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  1. I know there is already a variation of this request but in mod image format (https://www.nexusmods.com/demonssouls/mods/51). Would it be possible to create a mod of this type but in text format to show the values ​​to the player? Similar to the example of the images that I put below: Mod author link: https://www.nexusmods.com/darksoulsremastered/mods/6 If anyone knows what editing tools are used to specifically edit the game's text I believe I could make it and distribute it to the community. If you know and can share the name of the tool with me it would be of great help. Even my knowledge being newbie in this area of ​​mods. Thank you for your attention :wink: --------------------- @edit ~ April, 27, 2023 The request may be closed if any forum moderators see this topic. [delete / close the topic]I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :)
  2. I know there is already a variation of this request but in mod image format (https://www.nexusmods.com/darksouls/mods/1248). Would it be possible to create a mod of this type but in text format to show the values ​​to the player? Similar to the example of the images that I put below: Mod author link: https://www.nexusmods.com/darksoulsremastered/mods/6This mod already exists in the 'Remastered' version of Dark Souls 1. It would only be necessary to put it in the PTDE too. If anyone knows what editing tools are used to specifically edit the game's text I believe I could make it and distribute it to the community. If you know and can share the name of the tool with me it would be of great help. Even my knowledge being newbie in this area of ​​mods. Thank you for your attention :wink: --------------------- @edit ~ April, 27, 2023 The request may be closed if any forum moderators see this topic. [delete / close the topic]I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :)
  3. I know that there is a mod in the community in Java format to partially accomplish this task. But I believe that there is still nothing within the game itself to help the player. Link to the author of the aforementioned mod: https://www.nexusmods.com/darksouls2/mods/219 Would it be possible to create a mod of this type but in text format to show the values ​​to the player? Similar to the example of the images that I put below: Mod author link: https://www.nexusmods.com/darksoulsremastered/mods/6 If anyone knows what editing tools are used to specifically edit the game's text I believe I could make it and distribute it to the community. If you know and can share the name of the tool with me it would be of great help. Even my knowledge being newbie in this area of ​​mods. Thank you for your attention :wink: --------------------- @edit ~ April, 27, 2023 The request may be closed if any forum moderators see this topic. [delete / close the topic]I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :)
  4. I know there is already a variation of this request but in mod image format (https://www.nexusmods.com/darksouls3/mods/1022). Would it be possible to create a mod of this type but in text format to show the values ​​to the player? Similar to the example of the images that I put below: Mod author link: https://www.nexusmods.com/darksoulsremastered/mods/6 If anyone knows what editing tools are used to specifically edit the game's text I believe I could make it and distribute it to the community. If you know and can share the name of the tool with me it would be of great help. Even my knowledge being newbie in this area of ​​mods. Thank you for your attention :wink: --------------------- @edit ~ April, 27, 2023 The request may be closed if any forum moderators see this topic. [delete / close the topic]I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :)
  5. I'm American and I absolutely love Hogwarts Legacy. But I'm kinda picky about certain things, I have OCD, especially when i'm obsessed with a game and love it as much as I do with Hogwarts Legacy... I am wondering if there could be a mod that changes all of the text in Hogwarts Legacy, to NA grammar and spelling... Like "favourite" would be changed to "favorite", colour to color, analyse to analyze, practise to practice, artefact to artifact, and etc... All of these would be changed in completed quest logs, NPC's captions while speaking, and everywhere else text appears in the game. Also there are various typos and grammar mistakes in the completed quest logs descriptions that I would like to be fixed too.. I am not a modder and have no idea how this would be done. I don't know if it would be an easy change or not... But I am just wondering, could a mod be made that would allow you to edit any text in the entire game? Or could I possibly edit a certain file in the Hogwarts Legacy folder (I have it on Steam) that would allow me to manually edit all of the text and change it all myself? Thanks a lot for reading. If I could make these changes, the game would be absolutely perfect in my opinion. It's the one thing stopping me from playing the game lately because it drives me kinda crazy, with the grammar errors and UK spelling with all of the text in the game. (Well grammar mistakes for some of the text, not all of it. but quite a lot.) Thank you again :D
  6. I've just gotten back to Skyrim after 10 years, and due to impatience I immediately downloaded a good amount of mods. There were some errors to solve but surprisingly I've fixed most errors myself, except this one minor issue where some texts are just boxes (be it items, NPC names, loading screen, etc). Here's a mod list: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm254 FE 0 ccbgssse002-exoticarrows.esl254 FE 1 ccbgssse003-zombies.esl254 FE 2 ccbgssse004-ruinsedge.esl254 FE 3 ccbgssse006-stendarshammer.esl254 FE 4 ccbgssse007-chrysamere.esl254 FE 5 ccbgssse010-petdwarvenarmoredmudcrab.esl254 FE 6 ccbgssse014-spellpack01.esl254 FE 7 ccbgssse019-staffofsheogorath.esl254 FE 8 ccbgssse020-graycowl.esl254 FE 9 ccbgssse021-lordsmail.esl254 FE a ccmtysse001-knightsofthenine.esl254 FE b ccqdrsse001-survivalmode.esl 5 5 cctwbsse001-puzzledungeon.esm 6 6 cceejsse001-hstead.esm254 FE c ccqdrsse002-firewood.esl254 FE d ccbgssse018-shadowrend.esl254 FE e ccbgssse035-petnhound.esl254 FE f ccfsvsse001-backpacks.esl254 FE 10 cceejsse002-tower.esl254 FE 11 ccedhsse001-norjewel.esl254 FE 12 ccvsvsse002-pets.esl254 FE 13 ccbgssse037-curios.esl254 FE 14 ccbgssse034-mntuni.esl254 FE 15 ccbgssse045-hasedoki.esl254 FE 16 ccbgssse008-wraithguard.esl254 FE 17 ccbgssse036-petbwolf.esl254 FE 18 ccffbsse001-imperialdragon.esl254 FE 19 ccmtysse002-ve.esl254 FE 1a ccbgssse043-crosselv.esl254 FE 1b ccvsvsse001-winter.esl254 FE 1c cceejsse003-hollow.esl 7 7 ccbgssse016-umbra.esm 8 8 ccbgssse031-advcyrus.esm254 FE 1d ccbgssse040-advobgobs.esl254 FE 1e ccbgssse058-ba_steel.esl254 FE 1f ccpewsse002-armsofchaos.esl254 FE 20 ccbgssse041-netchleather.esl254 FE 21 ccedhsse002-splkntset.esl254 FE 22 ccbgssse064-ba_elven.esl254 FE 23 ccbgssse063-ba_ebony.esl254 FE 24 ccbgssse062-ba_dwarvenmail.esl254 FE 25 ccbgssse060-ba_dragonscale.esl254 FE 26 ccbgssse051-ba_daedricmail.esl254 FE 27 ccbgssse057-ba_stalhrim.esl 9 9 ccbgssse025-advdsgs.esm254 FE 28 ccffbsse002-crossbowpack.esl254 FE 29 ccbgssse013-dawnfang.esl254 FE 2a cceejsse004-hall.esl 10 a Unofficial Skyrim Special Edition Patch.esp 11 b Lanterns Of Skyrim - All In One - Main.esm254 FE 2b TrueHUD.esl 12 c FISS.esp 13 d BSAssets.esm 14 e LegacyoftheDragonborn.esm 15 f 3DNPC.esp 16 10 BSHeartland.esm 17 11 Campfire.esm 18 12 Falskaar.esm Vigilant.esm 19 13 Wyrmstooth.esp 20 14 SkyUI_SE.esp 21 15 dD - Enhanced Blood Main LITE.esp 22 16 Immersive Sounds - Compendium.esp 23 17 SMIM-SE-Merged-All.esp 24 18 TrueStormsSE.esp254 FE 2c TrueDirectionalMovement.esp254 FE 2d Precision.esp254 FE 2e MCMHelper.esp 25 19 ValhallaCombat.esp254 FE 2f NWTA.esp254 FE 30 scar-adxp-patch.esp 26 1a Attack_MCO.esp 27 1b Relationship Dialogue Overhaul.esp 28 1c Cutting Room Floor.esp 29 1d CollegeOfWinterholdImmersive.esp 30 1e JKs Skyrim.esp AI Overhaul.esp 31 1f Skyrim Immersive Creatures Special Edition.esp 32 20 RLO - Exteriors.esp 33 21 SeranaDialogAddon.esp 34 22 SkyTEST-RealisticAnimals&Predators.esp CWIEnLFXSEPatch.esp 35 23 OwnCivilWar.esp 36 24 Hothtrooper44_ArmorCompilation.esp 37 25 Wintersun - Faiths of Skyrim.esp 38 26 CFTO.esp 39 27 Cloaks.esp 40 28 OBIS SE.esp 41 29 Inigo.esp 42 2a Immersive Weapons.esp254 FE 31 DBM_IW_Patch.esp254 FE 32 Immersive Weapons - NWTA Patch.esp254 FE 33 LotD - NWTA Patch.esp254 FE 34 Cutting Room Floor - NWTA Patch.esp254 FE 35 3DNPC - CRF Patch.esp254 FE 36 Falskaar - Bug Fixes.esp254 FE 37 DBM_ISC_Patch.esp254 FE 38 DBM_SMIM_Patch.esp 43 2b RLO - Effects.esp254 FE 39 Falskaar - SkyTEST and Bruma Patch.esp254 FE 3a DBM_SkyTEST_Patch.esp 44 2c Joy of Perspective.esp254 FE 3b Wintersun - SIC Patch.esp 45 2d Ars Metallica.esp 46 2e WetandCold.esp 47 2f DiverseDragonsCollectionSE.esp 48 30 Footprints.esp 49 31 IcePenguinWorldMap.esp254 FE 3c DBM_Wintersun_Patch.esp 50 32 Immersive Patrols II.esp 51 33 Skyrim Flora Overhaul.esp254 FE 3d CFTO-JK-Patch.esp254 FE 3e DBM_JKSkyrim_Patch.esp254 FE 3f DBM_CRF_Patch.esp 52 34 Darkend.esp 53 35 notice board.esp 54 36 ForgottenCity.esp254 FE 40 DBM_Falskaar_Patch.esp 55 37 OBIS SE - NoticeBoard - Addon.esp 56 38 Convenient Horses.esp254 FE 41 JKs Skyrim_Cutting Room Floor_Patch.esp 57 39 Missives.esp254 FE 42 DBM_ImmersiveCollegeofWinterhold_Patch.esp254 FE 43 DBM_CloaksofSkyrim_Patch.esp254 FE 44 Missives - Wyrmstooth.esp254 FE 45 DBM_Wyrmstooth_Patch.esp254 FE 46 DBM_ForgottenCity_Patch.esp254 FE 47 DBM_IA_Patch.esp254 FE 48 DBM_NoticeBoard_Patch.esp254 FE 49 DBM_Missives_Patch.esp 58 3a Lucien.esp254 FE 4a Missives - Falskaar Patch.esp 59 3b moonpath.esp254 FE 4b DBM_Moonpath_Patch.esp254 FE 4c DBM_OBIS_Patch.esp 60 3c Apocalypse - Magic of Skyrim.esp 61 3d HothFollower.esp 3DNPC0.esp 3DNPC1.esp254 FE 4d Missives - Heartland.esp254 FE 4e Missives - Solstheim.esp 62 3e Cloaks - Dawnguard.esp 63 3f Cloaks - USSEP Patch.esp 64 40 Hothtrooper44_Armor_Ecksstra.esp 65 41 dD - Realistic Ragdoll Force - Realistic.esp 66 42 TKDodge.esp254 FE 4f CWICRFSEPatch.esp Vigilant Voiced.esp 67 43 Ordinator - Perks of Skyrim.esp254 FE 50 Ordinator - Beyond Skyrim Bruma Patch.esp 68 44 Alternate Start - Live Another Life.esp 69 45 Alternate Start -- New Beginnings.esp 70 46 RLO - Interiors.esp 71 47 RLO - CRF Patch.esp 72 48 RLO - Illuminated Spells.esp 73 49 RLO - VIS Patch.esp Thank you everyone in advance!
  7. I have a problem with text replacing mods - the game launches perfectly and all the other mods work but the ones that replace text e.g. changing "Rey" to "Ahsoka Tano" don't seem to do anything and so the old text remains. I'm using Frosty Mod Manager 1.0.6.0 Beta 5 and also text language changing mod PL to EN (maybe that's causing the issue). Any ideas on how to fix it? My mods set-up:
  8. Whenever I enter a workstation the Text overlaps, I cant access any of the options whilst on each workstation
  9. Anybody else who uses cyberenginetweaks, redscript, and RED4ext been getting the buggy code or text like Lockey# instead of actual text? at first i was not too concerned by it but ever since the update added the ability to buy apartments and customize your character or anything related to the update is just lockey# and some numbers next to it. it did this before the update but only to certain messages between the player and a NPC over the phone. i was just wondering if there is a fix to this or is it something im going to have to live with. it also removes the updates tab or the news tab in the main menu, i would provide a picture but the size is over 250kb.
  10. I already looked at the Text Replacement article on the creation kit wiki, and it leads me to believe that this task is unnecessarily complicated, due to the system only really being suited to putting names of Actors in messages, but I tried it out anyway. However, <Alias=AliasName> tags seem to only use the objectreference's base display name. Is the only means of accomplishing this to create several entire items, say, several unique weapons, one each for every string that I could possibly want? also, related, <Global.Time=GlobalName> didn't seem to work at all. <Global=GlobalName> did, however
  11. Please, where can I find lyrics for TPH2 or how to finalize them?
  12. Hi so basically I was wondering if someone could tell me how to change the name of a hero in frosty editor and how to change how the star cards look. I don't wanna change anything except the name and the star cards. I want it all to be multiplayer safe, this is all for looks/cosmetics. i have looked everywhere in kits and cant find anything for the names. I found where the star cards are but i dont know how to change them. also if you dont understand what i mean by changing heros names I mean like changing everything in the game that says a heros name, luke skywalker for example, into a different custom name, kit fisto for example. I want to make my own custom text changer pack because for the frosty mod manager it only allows one text changer at a time but I want them all to be at the same time and I have a lot of mods but they wont say their names from the mod because of the other text changers being on. like my plo koon says obiwan kenobi when other mods are active, but if its all by itself and is the only mod on it will actually say plo koon. I want all my mods to say the name of the mod i have on, like luke saying kit fisto while obiwan says plo koon and anakin says mace windu etc., while they are all on. I would really appreciate it if someone helped I have looked up everywhere on how to do it and found nothing on nexus, youtube, google, 3rd party websites, and some more random stuff. and again this is for cosmetics only and I wanna know how to change the text for a hero and the star cards just to clarify. also I am new to all of this modding stuff on frosty editor so I'm not really a "pro" at it yet.
  13. I need some help understanding how this is supposed to work. All I want to do is display a variable in a terminal menu on a holotape.
  14. I want to create a mod for Fallout 4 that has customizable standing text in-game. So, for example, the character walks to a certain area and sees text standing/floating in the game. This is for a proposal to my boyfriend, so I'd like you to teach me to do it myself and to walk me through installing the mod into the game. I'll pay you!
  15. This is a plague on modern games. I canât read 12 pt font on a tv 10 feet away. Iâm begging you guys, someone please make a mod to increase the ui font size.
  16. What causes the text in a book to double up so it looks like sentences have been printed on top of each other?
  17. Hello, I have been trying and failing to find a way to change Text color, Text size and possibly add Italica. Now I know how to do it for things like debug.messagebox and debug.notifcation and things like that but when I try to use that code for mcm option descriptions it results in the HTML code showing. Example: This works for the messagebox and for notifcations but when I try and use it in an "OnOptionHighlight" Event it doesn't work.
  18. Im having this issue where some of the text in my game is in German for some reason. I dont know why this happened, but it did.
  19. Alright, so I'm having the most bizarre issue. I decided to make a post because I can't find an answer anywhere. Whenever I enter a new area there's a 50% chance that all in-game text will become totally randomized. This has to be because of a mod, but I can't identify which. Attaching screenshots of my mod list, as well as examples of the text randomization. Has anyone experienced this?
  20. If it is very hard to mod text scaling (I noticed it did not release since 2016 year) there is another idea - "scope". Modders, would release something like this? It's mostly for people who use gamepad controller so triggering buttons must be keybind to gamepad buttons. The most optimal sequence is "xone Skip Turn (ST) button + right stick direction". In game "skip turn option" should be disabled in this case. There are 2 possibility how it works: 1) ST Keydown triggers magnifier that scope 1/4 of display to fullscreen and you can move it by right stick. 2) ST Keydown + right stick direction triggers magnifier where right stick corner direction is assigned to each screen corner. Tbh prefer 1st option but if it's not possible, then 2nd option is enough. I would be very grateful. Sorry for my english.
  21. Hey Modders, would you release mod with text scaling? Font is very small from long distance between TV and couch, unreadable now. It seems topic started on 2016 year on many pages and still not fixed by Dev. So the last hope is you could do that for us.
  22. I recently installed Witcher 2 version 1.0 by default When I started the game , from the very first scene where Geralt is in prison having the conversation with jailor guy ,where you have to make "decisions/choice of conversation/dialogues" They are NOT appearing as Texts where I can read and understand at all [see Pictures] . . . . . Another image
  23. I messed up my game because i tried to use the japanese voice mod https://www.nexusmod...tab=description and have the patches for RDO - Japanese voice patch https://www.nexusmod...on/mods/8511and USSEP - japanese voice patch https://www.nexusmods.com/skyrimspecialedition/mods/11009 so they would work together ( japanese voice with english text ) i use Vortex for my mod manager, but during the installation of USSEP - japanese voice edit, i messed up my installation by checking / ticking the first option of the mod (which was in japanese so i have no idea what it do) but it replaces the BSA and ESP files from USSEP, i should've picked the 2nd option according to the picture on the mod page.. damn me for not checking the images after that i went into my game and i could talk to them normally, they have japanese voice, but all the text interface is shown in blocky square [] [] [] [] [] like this, i could choose that option and there's no CTD going on. i tried to fix it by uninstalling all of those 3 japanese voice mods and even reinstall the USSEP but it didn't work, my game still has this blocky square text... i wish i have an older version of my saves to see if the font will comeback, but my dumbass ocd brain decided to delete it before i found out about this problem because i has more than 4 saves already, and all those 4 saves are saved when i already installed those japanese voice mods.. (damn me) can anyone help me how to fix this problem? thank you so much ================= solved: turns out i forgot to remash my patches using smashes patch
  24. Link to the request: https://www.reddit.com/r/skyrim/comments/mzck4/skyrim_mod_request_a_single_line_of_text_that/ Two top comments there pretty much sums up what I'm after. I'm just baffled this hasn't been done yet. Is the soul captured text hard coded in the game or something?
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