.espMore Bodies.espDD_Khassar_De_Templari_Increased_build.espDeadBodyCollision.espEasyLockpicking.espdD-Enhanced Blood Basic.espBetter Perks.espBetter splitters.espSlowTime.espextended weapon mods.espWET Clearer.espWeightless Junk and Stuff.espHomemaker - Greenhouse and Bunker Disabler.espInteriorsEnhanced.espNukaRadBans.espfo4laserbolts.espCraftableAnimationMarkers.espLongerPowerLines3x.espCROSS_Cybernetics.espCROSS_Jetpack.espLegendaryModification.espLegendaryModification2LM.espLegendaryModification2LMAKPatch.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryRarity5.espPersonalTeleportationDevice(PTD).espWorkshop Shipments Rebalanced - discount.espLootInVaultLockers.espArmorsmith Extended.espAWKCRPatch-UFO4P.espCBBE.espDX Commonwealth Shorts.espdx vault girl shorts.espSome Assembly Required.espAnotherLife.espWET.espakawaterworld.espKSHairdos.espHairVariations_Elegant.espMoreHairstyles4Female.espAzarPonytailHairstyles.espSkibsWeaponsMerged-AWKCR.espThe Eyes Of Beauty.espPhotoLight.espPhotoLightColor-CoolBlue.espLooksMenu.espLooksMenu Customization Compendium.espweaponmerge.espBreach.espAsharaFO4UnderArmours.espGorgeous_VaultGirlV1_preset2.espFO4LaserBolts - InstituteRoyalBlue.espVegetableOil.esptracermod.espVatsOverThere_IncreasedVATSRange_AimIncreaseHigh.espSurvivalist.espTrueStormsFO4-ClimateSettings.espWigs.espcontainers.espRepairSanctuary.espFox33Outfit.espMGSOutfit.espRE_outfit.espLocky Bastard.espHairVariations_Conversions.espEwosFacePresets.espVault-Tec Historical Preservation Initiative.espImmersiveGenericDialogues.espRadiantBirdsv05.espSettlementGarageSale.espae_awkcr_ufo4p_patch.espRAO - Modern Weapons Patch.espJC-Shirt and Jeans.espConsistent Power Armor Overhaul.espBrotherhood Power Armor Overhaul.espAtom Cats CPAO Patch.espMacs_NEO_Selene.espCCWigs.espCROSS100Dampener.espHairVariations_Sophisticate.espgreat actors - npcs.espHomemaker - Streetlights Use Passive Power.espHouseK.espSnappy_Base.espImmersiveFastTravel.espInsignificant Object Remover.espjc-bikini.espJosephine.espLegendaryAllDifficulties2x.esprecoillessrifle.espie_patch.espmodernfire_betterlocdamage_patch.espmodernfire_skibs_patch.esp TLDR; Whenever I try to change the color of anything in the looksmenu the skin color changes and not the color of the thing I'm trying to change. I have tried looking for a solution to this issue on Google and here on the forums but I haven't found anything. So I'm either blind or just tired. Either way, I'm at my wit's end here! Any thoughts on what is happening, and or how to solve this issue? Thanks
×
×
  • Create New...