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Showing results for tags 'misc'.

  1. if someone could make a mod that replaces the sound before mission starts to the one that is in ground zero the "dooo dooo doo dood" . I replayed GZ and fel in love with that sound and would like to hear it in TPP
  2. Anyone have ideas about how to remove the bullet holes from hats? A mod or a texture edit? All the holes in the clothes can be removed with rampage trainer but it does not work for the hat. So my ideas are these. 1. A script that removes the holes in the hat with a hotkey. 2. There must be a ytd file for the holes in hats. If this file could be edited, the holes could be present but not visible.
  3. EDIT: FIXED Hi, I am creating a Hearthfire build your own home style house for my mod, Midwood Isle. The house works great, however I have run into a problem regarding checking if a room is complete (so that the option to pay to decorate it disappears). I currently have it set up so that when the misc object is created at a workbench, it enables the reference in the room and runs the Function CheckCompletionStatus() This function is setup like this (the example being the library room): The MI_CheckLibraryList is a formlist of all the Misc objects that can be created in the library - currently 35 objects. However, this seems to be very inconsistent.For some of the rooms, it sets the global when I have created like half the objects, and for some it never sets the global once all are created.Additionally, I tried changing it to be == 35, however this also doesnt work. The weird part is when I set it to == 5, sometimes it works and sometimes it doesn't.I was wondering if anyone knew of a problem with using formlists for GetItemCount or GetSize? After banging my head against a wall I tried coming up with a different approach (a bit messy): For this, the DecorationsLibrary points to an array of ObjectReferences (all the references that are enabled in the room). My thinking here was the script would quickly run through the array, and if any are disabled it sets a global that it is incomplete. At the end, if the global hasnt been set, the room is complete.The weird thing here is it causes the exact same issues as the first one. The same rooms that were completed early are still completed early, and the rooms that didn't complete still dont complete. From what I can tell, all the globals, formlists and arrays are identical to each other (except what they contain). The MiscObjects you create at the workbench all have the script calling the function CheckCompletionStatus() - so I have no idea whats different about the rooms. Alternatively, is there a better way for me to remove the dialogue to pay to decorate a room when it is completed? Hearthfire doesn't actually have this feature - so I'm almost tempted to just leave it, but it'd be nice to have. I'm completely lost in this, so would appreciate any advice!
  4. I have a request Cloud to be replaced with the Elite Riot Trooper with the classic HD mod shine; https://www.nexusmods.com/finalfantasy7remake/mods/351 Soldier Classic makes the soldiers appear shiny
  5. So, I've noticed something about a couple bosses within the game, they appear to have unique/special weapons and body pieces that the player has no access to, and as someone who has unlocked every achievement in the game, I can confirm that there are supposed "Hidden items" within the games files that would be epic in the player's arsenal, particularly in the Fires of Raven when you fight Ayre's incredible looking AC, with unique weapons and body appearances. My request sounds simple but may take a while to make: Pull all hidden items from all the boss ACs that can be compatible/made-compatible with the player AC. I know modding is in its infancy when it comes to AC6, and another thing that's necessary is some sort of AC6 mod manager that allows compiling of the regulation.bin file, so multiple mods can be supported. I'm here to voice my desire to see these things made manifest in this game, which I have no doubt it'll happen eventually. After all I can't be the only one interested in these things. I look forward to seeing what the community manages to come up with this game. It has great potential in the modding scene. :)
  6. So I was trying to get some mods and I usually download mods manually so basically when I download the mod, I just put it in the Data folder of skyrim. Now I try to do it with nexus mod manager and put some mods in and install them in the nmm, however when I launched my skyrim I saw that all my save file are gone. When I went to Computer/My Document/ My Games/Skyrim/Save.... It's shows that all the save are there, I don't know how to fix this and when I try to do the Properties/Previous Versions. It shows nothing.
  7. I recently re-implemented junk rounds into the game and decided I'd make them more interesting by giving them a small chance to cause the weapon they're fired from to explode. I figured that the most versatile way to go about this would be to change the casing type for each junk round to a misc item with a script attached to it to handle explosion odds. Unfortunately, the script won't fire when the "casing" is added to the player's inventory. It has to be dropped and picked back up for it to start running. I tried adding an OnAdd block to the script, but that doesn't seem to fire when the "casing" is first generated. Is there any way I can inexpensively detect if the player has a casing item in their inventory and kickstart the script?
  8. I think it'll be easier for people to confirm which NPC they want as their 'Beloved' in the game, I don't want to end up having a wrong partner after spending much effort 'romancing' (as in gifting) the person I adore. :pinch: It is much appreciated when the modders can do something about this, some in-game UI or some ini/ config file tutorial to tweak the affinity numbers would greatly help me. :yes: Thanks in advance! :smile: Some example of bad romance in DDDA.
  9. Replace the battle music with the Pillarman theme from JoJo's Bizarre Adventure.
  10. Without the leader perk, moving junk around settlements is a nightmare since I have to seek through the list for the junk that contains certain resourses, I can't just walk everything to build a few turrets. So It would be usefull to have a mod that would, with a press of a button, dissasemble everything (that can be dissassembled) in a selected container into their components, thus if I need some Gears & screws, I could just take them instead of searching for the items, which contain them.
  11. Anyone else having trouble with keeping track whether or not you have read everything or listened to every holotape you have? I have played about 50 hours and my misc items tab is a mess. This is the reason I think there should be a mod that lets you know what holotapes you have already listened, for example with a checkmark. It would make it so much easier to keep track of your misc items. I hope this would inspire someone to make such a mod.
  12. I'm creating a mod that allows you to 'Use' a misc item in you inventory like a switch to turn on a magical object's effect e.g. invisibility. With 12 of these unique powers that can be used simultaneously, i'd ideally like to be able to favourite these misc items so that when i press them in the favourites menu or hit the associated hotkey, it 'Uses' the item just like it would equipping a sword for instance. Any help either pointing me toward a mod that could do this or developing the code for myself would be much appreciated. Thanks.
  13. Exactly as it says in the title; No way to safely change race and keep all my perks, skills, and stats. Safe Race Menu does not work, neither does saving in the console. I need to know how races work in Fallout: NV within the engine itself, so I can figure out how I can alter the race data without altering the other bits of data. A big question I have that is related is if race is (for some unknown reason) tied within the code to the other player stats. Anyways, in general, I could use help on this one. My mod list: [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] YUP - Base Game + All DLC.esm [X] OWNB - Open World.esm [X] AWorldOfPain(Preview).esm [ ] Momod.esm [X] More Perks.esm [X] NevadaSkies.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [ ] Run the Lucky 38.esm [X] Sortomatic.esm [X] SRDG.esm [X] Tales from the Burning Sands.esm [ ] Novac Public Library.esm [X] FCOMaster.esm [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] drgNV - Melissa Companion.esm [ ] Niner.esm [X] NVWillow.esp [X] DragsVGUArmorBase.esm [X] Creature_ArmorReturns.esm [X] X-1_Tales_of_Wonder!.esp [ ] STRobot-Core.esm [X] Courier's Radio.esm [X] enclavebunker.esm [X] Daughters of Ares.esp [X] CINEMATECH.esm [X] aHUD.esm [X] iHUD.esm [X] Dead Money Immersion.esp [X] Daughters of Ares - CouriersStash.esp [X] YUP - NPC Fixes (Base Game + All DLC).esp [X] FalloutNV_lang.esp [X] CASM.esp [X] Better Game Performance.esp [ ] Centered 3rd Person Camera.esp [X] Centered 3rd Person Camera - Unraised.esp [X] Readius_NV.esp [X] Sortomatic_1-22Hotfix.esp [X] FCO - Playable Races + Roberts Patch.esp [X] FCO - GlowingOne.esp [X] AWSW.esp [X] Better Burned Man.esp [X] GRARG.esp [X] Buriedmobilehome.esp [X] OWNB - Red Canyon Overhaul.esp [X] XFO - 9a - Enemies - AI revamp.esp [ ] XFO - 9da - Enemies - NPC Healing - low.esp [X] XFO - 9db - Enemies - NPC Healing - med.esp [ ] XFO - 9dc - Enemies - NPC Healing - high.esp [X] Radio Free Wasteland.esp [X] CCO - Ulysses Companion.esp [X] CCO - Ulysses Companion - All DLCs Patch.esp [X] CCO - Ulysses Companion - Free Follower.esp [X] avangraffscorned.esp [X] awilderwasteland.esp [X] outsidebets.esp [X] Pacersgambit.esp [X] rotfacetoriches.esp [X] More Perks Update.esp [X] Bottlecaps Have Weight.esp [ ] Hardcore (Triple Rates).esp [X] PortableCampsite.esp [X] DragsModernGunslinger.esp [X] THE5 Visors Mod.esp [X] AWOP-LowNPCS.esp [X] AWOPLowLootGeneral.esp [X] Light Step ED-E.esp [X] Primm Legion.esp [X] NVBabyDeathclawCommander.esp [X] Easy Hacking.esp [X] TWO BEARS HIGHFIVING.esp [X] NevadaSkies - Ultimate DLC Edition.esp [X] T6M Combat Uniform NV.esp [X] UAC Marine Armor v2.esp [X] PowerSuitSystem.esp [X] NovaMod.esp [X] MGS3HD.esp [ ] Metal Gear Solid 3 - Naked Snake Race.esp [ ] HazzardousRadiation.esp [X] Tougher Barter.esp [X] uylssesbarksfix.esp [ ] NevadaSkies - Basic Edition.esp [ ] NevadaSkies - TTW Edition.esp [X] KillableKids.esp [X] RaestlozPCIdles.esp [X] DragbodyVGUPack6.esp [X] NevadaSkies - Brighter Nights.esp [X] NevadaSkies - Western Edition.esp [X] Dry Canyon.esp [X] Mojave Travel.esp [X] Creature_ArmorReturns.esp [ ] STRobot-Companion.esp [ ] STRobot-ChemImmunity.esp [X] HistoryHolotapes.esp [X] Awesome Mix Vol. 1.esp [X] Teddy Boy.esp [X] BallsTheTalkingDog.esp [ ] shogo_prove_your_worth_3_business_radroach_edition.esp [X] Courier Vests.esp [X] AWOP - Balance and Cleanup.esp [X] AWOP - Balance and Cleanup - PNRebalanced Health.esp [X] AWOP - Dead Money Redone.esp [X] Tales PN.esp [X] Donta1979 MK117 Prototype Armor.esp [X] The Door.esp [X] Realism Poses.esp [X] TmT - Open Broken Doors.esp [ ] smartass.esp [ ] The Lucky 38 Empire.esp [X] Centurion Caelius.esp [X] Legion Dialogue Behavior overhaul.esp [X] Steve The Radroach (quest).esp [X] Striptouchup.esp [X] enclavebunker.esp [X] enclavebunker Low Performance.esp [X] Jacobstown Expanded.esp [X] Jean Baptiste-Cass Fix.esp [X] WelcomeToNewVegas.esp [X] The Mod Configuration Menu.esp [X] Moe Mod.esp [X] Caesar Brotherhood.esp [X] Tutorial Killer.esp [X] Tutorial Killer - Project Nevada.esp [X] Goodsprings Filler.esp [X] stupid.esp [ ] AWOW.esp [X] Revenge.esp [ ] ATree.esp [X] Lucky 38 intro poster.esp [X] Arquebus.esp [X] SaveBartonFix.esp [X] SlaveBartonThorn.esp [X] Better Westside Militia.esp [X] VertibirdCrashSites.esp [X] GeckoFlamer.esp [X] Safe ShowRaceMenu_Console.esp Total active plugins: 127 Total plugins: 147
  14. So I got the idea of a trophy wich is basicly Alduins head and it's wall mounted and i tought it would make a cool decoration if used with a positioner mod...
  15. I'm not going to go to in depth on this, I'd just like to bring this notion to the attention of all those skilled modder's out there. I would like to see a female armor stand and or mannequin to properly display a female models armor looks. I hope someone considers this idea. I've looked around and nothing noticeable pops up, I may just be looking in the wrong areas or there may be none in existence but nevertheless that was my idea.
  16. Hello Everyone, Unfortunately, I am unable to craft or equip any MOD armors at any blacksmith's forge because they simply do not appear under any armor classifications at the forge! I have uninstalled and installed TESV several times and nothing seems to work. The armor MODs I download are always selected under DATA FILES, and I have been following the developer's intructions step-by-step. I also do not have a MISC armor classification at any blacksmith's forge, which further prevents me from crafting or equipping MOD armors. The ONLY MOD armors that do work for me are the ones that do not require a blacksmith's forge to equip them. There must be a solution to this problem, I know I'm not the only one that's been experiencing these issues. Regards, J.
  17. Jo'Argos Weapons & Wears http://www.giannipc.com/josh/guide/sr_atlas_10b-001.jpg Hello and Welcome. My Name is Jo'Argo, I am a Merchant that travels throughout Tamriel. I own this shop where I buy and sell various items, weapons, and armour. Let me tell you a bit about my shop and how it works: Once a week I will return to this topic and post a list of a bunch of items -1 Armour -1 Gloves -1 Hood/Helmet -1 Boots -2 Spell Books -2 Jewelry -4 Weapons (One will always be Arrows) -6 Misc Items (One will always be lockpicks) -1 Rare Item (Weapon/Armour/Etc...) What you can do is come to my shop I will post the list with a price. First one to post what you want with how much youll be paying will get the item to use for there various roleplaying around the forums You can also sell what you may have picked up, and I will give you gold for what its worth. RULES: -When buying items, 1 player can only buy 1 item every 24 hours, this will insure that everyone can get a chance at one item they want/need. -When selling items, tell me: 1.How you got them (did u find them in a chest / Did you loot them off a dead body / was it given to you / did u craft it yourself. How much your looking to get for the item (I will reply ether agreeing to your price, lowering it for what its worth, or raising it for what its actually worth.) Remember I have limited gold, so I can only buy from you what I can afford. Also all items bought by me will be placed back into the items list, for others to buy If you like this idea please tell me, if not please state that in a PM to me with your reason. If you wish to add to my idea, or give me suggestions PM me and let me know, I will take all suggestions into account. I will be back online every weekend, to post a list for the weekend once Monday comes around the shop will be closed. Jo'Argo's Shop V1.0 (Shop may improve, different style items may be added / item lists may get bigger
  18. Hey there, Not really a request, but I didn't know where else to put this. Is there a Tailor Maid for Fallout 3? Sorry if this is an inappropriate thread, I'm just looking to get the awesome armor customizing from the FNV Tailor Maid for my Power Armor clad Lone Wanderer :D
  19. i like to loot lots of stuff. then i like to sell lots of stuff. before i sell stuff, i like to go through and favorite all of the items that i don't want to sell. but i can't favorite books and misc stuff. so i would just like the ability to do so.
  20. I would love to see a mod where, when I install a weapons or armor or spells or anything pack, not all show up in 1 little chest with 1000 different things all in that chest or barrel or shop.... Then look through it all and to much at one time, the surprise is over, kinda kills the fun.. I would love to see a mod that takes your armor and weapons files and scatters them all over the world like normal random loot... something to hunt for.. Like the old D&D neverwinter ect. loot system where, if you're lucky, there might be an epic weapon or armor piece in that chest,, "not" EVERY epic piece all in 1 chest.. So basically I'd love a mod that takes your epic downloads and randomly places them all over skyrim.. If it's possible.
  21. Okay, so I'm gonna take a wild shot and ask for something. I'm not experienced with modding. (I've given it a good try.) But I'm hoping someone out there can grant my wish. I'm a pack rat, and I love collecting unique in-game items and decorating my home. Two of my favorite mods are NVInteriors--because it allows me to collect clutter items that are normally not able to be placed in the inventory, like TVs and fans--and Feng Shui--which allows me to place them in an endless variety of combinations in my homes. One thing I noticed, however, was that sometimes I want to put a TV down on something or display some items on a table, but there simply isn't a suitable piece of furniture available. So I got the idea of making furniture that could be picked up in the inventory and placed (using Feng Shui) to manuever and lock it. I searched, but couldn't find anything like this. So I tried to make my own mod. (First attempt.) I got as far as extracting a bookcase .nif from the Meshes BSA and tried to create an item with it and place it in Doc Mitchell's house. I could pick it up, but dropping it left it floating in the air. I could move it with Feng Shui but after a minute or so, it stopped being able to be picked up, moved, or even stopping me walking through it. I'm frustrated, and am now looking to the greater mod community for something like this. I would love to see a mod that maybe had a furniture store, and you could buy bookcases, tables, file cabinets, desks, etc., and then bring them home to place. They could have increased weight for (semi-)realism and maybe a second version where everything weighs 1 for those that just wanna get the stuff home. I think this would be a fantastic mod! And I hope there's someone out there with the skill to accomplish this. Please let me know if I'm out of my mind, too, and this is not a feasible idea. Thank you.
  22. One thing I absolutely think is ridiculous is not being able to rename equipment without enchanting them.
  23. Hello there. I am very new to the creation kit and I don't know how to do a lot of things. Now then, as I am sure you are already aware, if you interact with a blacksmithing station, the recipes for craftable items are in categories such as IRON, STEEL, EBONY, and so on. When I make my own craftable item, the category defaults to MISC. So my question is this. How do I put the item that I added to the game into a category for a blacksmithing station? Thank you. :smile:
  24. i want a mod that adds a sound effect that plays every time you enter the prydwen Link: just clip 0:06 to 0:08 with just the words please and an extra thing id love! when the prydwen enters for the first time have the "we are number one" song play in the background Link: extra extra thing if you can edit it to make it say "we are the brotherhood" id love you forever
  25. The Cursor In Game Lags behind my cursor. This isn't a problem for someone who plays full screen with one monitor, but for someone with more than one monitor. the in game cursor simply lags behind mine, which makes the true cursor invisible, and when I click, an action on my other monitor will function. I want to request a mod that will replace the cursor in new vegas with the desktop cursor, or at least synchronize the in game cursor with your cursor. If the game is in fullscreen, I would like the in-game cursor, and the true cursor to never leave the monitor. Maybe make the cursor like the ones in source games, by using an actual desktop cursor for the game instead of its own cursor, which could even allow you to access other windows on your other monitor, without minimizing the game. I believe this mod would help immensely with productivity in the modding community.
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