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  1. Description: A mod that allows me to not pick up duplicate armor, weapon, or other things that i would want not to pick up. I am mainly seeking a way to stop my character from getting duplicate armor or weapon. Thank you.
  2. I'm new to modding and the Creation Kit, I'm wondering if anyone more experienced knows off the top of their head where I can find the "Vendors list" (I think that's the right term for what I'm looking for). I want to add my item to the inventory of specific types of shops, so it can appear in (for example) the shop inventory of weapon dealer type shops in the world. Additionally, if any expert modder knows any "best practices" for a rookie like myself to avoid potential mod conflicts with other people's custom item mods that may also be adding items to similar vendor lists, that would be great I couldn't find anything explaining how to do this yet on the forums with my searching skills, so feel free to be as verbose as you like: it may be helpful to others in the future!
  3. I've played both paths and I find Roche's Path to be a little easier but I cannot buy armor from Vergen on Roche's path and It's a little difficult to do Iorveth's path to get Armor from Vergen. Is there any mods that allow armor from Iorveth's path to be purchased in the Kaedweni Camps and Loc Muinne?
  4. Greetings all, Could someone possibly make it so Harper Lasandra's scale mail chest is available for use by the player? it appears to be a variant of the Scale Mail +2 and Yuan-ti chests with different pants and a set of metal kneepad's different from what's on the adamantine armor Ref pics: Harper Lassandra Scale Mail +2 Yuan-Ti Scale mail
  5. Greetings All, I was recently browsing some list of Armor UUID's and ran across the numbers for the Drow commander set, a chest that looks like Araj Oblodra's and a regular leather drow hood separate from the frayed, covert cowl, or Shadow of Menzoberranzan and thought i would share them with everyone, I hope they prove useful The Drow commander armor uses the same material shader as the Spidersilk Armor and shares the same model chest as the Spidersilk. Drow commander armor: Chest: This can be Supplemented with the spider silk armor (ARM_StuddedLeather_Drow_Commander (Drow Studded Leather Armour)) TemplateAddTo("431f019e-3706-4a23-af48-e29acbc0e43b", GetHostCharacter(), 1) Bracers: (GOB_DrowCommander_Gloves_Leather TemplateAddTo("69e57d02-44a2-4e39-8b2a-502413761219", GetHostCharacter(), 1) Boots: (GOB_DrowCommander_Boots_Leather) TemplateAddTo("b1bf7df1-94e0-43b1-b083-e55eaafde2ae", GetHostCharacter(), 1) Drow leather hood: ARM_Helmet_Leather_Drow (Drow Leather Hood) TemplateAddTo("99cae83d-0afc-4e3b-b003-619b696bc112", GetHostCharacter(), 1) The Araj style chest plate uses a default color scheme. Araj Oblodra Style chest plate: TemplateAddTo("181383f0-c2db-4a15-9786-7d5a396dbfdd", GetHostCharacter(), 1) Bracers and boots with matching default color scheme to the araj chest for convenience Bracers: ARM_Gloves_Leather_Drow (Drow Leather Gloves) TemplateAddTo("f740cc6f-c7dd-4c31-8dbd-04138f59801e", GetHostCharacter(), 1) ARM_Gloves_Leather_Drow_1 (Leather Drow Gloves) TemplateAddTo("e28caa8e-e3d6-4cd3-a275-a58c6255e8ca", GetHostCharacter(), 1) Boots: ARM_Boots_Leather_Drow (Drow Leather Boots) TemplateAddTo("cda7838e-f619-4eea-913c-817ae3f2df09", GetHostCharacter(), 1) ARM_Boots_Leather_Drow_1 (Drow Boots) TemplateAddTo("549d897a-7de3-41f3-8def-9ae899173756", GetHostCharacter(), 1)
  6. HARADRIC CUBE IDEA!! (( it would be nice if there was some sort of a magical device that when you input 3-4 magical items of same rarity/random rarity - you can reroll for a Random item of the same rarity. I am sure someone can come up with good logic for this mechanic. )) FORMULAS: 3 healing potions of one size = 1 potion of next size. 3 theives tools = 1 disarm toolkit 3 disarm toolkits = 1 thieves tool any arrow + alchemical fire = 1 fire arrow any arrow + simple toxin = 1 acid arrow any arrow + water = 1 freezing arrow any arrow + antidote + any healing potion + basilisk oil = arrow of salving arrow of darkness + scroll of misty step = arrow of trasnposition arrow of ice + arrow of lightning = arrow of roaring thunder arrow of fire + smokepowder bomb = smokepowder arrow 1 smokepowder barrel + 1 pouch + 1 alcemical fire = smokepoweder bomb water barrel + 3 bottles = 3 bottles of water 1 arrow of acid +1fire+1ice+1lightning = 1 arrow of many targets 4 any books = 1 green scroll 4 any green scroll = 1 random green scroll empty ring or amulet + precious gem stone (bloodstone/saphire/emerald or any other) + magical item of green/blue rarity = New RING or AMULET of that rarity say i have 3 amulets i dont need, all green - let me put them into this magical device and destroy them - get a new green amulet green item. say i have 4 amulets that are green and i put them into this device = i would get maybe 1 of higher rarity. Would be awesome. maybe the rarity of the item could go up if you input 4 of the same rarity amulets 3 or 4 random items = 1 random item of green rarity. 3 or 4 items of the same slot = 1 item of the same (lowest rarity) roll for that slot 3 or 4 items of same rarity and same slot = 1 item of that slot but higher rarity. maximum would be purple items. maybe someone can come up with some mechanics so that we can roll items like in horadric cube. MOD CREATORS - THANK YOU FOR YOUR AMAZING MODS!!!
  7. a mod that introduces jewelry that consumes raw amber possibly with unique enchantments. For example that they could change the luck of Shegorath's staff. Ebony forging required to be crafted.
  8. I've had this game for a few days now and been looking on the mod pages for ages and one thing i've noticed is there is very little amount of modding gear, and by that I mean stuff to give you a good advantage in the game, i'm not looking to be a god in the game but just to feel tough. I've got OP cyberdecks and OP Cyberware Legs by Noburu79 and they seem to be the only thing i can find that is what i want (just a fyi he has settings for the mods to allow you to set them to what suits your tastes and mine are "advanced"). I've tried a few others with the atelier store like Blackwall-Street , Clothing Mods E-Shop - Virtual Atelier , Psychodeck and those just don't work (nothing shows up in their store) and from that it's all i can find.
  9. as the topic title states i'm missing some props or items in thee New Vegas Bounties 2 you know how your meant to have the wanted posters on the pin up boards and at goodsprings well i don't i have red diamonds with -> ! <- through it i've got his bounty series sat at the bottom of the load order i'm still getting used to modding and using Nexus Mod Manager i've only just found the auto sort function any advice will be greatly appreciated your local pain in the arse the english gent
  10. So i've been struggling to get this working for a few days now. Items in stores are full of error items even though i followed all instructions? And the screen keeps whiting out with black squares where the text should be? Pic of my mods folder, link to my recent error log. https://drive.google.com/file/d/1VRMrCMLegd3f1tSMlcZhLlG_uZBtkNyI/view?usp=sharing
  11. So, two days ago I have started work with my first simply mod. The problem is, that I have no idea how to put my items into module.ini Someone can help me with it ? I saw few tutorials but to this day it is not enough clear for me.
  12. I'm setting up a new install of modded FO4. While making merged and bashed patches, I noticed that there's no leveled lists item for FO4 in Wrye Bash. In Skyrim Special Edition, I remove the leveled items from my merged patch. I'm wondering if I should leave the leveled items in my FO4 merged patch because the bashed patch does not appear to be handling leveled items, except from the unofficial patches.
  13. I have seen a lot of replacer mods that don't deal with external media, but rather change the appearance of one armor to look like another armor... or to combine a particular set into a visually pleasing composition - I for example like Deepseeker helm and pack combined with Shocktroop suit I guess that is because every type of armor has its' own Ballistic/laser/em/environmental protection ratio that is just amplified by level. So what I thought up is a kind of crafting object (idk if the term is right, you know, like workbench or lab) that lets player pick two items of the same category from their inventory and combines them into one that has appearance of one, stats of another and a custom name. Putting this up as an idea, because I doubt I'll be able to learn how to make such mod in forseeable future.
  14. (Once more with Clickbai--- errrr I mean Feeling ^^, as it says in the title, I'd happily give the person who makes this mod 5€ via Paypal) Dear readers, esteemed people who are good with computers, I request a mod that changes the effects on five items: Warped Headband of Intellect - Sets Intelligence to 17 -> Change into +2 to Intelligence (Up to 17) Club of Hill Giant Strength - Sets Strength to 19 (formerly 15) -> Change into +2 to Strength (Up to 19) Gloves of Dexterity - Sets Dexterity to 18 / +1 Attack -> Change into +4 to Dexterity (Up to 18) / unchanged +1 Attack Amulet of Greater Health - Sets Constitution to 23 / Grants Advantage on Constitution Saving Throws -> Change into +4 Constitution (Up to 23) / unchanged Grants Advantage on Constitution Saving Throws Gauntlets of Frost Giant Strength - Sets Strength to 23 / Strength Saving Throws +1 -> Change into +4 Strength (Up to 23) / unchanged Strength Saving Throws +1 The reason for this proposed mod is that the existence of items that flatly set your ability scores to a certain value in combination with "free" respeccing, allows a character whos class traditionally relies on a certain attribute to dump said attribute and boost his secondary stats. Examples include, Rangers dump Dexterity with the Gloves of Dexterity equipped, Paladins dumping Strength with the Gauntlets of Frost Giant Strength equipped, equipping the club of hill giant strength in your off-hand while using the Titanstring bow to gain potentially +4 to damage, straight up dumping Con when encountering the Amulet of Greater Health and of course using the warped headband of intelligence to excel at intelligence, and allowing pretty much any spellcaster to dip into wizard with 8 intelligence and still being granted 4 slots in his wizard spellbook. All these cases would be more balanced and made more immersive if these items only granted a bonus to you already existing ability score and I hope my proposed changes also keep these items attractive enough to justify them occupying their respective equipment slot. Thank you whoever has read this for taking the time, and I dearly hope this idea will prove interesting to some. Be good everyone.
  15. I'm a bit surprised that while there's an Upgradable Pan mod, there's nothing related for shears, milk pail, etc. Upgrading the pail or shears could result in an increasing chance for doubles or higher quality, and the scythe could upgrade to increase its radius and chance for hay (instead of getting a second scythe at the quarry mine, the farmer is just inspired to ask Clint to upgrade their own)
  16. I've spent the last 3 or 4 weeks working on a massive 500+ mod playthrough and after going through all of the typical steps to get the game running smoothly (optimizing textures with Cathedral, checking plugins for problems with Wrye Bash and then fixing them, using FO4Edit to clean most of my mods, combing through the Nexus to make sure I've downloaded every patch that exists for any combination/s of mods I am using) I've ran into the issue of falling through the terrain whenever I interact with any item I can pick up, and also some doors. This also occurs when interacting with anything to do with my Pipboy. The only notable terrain mods I have are the Performout Impetus texture overhaul mod and the 2million sunblock terrain mod that adds undersides to the terrain to prevent sunlight shining through. I've tried to ensure nothing conflicts with either of these and I've tried starting the game without either to see if it'd work, so far nothing. I do have a fast start mod but all it does is let me assign my name and SPECIAL stats right after finishing character customization and then it sends me right to the outside of Vault 111. I have tried disabling the fast start mod and I still fall through the ground, right after picking picking up the baton no less. Curiously it didn't happen when I picked up Nora's ring so it seems to have something to do with physical items, but that doesn't explain why it happens when I use the pipboy that I spawn with thanks to the fast start mod. I'm new to posting here so I apologize for anything strange or any missing details, if anyone wants to know anything about my mod list or wants me to post my plugin list too then let me know. I've tried a bunch of things to fix this myself but nothing has worked so I'm forced to turn to asking others for help.
  17. Creatures - mostly just adding genitals to the genders, some may consider nsfw, I consider realistic. It bothers me in practically all games that creatures don't have genitals, especially ones that are clearly visible, like male dogs and goats. This gets a little detailed. Try not to be disturbed. There are NO photos, I'm no artist so I can't make that. Wish I could though. And ic I could then I'd probably try to make this myself, but I can't so... Common All: rear ends Most males: balls Most males: Penis, whether clearly visible or relatively camouflaged Most females: nipples, lactating nipple/breast versions (thickened or more breast-like, depending on critter) (most probably look similar to current Mole Rat bellies) Some females: Breasts: empty/nonlactating versions/thinned/nearly flattened except nipples (Brahmin and Mole Rat)​ Yao Gai Male Penis, balls, and rear end Female nipples and rear end Slight Reskins, adding genitals, which may or may not be visible unless one actively looks for them A lot like a bear, since there's hardly a difference between Yao Gai and Bears Radstag Male Penis and balls, not quite visible unless close looking at belly (penis) Female nipples, not like anyone'd notice under the tail Gazelle like radstag Radscorpion mostly underbelly changes, not like anyone'd really notice Male and female have different underbelllies Mating: a dance. Male drops a package and female picks it up. Particular spot of underbelly does dropoff/pickup. Brahmin Add Bulls, or make them a little more common Horns, belly fluff for penis, balls Females Add version with smaller udder for non-mothers, non-lactators Dogs, mongrels, and wolves Males (like Dogmeat): Penis and balls Females: eh, maybe a little thinner fur around nipples? Females: Mother versions, thickened breasts with bigger nipples. Rare, or by breeding. Similar to current Mole Rat bellies. Mole Rat Add Males Make a non-lactating version, aka: smaller nipples with thinned/flattened bellies, but leave the nipples or make them no smaller than half sized. For males those nipples are to be very tiny and almost invisible. Deathclaw Both: Cloaca Female: nothing else. They don't get breasts or nipples. They are reptiles. Male: nsfw content use only, otherwise hidden or not applied, it has an alligator/crocodile penis. Like such, it is always erect but always hidden within its cloaca. It can grab with its penis, but any features doing so must be marked as nsfw because deathclaws are practically humanoid. Likewise the setting to turn off nsfw should also disable such actions and thereby leave pretty much no difference between male and female. Maybe a very slight difference in cloaca shape. Ghoulrilla Gorilla Since also pretty humanoid, may be classified as NSFW. For bestiality people, the mod creator might add that for this on as well. I won't if I make it. Cat Male: balls. It's not like the penis is ever visible, except when mating. Female: Mother version. Gatorclaw Same as Deathclaw Barnacle A rod that thins the longer it reaches. Can reach up to 10 times their own length. chance to see this: 1% at best. After a while barnacles touched by the tip of a rod multiply. Funny fact. Possibly disabled by nsfw disabler setting. Humans and Humanoids All: naked versions (nsfw toggle) All: removability of undergarments, and ability to re-equip things onto corpses. With NSFW Off, may look very funny. With nsfw, more realistic. Loot All: Does NOT loot undergarments. Those must be looted manually. By stashing on a corpse, it is auto equipped unless they already have one equipped. Male underwear. Female Panties. Female Bra. The ability to have more variants. Both genders can wear the above. Only one underwear/panties piece can be worn at a time. Bra is separate section. May have random comments while in only underwear. May have more random remarks when in other gender's undergarments. Likewise if naked. Likewise if you strip a corpse of undergarments or equip it with the other gender's undergarments. Reputation? (these) Random comments = reputation penalty Creatures classified: Humans Ghouls Super mutants Items Underwear (male) Panties (female) Bra (female) Feral Ghoul Outfits Shackles - metal rope, strength 8+ to break, more janky and clanky to drag around, not as flexible as rope Usable Handcuffs Rope - tie up bodies (alive) and corpses and attach them to poles or walls or drag them around, breaks with strength 5-7 Truncheon - like conan exiles, but restyled for Fallout - for knocking things out Tranquilizer Rifles and Pistols - may also be syringer mod Builds Pillory - Wood strength 8-10+ to break Pillory - Metal - unbreakable Pillories come in 1x to 5x versions. That's the number of captives it can have. Iron Maiden Chokey (like Matilda) Noose - can use on tree or similar overhang - function disabled when nsfw disabled (Noose Stand) - purely decorative when nsfw disabled 1x, 3x, 5x, 8x, +others between 1-15. The number of simultaneous executions. Function requires nsfw. Disabled nsfw makes it purely decorative. Guillotine. Function disabled when nsfw disabled. Without Nsfw makes it purely decorative. Jail Cells Captive Cages - don't require power Powered Captive Cages - don't lure anything in Electric Chair - function requires high power, and may be disabled to purely decorative when nsfw disabled Features Body dragging. Body placement. Multi-body dragging by using shackle chains and rope Body = both alive and dead Animal Mating and Breeding Animal lactation - for breeding, Brahmin can be milked while lactating. Milking also prolongs lactation duration by a few days. Max duration is a few months. Waiting causes pain snorts and moos because they're full of milk. That's based on reality. Max duration is based of that day. Tomorrow you can extend it further, but not today because today the max duration has been reached. I really hope you understand what I'm saying about the duration. It's basically a limit to cause them to actively milk to prolong, instead of being able to spam it to a years worth so they can stay away for a while and come back to a lactating brahmin. Also, when it births, it becomes lactating and at max duration. Now know what I mean by they can extend it? They wait a few days and come back and milk it a few times they basically reset its duration. Milking: can only get up to 3 milkings per day Other creatures, like goats, may have similar features. All mammals have lactation for breeding. Reptiles don't. Same for bugs. Milkability is a whole other story. Did you know some people milk horses and camels? As such other milkings are at the discretion of the mod creator. I'd probably have it require high intelligence for other animals, like radstags, but easy for Brahmin. Baby feeding may do the milking for you, using a milking count and extending the duration. When it reaches weaning stage it no longer feeds that way and thus the timer will clock down unless you milk the milkable creature. When the timer is up, they revert to thin nipple status and cannot be milked. NSFW: Sex. Has its own toggle that requires nsfw toggle to be on, and it automatically disabled when nsfw is toggled off Most of this was made because others like this sort of content. Common/Friendly: enabled by sex. Hostility requires further toggles. Rape: another toggle requiring sex. Allows you and raiders to rape. Raider and self may be split. NOTE: ALL VERSIONS OF RAPE BY AI ARE TO BE VERY RARE. Except maybe from raiding parties (raiders). Self Rapist: Allows you to rape. Requires either Raider Rapists OR Deathclaw/Gatorclaw Rapists to be toggled on. Raider Rapists: allows Raiders to try to rape people. Requires Sex toggled on. Deathclaw/Gatorclaw Rapers: Another chance at life, but you're gonna need allies to free you from them. Has its own toggle. Requires Sex toggled on. Separate from Rape. Does NOT require Rape toggled on. ​WARNING: This part gets a bit detailed. Skip if you don't want details or are squeamish, or your folks or roommates who don't like this stuff are reading over your shoulder. They hold you for longer, giving allies a chance to shoot and stun them. They deal less damage with this grab type. Opposite genders have higher chance to do this grab. They'll sniff a bit, then rip an armor piece, then chances release or rape attempt Rape attempt: they will first rip off each armor piece one by one, which must be retrieved from the ground. They they will greatly damage your underarmor until it has no durability left. You will need to repair it. They they will either damage or try to remove your underwear, which may also damage it. If the Male uses his Penis to do so, minimal damage will occur to your underwear, if any. If you are not the target and you see the penis, you can shoot it for insane damage with stun. You can cripple it as well, with enough damage. If you cripple the penis, that one will be disabled from prolonged grabs. Naked Rape Attempts: Setting: Anal chance modifier. Normally lower than mouth. Chance male will do: 10% or less. Increased to 50%+ if they've already done so. Greater vs females. Chance Female will do it no more than 5%. Up to 40%(vs females) or 75%(vs males) if they've already done it. Why gender-based differences? One reason: pheromones. Male claw vs female target: Will rape May pet their body Rarely will go anal or mouth. Infuriated may strangle, or penile strangle. Tortures them. Male claw vs Male target: Try normal rape attempts, lightly damaging target's groin area. May get enraged and either release, or strike target's groin then release. May try a different approach. Penile Play: moves, grabs, and pets the target's groin, causing the target further embarassment and humiliation. Target may flee when released instead of retrieving gear and continuing to fight. Deals little to no groin damage. Anal. Mouth. May strangle or penile strangle. Tortures them. Male Claw vs any: torture shred eat torturously pick to pieces torture penile - uses penis to torture target torturously pick to pieces penile - uses penis to pick them to pieces, slicing them up and removing their organs using his penis Penile Strangle = uses their grabby penis to strangle the target Female claw vs female target Opens cloaca towards them. Eventually notices no penis, and then enrages. Pets their body. Tortures them. Female claw vs Male target Opens cloaca towards them. If they erect penis the claw will get closer and have sex, or at least try to anyways. No erection? Eventual enragement, followed by either release or groin attack then release, or torture. Any claw vs any: torture eat pet pick to pieces At any time, with low chance, claw may decide they want to keep their target as a plaything and will pick them up and run away, carrying them to a cave. With this may also add a deathclaw/gatorclaw specific way of containing prisoners. Companions: Friendly Deathclaw/Gatorclaw Chance. Higher luck, better chance of neutral claws. Within those a chance (increase with better luck) that there are some friendly ones. From those likewise for recruit-able ones. Make sure the settlement knows it's a friendly. From those likewise for Companion-capable ones. From those likewise for becoming one of detailed design, with a name, personality, likes and dislikes, etc. With nsfw and sex, may be able to have more likeable humanoid bestiality from them instead of violent rape. That one might also require Claw Rape, but what if you don't want rapers? Best to let that be reduced (less restricted) so ya don't gotta risk that. Other Builds and Tools for capturing, moving, containing, torturing, or executing creatures and foes. Ok works on everything. Gonna try against one who's got Plot Armor? SOL. Provides for every bit of insanity some people like, while also having the ability to disable such parts. That means sex and bestialities. Mostly sex. The only real bestiality is Deathclaw/Gatorclaw. Unless the mod creator adds others. Preferably has better contact points, and better joints than base game, as moving things around can be a bit wonky. As well as such contact points slightly modifying any relevant animations to make them look more realistic and hopefully with better flow. May also cause restriction animations to be relevant as well as alternate outcomes for character's (player and/or NPC) failed attempts. - If I make this mod, it'll be a huge one. One where about 50% if locked behind settings toggles. One that reskins most of the game and adds a few extra features and functionality, with a few extra items as well, and my first 10000 attempts will be fails. I've never made a character blueprint like that ever, let alone attempted to mod a game. It's gonna be many years before I figure out how to use the kit, and blender, and unity, probably decades before I figure out unreal engine. I'm slow at learning tech ok. I have yet to get the PC version, and I'm not allowed to buy it atm. "Inflation" and all that ruining prices for my already penny-pincher family. TMI Maybe I should delete this. Is this even up to standards with what we're allowed to post? Please reply to that part first and foremost, then everything else. It's not too long, is it?
  18. I have an issue with trying to create new enemies to fight. I add them to one of the Leveled Character lists already present in the game, like raiders or gunners. However, doing this causes their inventories to mix and some just end up in their underwear or not in power armor like they're supposed to be. How do I fix this?
  19. ever downloaded an outfit collection, like the VTAW wardrobe, only to find yourself pressing the inventory key again and again to preview the outfits on your character? ever wanted to quickly change between weapons and outfits and grenades, or consume aid/food without having to see a pip boy "opening" and "putting down" animation which also makes the game laggy in the middle of fights? it's also not immersive because the game gets paused! i was thinking of the idea of making a simple REAL-TIME inventory system which uses a really basic UI. this interface is supposed to load up the item list and whenever the player clicks on the item it should call the use function or something. i know this isn't something simple to do, i'm willing to make it myself but i lack the knowledge.. :skill_issue:
  20. I can't for the life of me seem to get this right. I've tried a dozen variations, over a few months of frustration, and it just is never working. I've taken an old open-permissions basic follower mod (Mango) and started adding stuff to it, including new XVASynth dialogue. I've started with a simple "find my lost gear" micro-quest (right in the same dungeon). The quest starts. The marker works. Finding the gear updates the quest (only the cuirass is required from the chest the stuff is found in). The dialogue when you return to the quest-giver is there, but then when you trigger it to give the gear, nothing happens and the quest is stuck forever. What's supposed to happen is when you tell her you got her gear for her, it takes the quest-flagged cuirass from you and equips the non-quest-flagged variant on the NPC. Sounds dirt simple. Here's the mod in its presently broken alpha state. Can anyone please help fix this? I think if I get this working and see why it works and my older attempts failed, I'll be able to proceed with the rest of the "real" quests I have in mind without any further serious problems. https://mega.nz/file/4ZIzjQCR#gR0aJmQ3hI3YAF8SD1sHnAk7VGlu7NDp5ZtWsJneLlA NSFW: The follower NPC doesn't have an outfit on when you find her, so if your game has nude textures instead of vanilla underwear textures, she'll show up nude. For expedient testing: Clear out Embershard mine, and save. Install the alpha mod, and go back into Embershard. The follower NPC, Mango, is chained to the wall across from the locked bandit armory room in the middle of the dungeon. The dialogue is very simple and self-explanatory. The Heirloom Nordic Cuirass to find is in the chest on the table near the bandits' forge and armoring table in the cavern a bit further inside the dungeon.
  21. This mod is already exist. It calls "Weights for items" but this isn't working on version 1.6. The author disappeared and does not seem to be going to update it. A lot of people except me feels bad without it. WE NEED SOMEBODY TO FIX THAT MOD CHOOMS PLEEEEAAAASEEEE. The game feels different without this mod and bunch of anothers. It feels like f***ing arcade shooter. It shouldn't be like that. You running running and killing picking up twenty guns from the dead people an STILL RUNNING KILLING RUNNING AND RUNNING AND KILLING - F*CK IT. ALL MY HOMIES HATE EXPIRIENCE LIKE THAT. WE NEED SOME REAL F***ING IMMERSIVE S*** GUYS. SOME TACTICS AND REALISM. STOP MAKING NEW BIKINI LEGGINS THONGS AND ANOTHER STUPID CRAP. PLEASE SOME BODY I BEG YOU(((((((((((((((((((((((((((((((( FIX IT OR MAKE ANOTHER LIKE THIS. IM READY TO PAY GOD DAMMIT.
  22. I am trying to temporarily exchange all items of Player and any NPC (including, or rather: especially companions). Soon after, I perform the exchange again to give all the items back to the original owner. I tried a few ways to do this, but so far only RemoveAllItems worked for me. (Of course, I had to make use of a persistent container to perform the exchange.) I tried using manual iteration in different ways but nothing worked for me. (Possibly, I was doing something wrong.) Anyway, it all looks good so far, but I am wondering about quest items or scripted items from various mods. The wiki page mentions some issues with quest items. Actually, I don't care about quest items much. I totally wouldn't mind leaving them where they are. Is there a chance that there could be bugs or stability issues caused by using RemoveAllItems (for transfer) on player or NPCs?
  23. Im new on to this game on pc. I've put over 100 hours on PS5 and im not sure if this is already a thing or not but is there someone out there that could possibly make a mod that allows you to highlight all items within a certain radius from the selected toon and run towards those items and ask to pick up....that would be awesome if there was a way or if its been done PLEASE message me back and let me know, thanks!
  24. Hi, I just recently started BG3, but I'm already annoyed by the inventory system. It is a tedium to always have to search what I want in the chaotic clutter that is the inventory. Yes, I know there is a "sort by type" function, but you still have to look through the pile and search every time. And yes, I know most RPGs do it this way, but maybe it's time for a change? Maybe it's just that I'm old now and feel I don't have time for that Sh%t?? ;) I would love to have an inventory consisting of folders, into which items get sorted by type. You could use a modified version of the already existing "sort by type" function for that. One folder would be for potions and other consumables, preferably at the top. Then, in descending order: - one-time use items (grenades, magic/trick arrows, jars of poison ect.) - Spellscrolls - Weapons and shields (ideally, the one last used specially highlighted if you want to switch back) - wearable gear (Armor, Helmets, magic gloves, boots, Robes ect) - regular clothing - food items - other It would make the game much less annoying to manage for me, and I think it would be well received by everyone. Would be willing to donate to creator. Thoughts?
  25. Is there a way to either unflag inventory items as stolen or stop police from removing stolen items when they arrest me? I'm aware of selling to Traders Authority and buying back but I have a lot of different items I need to wash and I will continue to have this problem in the future. I'm fine with contraband being at risk but I have never been a fan of Bethesda's police having omniscience when it comes to stolen goods.
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