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Showing results for tags 'mod'.

  1. I've noticed that the MW Sentry Turret mod by Icestormng has been deleted, and they no longer seem to have any mods associated with their account. I assume this is due to copyright issues with the creators/license holders of Modern Warfare. Does anyone have a manually downloaded file that they would be willing to share? I really enjoyed that mod and would like to keep using it, if at all possible.
  2. I do not know if someone else has suggested it, but as you may gather from the title, I would like to see the ability to build BIGGER ships in Starfield. Allow me to explain. As soon as the game got out, people immediately started to recreate well-known spaceships across all the various medias. Posts everywhere practically exploded with people showing off "their" version of the 'Millennium Falcon', or the 'Normandy', or even the 'Batwing'. I too was also eager to see what I could create in the game. But, as one would expect, there were limits and building you favorite capital/carrier ships would not happen. I understand why limitations were made, as you have to be able to land your ship in a port and huge starships would just be to cumbersome to work around into the normal play of the game. But that has never stopped Modders before. So this is what I propose: A mod that gives you the option to create a "Capital Ship Class", or a ship that is larger that what can be currently made in Starfield, one where you can build a ship that could be 3x-4x bigger than normal. The obvious problem that comes to mind with this is you can't land it at any port or planet without problems occurring. So then what if this "Capital ship" doesn't land, and instead can only be used in "space", above the planets. And in order to get down to a planet or station you take a "shuttle", which could be any of the vanilla ships in game. I'm thinking just adding another button prompt to go back and forth from planet to ship. Ideally in this fantasy of mine, I would like the Capital Ship to be able to be piloted and fight, which means talking about Mass, engines, reactors, etc. A Capital Ship will likely need "upgraded" reactors, shields, thrusters, and engines; engines and thrusters in particular because of all the mass coming into play. I imagine adding new items that are the same as the vanilla models, but reskinned with updated stats to accommodate the needs of a Capital Ship. --- So that's my idea. I want to feel like I am a Captain piloting a large ship with multiple decks that acts like a mobile home base, hired full of crewmembers from various planets, and together explore the galaxy while daring your enemies to take you on in your ship. I do not think this will be easy, I do not think this will be a small mod, and I am sure as heck don't think I have all the solutions, but that's why this community exists. Give your ideas if you're not scared. Lets have a discussion. :smile:
  3. Basically a mod to keep both melee and range weapons visible at all times, it is more immersive, specially with the Quiver Mod, it's weird to have the quiver equipped and no bow showing up, even if it is equipped.
  4. Hey chooms! I'm going to get straight to the point first. Every time I start up Arasaka Tower 3D my game crashes without fail, it is the only problem I have in my game with a bunch of mods installed, every other arcade game works fine along with every other part of my game. That's the problem, here are the details: As soon as I hit play the arcade game crashes my game without fail. Everything in my game works perfectly even though I have over a hundred mods installed. I have modded this game 5 separate times with a set of 200 new mods each time and know all the usual tricks to fix issues but this one has me stumped. Being an experienced modder, I understand that my mods are causing the problem, therefore I understand that I either sacrifice some mods or suck it up, the only issue is I have no clue which mod or mods out of all the mods I have could be the problem. The reason I'm here asking for help is just to have a more experienced player/modder help me figure out what kind of files Arasaka 3D uses so that I can narrow down my search to find the mod that is conflicting with the game or to tell me if there is a solution for this in any way. I have never posted on here but I am now because after a whole day of searching for a solution I realized that this issue isn't brought up, I could literally only find two people that mentioned they were having the same problem as me. So I hope that this post can offer a solution for other people having this issue since Arasaka 3D seems like a super fun part of the game and the car that you get for completing the mystery is awesome! Anyways, if this post is confusing or anyone wants to the know the solution just let me know and I'll be happy to go on the hunt for an answer with you. I love nexus mods because since my first day of PC gaming it has been the greatest community ever and people are always helping each other out and so I want to do my part too (sorry if that last bit is cheesy)
  5. If I was a more skilled modder I would do it myself, but... It would really be nice to have a remover for the blood FX during cutscenes and regular gameplay in Baulder's gate 3, like the one assassins' creed odyssey has. It's probably not typical I know, but I'm sure there are many who would appreciate it, especially content creators, and those who like to play within view of their family. On that note, it would also be interesting to see if you could censor some of the more harsher curses in the game, replacing them with a beep or funny sound. Anyway for all you midders out there, it's something to think about at least! Sincerely Hotminichic
  6. Which version of Vortex are you using? (e.g. 1.8.0) 1.11.7 Which game are you modding and which game store did you purchase it from? (e.g. Skyrim SE from GOG) Sims 3 on the EA app - Windows version Which mods are you trying to use? Too many to account for and, so, I'll just list the 2 mods I want to install: No more ugly snowprints, by Lyralei, needs to be in the Overrides folder and No More Zombies Generated At Full Moon - 2 Flavors, by Personcalledjoy, needs to be in the Packages folder. What steps did you take before you encountered the error? I don't know what to do to begin with. What is the specific error message you received? (Provide a screenshot if possible) N/A TS3 has 2 mod folders called Overrides and Packages. How do I get Vortex to install different mods to different folders for the same game?
  7. I'm trying to make a new land mod, but I need someone who can help with the landscaping, no one on my team, nor myself are able to landscape, so we are scouting out someone who is able to help us. If you have any experience with landscaping for Skyrim SE, please let me know and contact me either on Discord (lovelyservine) or message me directly on Nexus. Any help would be appreciated.
  8. Just wanted to post this here, for anyone willing to maybe try making this Skin for Catwoman in Arkham Knight. I haven't seen it before but I would like to play as the Arkham Asylum Catwoman from her Character Bio Picture. I know its not too different from her base, but I think it would be cool.
  9. Do you guys know of any mods or apps to speed up the combat in Baldurs Gate 3. Have tried the Game Speed Mod and it's not working, and also WeMod but it's very buggy for me. If you know of some mod or app for faster combat and want to share it with me, thanks!
  10. so basically im having trouble with some texts. the image speaks for itself. I´ve downloaded somje mod and engine fixes but it didn´t solve this
  11. I have RDR2 on steam. I have Vortex and have downloaded several RDR2 mods. I have followed numerous videos and âhow toâsâ on how to download and install Vortex. Along with how to download mods. I also have the correct file path for the RDR2.exe. However, I cannot get mods to work in Vortex. They are downloaded, installed, and RDR2 is ready but they are not showing up. For example, some mods have hot keys of some kind and there are not working. Anyone have some advice or have another thread that talked about RDR2 on Steam and using Vortex?
  12. Could someone make a mod that adds terrifying sea monsters like the Kraken and Leviathan, as well as Lovecraftian Horrors like Cuthulu to the game? The sea just needs those intense terrifying moments where if you venture too far into the depths you'll find a massive horrifying monster that will one-shot you. These creatures also need custom sounds that are like a distant ominous echo that acts as a warning that you're getting close to one or are being hunted by one.
  13. hi i'm using the Nature of the Wild Lands - forest and trees improvement mod and have a few frame drops near falkreath no cash or so just a little drop in the fps rate but noticeable. is there any way to fix that via a performence mod or something like that. have seen the developer recoment backported extended esl support whens crashing i will try it and remove that post if that solve the problem, i just ask brfore for the case it didn't help. thank you for any help
  14. Dmc5 Keyboard and mouse functionality is top tier in comparison to past titles, however there is one thing that holds it back from feeling completely fluid. The camera. When I am able to continually re-position the camera behind my character, the combat feels seamless and smooth. However, when the character is around the edge of an arena, the camera is forced to specific angles that are a lot of the time not ideal. Would someone be able to create a mod that stops the game from rotating the camera, as well as allow the camera it to be positioned outside of the boundaries? This would be much appreciated :)
  15. I'm surprised that with so many mods, a scorpion skin from MKX has never been added. I hope someone will make such a mod for SHIFU
  16. Looking for someone to author or advise how I can go about making my undead summons silent outside of combat. I find their constant grunts and noises tiresome.
  17. I am willing to make the mod myself but i don't know anything about how to mod. I don't know where to start. I presume this is not hard to do. I want to be able to "right mouse button" drag the camera in game. And then i want another mod to be able to be "strategic zoom". Which means that you zoom in wherever the mousecursor is pointing. I hope i don't bump people in the wrong place posting my idea.
  18. Before we start I do not want this >>>>http://runt-of-the-web.com/wordpress/wp-content/uploads/2014/11/college-kid-with-dreads.jpg But these >>http://www.black-women-beauty-central.com/image-files/lauryn-hill-freeform-dreadlocks.gif or at the vary least this >>http://www.wallpapersxl.com/wallpapers/1280x960/dreadlock/373658/dreadlock-styles-for-white-men-pictures-373657.6.jpg rant over. I have been searching for a really good hair mod that adds hair styles that actually look good in post apoc, and unfortunately all i've found were sim ports, and weird out of place fashion hairs that dont even look right in the games some modders took them from. I was wondering if anyone with the skill and time would be able to make a series dreadlock mods, would really be apreciated.
  19. I have an idea for a mod: the Spider-Man 2099 costume from the game Spider-man: shattered dimensions. This variation came to mind, as it seems to me the most successful: without the ugly translucent web cloak and with wings between the arms and body. The costume had an interesting feature: the pattern on it shimmered in the form of blue waves. But I think that's too complicated, so you could just create a texture of those patterns or something approximate like that. If you create similar wings between the arms and remove the cape, Batman would essentially open his wings by spreading his arms when planning
  20. I've been trying to make a new shield for Oblivion which uses the texture and shape of the Fighters Guild wall decoration. But now that I'm finally making progress, I try to export the shield to a .nif and it doesn't let me. I'm not entirely sure what it means by "'Object' object has no attribute 'face_maps'". Anyone know how to fix this?
  21. I recently got into modding and just tried to make my first item; a playable version of the Fighters Guild wall shield decoration. I was able to separate the model from the swords, made it the correct size, and gave it the texture from the actual decoration object (I copied the textures and made a new directory for them under "Armor" in textures). For some reason though whenever I go into the CS and create a new item and click my .nif file in "WorldModel" and "Male Biped Model" I get the error that states "Invalid Directory". Does anyone know how I could possibly fix this? My mesh is under "Oblivion/BSA Commander/bsacmd/meshes/armor/mymod" and my texture is under "Oblivion/BSA Commander/bsacmd/textures/armor/MyMod".
  22. I got a message today telling me I have an invalid staging file because it is in my game directory. Even though it has been working for a long time, I only got the message today. So I tried to change the directory, but every time Vortex would ask me to give access to a certain file. I did give it every time but it doesn't work and I would get a message telling me Vortex doesn't have access. What I did was reboot my laptop every time, afterwards the file in question would somehow be deleted. After several times, the mods are finally moving. But this time I'm told directories are not writable. I've tried different files in different drivers, it never works. My system is win10. Please help!
  23. This is a hub for people to requests mods and for mod author's to reference for ideas etc Drop your mod idea in the comments/reply. - I would like to have a mod that randomizes textures on guns, so each one might be different when looted. - I would like to have a mod that makes flowers not look flat. - I would like a mod that does something....... "MOD REQUEST HUB" (mod) was removed by staff, requesting all mod requests utilize the forums for requests."
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