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Showing results for tags 'ds3'.

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  1. I know there is already a variation of this request but in mod image format (https://www.nexusmods.com/darksouls3/mods/1022). Would it be possible to create a mod of this type but in text format to show the values ​​to the player? Similar to the example of the images that I put below: Mod author link: https://www.nexusmods.com/darksoulsremastered/mods/6 If anyone knows what editing tools are used to specifically edit the game's text I believe I could make it and distribute it to the community. If you know and can share the name of the tool with me it would be of great help. Even my knowledge being newbie in this area of ​​mods. Thank you for your attention :wink: --------------------- @edit ~ April, 27, 2023 The request may be closed if any forum moderators see this topic. [delete / close the topic]I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :)
  2. As the title already says and going straight to the point: I think it would be interesting for From Software games in general to have some details to share with your friends list on Discord. Perhaps showing the location of the map you are currently in, the percentage of life, which area or boss you are currently facing, among some other details that could be really cool with images and some simple texts on each profile. If it were possible to make a secure integration with the game's online mode on Steam, it would be a plus, but not mandatory of course. Some games already have something similar and I think it's really cool to see visually, such as: Hollow Knight (with mod), HADES, The Messenger and many others. I think that an extra affection for these Soulslike titles would certainly be welcome. :happy:
  3. https://www.nexusmods.com/darksouls2/mods/728 This is my favourite UI mod for vanilla DS2 and since iGP11 is out now, we can start modding SOTFS too. Problem is, the texture file names for SOTFS are way different compared to vanilla, otherwise I would've just renamed the files myself. SO, I request any able modder to find out the filenames of the UI textures for SOTFS and rename the original mod files for SOTFS so that we can use this mod in SOTFS. Even if anyone can find out the UI texture filenames, that would be enough so that I can rename the files. Thanks in advance and Praise the Sun! \`[T] /
  4. Hey all, did you know there was a cool mask underneath the Big Hat armor in DS3? Well I want to erase the hat but I only remembered how to edit targa-to-png files from Dark Souls: PtDE and, needless to say, that doesn't work the same way with .dds files. I converted to BC3_unorm as suggested by the iGP11 readme, but I don't really know what I'm doing wrong from there when I edit them in a similar fashion, particularly about the bump mapping. Everything turns out black and splotchy when I edit the files in real-time, or just after rebooting the game Any advice/corrections/help would be appreciated
  5. So, because skyrim special edition came out today, I wanted to get back into skyrim. This meant playing the game, and , well, modding it. I'm a new modder, but I enjoy doing it. So an idea popped in my head. I wanted to extract some dark souls 3 armors and (somehow) get them into skyrim. However, the first step in doing so is something I can't seem to figure out. I've searched almost everywhere and I cant find a way to extract Dark souls 3 Models and textures. Does anyone have/ know of a way to do this?
  6. Are there any plans to make modding DS3 compatible with the vortex interface?
  7. Found that the ragged mask and the crown of dusk both have invisible mods but couldn't found anything for Shira's crown. I'm a noob in modding and after searching in YT and Googling i haven't found a guide to know what to do exactly so came here asking if anyone knows where is some info on how to do it, as I understand it has to do with either editing the alpha layer or deliting some .dds files
  8. one of the biggest artistic problems i have with ds2 is the sound effects. Every audio file sounds like it was recorded inside a tin can using a cheap standard xbox 360 microphone, and any that do come in clear don't sound anything like what its supposed to be emulating. Meanwhile DS1 and 3 had very crisp and distinguishable sound effects. I know recently the capability of extracting and editing sound files has made its way to the souls franchise, but I dont know how to use any of that. I was wondering if someone had the time to make, or is already working on, a sound effects overhaul for Dark Souls 2 that replaces most if not all of the sound effects like sword clashing, parrying, spells, weapon impacts, footsteps, armor clinking in motion, etc. with those used in ds1 or 3 (preferably 3). This would do a lot to breathe new life into DS2 for me since (unpopular opinion, i know) i think ds2 is the best gameplay in the dark souls trilogy, even if the content and some artistic choices were flubbed real hard
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