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Showing results for tags 'companions'.

  1. I see all kinds of mods that give assaultrons boobs, but I think it'd be funny if all robot types could have them. Sure, I could use one of those aforementioned assaultrons mods and give my robots an assaultron torso, but that's not quite the same. I was thinking something like the attached image.
  2. There is a lack of Naruto followers in this game in my personal opinion. It would be nice if anyone could make (mainly the female) followers from Naruto Shippuden such as: Tsunade, Sakura, Hinata, Kushina, Mei, Anko, Ino, Pakura, Konan, Temari, Mabui, Kurenai, Kaguya etc. Some male characters would be good too like Naruto, Sasuke, Kakashi, Madara, Obito, etc. I know Jinxxed has made a Hinata follower but in my opinion the skin isn't good and in general she doesn't look nice. Not bashing him or anything of course I love all his other mods and I know this is not easy to make followers, much less make them look as close as possible to their anime, but I believe if someone makes them they could get a lot of downloads. It would also go well with the Naruto Overhaul mod and The Uchiha Clan mod. Don't forget this is just a request.
  3. Please.. there are a lot of mods to help players have a relationship with no romanceables characters... but no way, no for the X6-88 people who like him ): Would be nice if someone can work to help with that, i would apreciate it so much Thanks a lot for read and the support ^^
  4. I just wanted to throw out here into this awesome modding community a request to summon/find familiar/Beast companion a giant badger. I love that we have sheep, chickens, panthers, displacer beasts, bears, wolves, etc... I was just kinda hoping we could get a badger too? Maybe it level scale with Tav kinda; like beastmaster companions can. Thanks you guys! "Unafraid of toil". <3
  5. the idea is turning no-bark noonan in novac into a sane person, and possibly a companion if the players wants to bring him along you would do this by implementing a dialogue option when he brings up the many rad-scorpion stings for a medicine check (75-100, depending on what you want) if you have the required medicine level, you can fix up noonan, making him a possible companion if you want, he could wear a vault 13 jumpsuit and have dialogue referencing the theory that he is the chosen one (FO2), possibly mentioning fighting the enclave and whatnot (just an idea based on a fan theory) just an idea, could be cool
  6. I'm trying to install Fallout New Vegas Redesigned 3 https://www.nexusmods.com/newvegas/mods/56312?tab=description , i followed the tutorial and most things work but the Cass version shown in one of the screenshots is not the Cass version I'm getting, how do I obtain this version?
  7. Hey there, So I'm in the process of making a mod that rebalances Fallout 4 to my liking and I've run into a bit of a hiccup. In the Creation Kit I find the Companions of the game, we'll use Curie as an Example, CompanionCurie, Stats Tab, Leveling Data -> Everything here is greyed out and this is my problem. I've provided an image to show what I'm talking about. What I want to do is change her Class from Citizen to ZeroSPECIALclass and the same with all the other companions so I can issue them Unique S.P.E.C.I.A.L Attributes based on their backgrounds within the game world. Does anyone have any information on how I can accomplish this? Thanks in advance for any help. P4YN-Ki ^_^ EDIT: I've added the LCharCurie Screenshot in response to Michele Magus.
  8. I could of sworn there was a way to do this in game a long time ago, but i guess not. :/ Could someone please make a mod that changes or at least adds to Boones Companion perk? If you scope in and aim for an enemy and hit E the target will be marked with a little red "quest marker" or arrow and Boon will attempt to snipe said target. along with what the perk already does. this would make it possible to take out two unaware targets at the same time. And it gives Boone something to do if he isn't within aggro range of an enemy, and make him fight like, you know and actual sniper, that fights targets from long to very long range. Instead of trying to shoot targets in close quarters like he's using an assault rifle whitch i find kind of annoying. 25-30 feet is not a snipers preferred range when dealing with targets.
  9. Well, this is a simple mod request for some of the companions from FNV to be made in Fallout 4. NOTE: THEY DO NOT NEED TO BE VOICED. Companions like Raul, Cass, etc. Some could be from the Dead Money DLC like Christina, Dean Domino etc. No need for anything lore friendly and all :)
  10. So not long ago I messed up Nexus Mod Manager so bad on my PC that it just freaks out anytime I reinstall it. That has meant taking the reins and manually installing mods. It has been fine so far, NMM had things mostly organized, but a few mods such as Place Everywhere and NPC appearance mods stopped working. The mods I'm talking about are: NPCs Are Not Cartoons AIO (https://www.nexusmods.com/fallout4/mods/20252/?tab=files) or Fresh Look - NPC and Companions redux (https://www.nexusmods.com/fallout4/mods/11367/?tab=files) Now I am NOT trying to run these at the same time. AIO is my preferred mod, but I tried out Fresh Look when it stopped working, but neither work. I've added them to my Data folder because that is where NMM had AIO placed. I'm not sure if I'm just putting these files in the wrong folder or what. As far as I know the AIO mod worked after Fallout 4's latest update even though it is an older mod, so I'm not sure that is the issue either. Also the AIO version pictured in the attached photos is not the Automatron version, I have the DLC, but neither mod file will works I've tried them both. Thanks for your time, please help if you're able I'll try anything at this point. I just cannot be trusted with technology.
  11. Not sure if this is even possible yet, but would it be feasible to have it so that you could replace the You? companion you get on some NG+s with a specific appearance independent from your current player? I like to add scars/age my characters/change hairstyles/etc as I play for role playing and thought it would be really cool to travel around with a version of my player from before they started their journey and therefore doesn't have those changes. The way it is currently is that whatever changes you make to your player, even after meeting You? get applied to them as well after a loading screen.
  12. Finally going around and talking to all the members of Constellation before I jump into Unity, apparently they've got a lot to say over a lot of decisions you'd made. Something I dislike is the fact that you can lose affinity in these conversations. Affinity should only be lost during the actual event, not when talking about opinions and decisions afterwards, so I'd like it if these conversations didn't lessen affinity.
  13. I can't be the only one disappointed with the fact that the Crimson Fleet doesn't allow you to hire pirates onto your crew... you know, PIRATES! People known to cram ships FULL of fodder for the sake of boarding! If I find I am the only one disappointed in this by the time the ck comes out, I will probably learn the it myself for the sake of changing this... Seriously though, the fact that there's only a couple companions on The Key and no fleshed out companions that aren't bothered by piracy bothers me and broke my immersion completely. It would be cool if we got a few more fleshed out pirate companions. Additionally I feel like the boarding mechanics can be expanded upon. Maybe the crew can be intimidated into letting you board so you can rob them of everything aboard without killing them all. Maybe the pirates could have a flag that lets them board ships with you so that your fodder can help take the ship. Hell, maybe this is a stretch but maybe you could press-gang npcs into your crew. I feel like there's lots of potential with this!
  14. I have these lines in a bat that is assigned to a hotkey: SSQ 0000D773; EmptyRefAlias ActiveFollowersprid 000059A9; SSQ 0000D773; ForceRefIntoAlias ActiveFollowers; pridprid 000057BE; SSQ 0000D773; ForceRefIntoAlias ActiveFollowers; pridprid 00005986; SSQ 0000D773; ForceRefIntoAlias ActiveFollowers; prid Basically they clear my followers and then add Andreja, Vasco and Sarah as followers. If I run each line manually in the console it works fine, but when I run them in a bat file it does not work (with no errors). Does anyone know why?
  15. Not sure if Bethesda will get to these or if they're intended features or bugs. Either way these are quite a few simple suggestions for somewhat immersion breaking bugs that have annoyed me. Honestly hope Bethesda patches some of them. 1. Jetpack visibility - ability to make it always visible when equipped; it disappears when not in use. Other visible equipment (such as primary weapon) would also be good. 2. NPC clothing changing - keep NPCs with their spacesuits equipped (this could be part of an overall companion mod upgrade). One example where I found this immersion breaking was when you board the ship that has the gravity switching on and off. When gravity was off; my companion would float in their space suit, then when gravity came back on, they'd switch back into their apparel. It's also weird when they go in and out of airlocks and immediately switch from space suits to apparel. 3. Cut random NPC dialogue when engaged in space battle. So annoying when you're battling a couple of enemies and Sam Coe's kid starts rattling off pointless dialogue. 4. More time between NPC companions requesting to have a word with you. 5. More time between NPC companions giving you free stuff. 6. Better companion pathfinding - overall just better companion AI. Ability to have them hold-fire etc. 7. Have dead bodies despawn after you capture a ship and land. I'm currently just cruising around with like five dead torso's in my ship right now. 8. Someone please sort out the random NPC eyes.
  16. I have a request to make a mod. After playing Dragon Age games I enjoyed having 3 companions in the party. Is this possible for anybody to make a mod that gives 3rd companion slot in the party instead?
  17. Hello, I'm wondering if anyone would be willing to make a Farkas face mod for me. I have a mod that alters Farkas' armour so he wears the wolf armour, but my separate face mod for him also changes his armour and clashes with the other mod so he ends up with the infamous dark face glitch. I can't access and disable the mod that alters Farkas' armour to move and disable it, so I'm hoping someone here is willing to make a special face mod for me. All I want is to have his face dirt and war paint removed. I don't want anything else about his face altered and I don't want his default armour changed.
  18. I was looking through the COLLECTIONS specifically for SSE and was looking for a mod that added a bunch of followers and Player homes like "The Lost Valley". I was not successful at this. Does anyone know of a COLLECTION that would cover this. Adding new areas and quests would be a plus.....
  19. Anyone savvy think it would be possible to set certain summonable NPCs to be made as spells for summoning? I really enjoy Blaidd as a character, or the woman who helps you fight Godrick or even the Mage from the boss just before. But Elden Ring feels rather empty between fights and travel. Sure there's NPC to visit, questlines and dungeons a plenty. But it's rather lonely without friends to play with so I was curious if you could set NPCs as spell summons. It would also have them summoned not in the ghastly summon aura, but as their interactable model. For proof of concept, have a spell summon Blaidd as his normal NPC with his combat moveset as an ally to the player. One that can be summoned anywhere and assist summon could be. I think there are certain spell types that have the summon follow the player, so if he was able to do that that would be cool. I'd just like to have a friend to fight the horrors of the lands with me.
  20. Basically the title, a mod that allows the companions to turn into werewolves in combat (or is simply compatible with another mod that allows this) and also give them custom skins when they do, similar to how moonlight tales allows the player to have a unique werewolf skin.
  21. Greetings, Bit in a pickle with a character and could really use a command, spell, item or anything that improves companion approval. Was thinking maybe a ring you have in the companions bags and when you click it you gain 10+ approval, if you click it again 10+ more etc. You can then send it to other companions to raise their approval. Perhaps add another ring that decreases approval so you can fiddle around a bit. Figure it could be a neat thing for people who don't have time for multiplier playthroughs or for people who just want to see what happens in certain situations with a given approval rating. I am aware there are WeMod and CheatEngines etc but WeMod's companion approval feature is behind a paywall and requires information if you want to use the free trial and the guy who made the CheatEngines wants money too unless you want to risk installed stuff using the free one. To be honest, I just don't want to risk it and I am sure I am not alone. So if there is a someone who has time and the experience to put a mod like this together, I'll be VERY grateful!
  22. I'd really be interested in a mod that changed the companions (Astarion; Gale; Shadowheart) race to something other than elf/half-elf/human. I don't think there is an in-game reason for them being these races (correct me if I am wrong - and other than the MTG cards, but in those Shadowheart is human, so...) - and it'd be nice to get a bit more diversity in our party if we could race-bend them.
  23. I have been dreaming of / searching for a mod for Fallout 4. Although I'd be surprised if nobody thought of this before, it is not exactly an original idea, so since I haven't found it I am going to assume that this is difficult, or impossible to make. But it sort of feels possible too. Here it is: A way to locate your companions without the vault-tec population managment thingy, or message them and tell them to go places. Maybe being able to ask NPCs "Where is <companion>?" "Have you seen Dogmeat?"And sometimes they know, sometimes they don't know. Maybe sometimes they'll only tell you rumors: "I heard that Johnny met a supermutant in Diamond City, but instead of eating him, it started talking to a him about dairy products" "Some nosy woman was asking a lot of questions near Drumlin Diner recently" "My big brother is the strongest guy I know but he got his ass kicked by this skinny woman in Sanctuary" Nobody knows where Deacon is. Deacon finds you. Maybe order settlers to seek out a certain companion and tell them to come to you or tell them to go to some settlement. Or introduce some mobile phone or pager that you can give to companions. Does such a mod exist already? Or would it be possible to make?
  24. I wanna know what companions fans are into so i can improve the ones i'm working on and maybe create some new companions based of feedback as well.
  25. Hello! I'd like to request a hair style mod. The braid one, but a longer braid and maybe an alt version with bangs on the front, please? ............. Are backpacks possible? like, different styles of backpacks to reflect the preferred magic - spells- classes of the character? things like... Leather Backpack / leather satchel / - with flasks, potions, herbs -with scrolls, quill, books -with stars hanging from it (like the bright broom) small telescope, compass -with quidditch items, the ball, snitch, tiny broom replica hanging from the side -with kitchen items, spoon, tiny cauldron, food -with brushes, stains of paint, pencils, color flasks (paints), rolls of paper -niffler plushie on the side, butterflies stuck to it, or fireflies, magical creature things personalized for different interests like potion making, herbology, creature taming, monster hunting, arts, quidditch, cooking, astronomy... Or maybe to personalize brooms or uniform cloaks if backpacks are not possible honestly I wish I could mod just to try this myself and share it, but I have very little knowledge in it if any at all ..................... and finally a mod to have creature companions, I know the npc companions was already in the game just not implemented, so creature ones is not available yet. But being able to have creature - monster npcs follow you around, even if they dont help in combat, would be amazing... I'd like to be exploring around or walking through hogwarts with a niffler or even a baby thestral ................... Thank you so much to modders for your works and making games more interesting and customized to each players need / desire / wants
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