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  1. Hello there, I wanted to make a request for a mod that would be difficult to make but I'm too bad when it comes to modding the game, and I couldn't find any kind of tutorial to make it, so I am asking someone else if they could do it. Basically I want to adjust the size of different types of humanoid enemies in the game to make them the same size as the player character, It is not enough just to make smaller models. The hitboxes, range of attacks, and grab attacks should be ajdust too. I have created a list of enemies that I would like to change the size of All types of Solders (Making them player's character size), Exile Soldiers (Making them player's character size), Demi-Human (Making them a litte bit smaller), All types of Miners (Making them player's character size), Kaiden Sellswords with/out Mount (Making them player's character size with/out Torrent), All SkeletalCreatures (Making them player's character size), Misbegotten (Making them a litte bit smaller),All types of Nobles (Making them player's character size), Knights with/out Mount (Making them player's character size with/out Torrent), Banished Knights (Making them player's character size), Omen Creatures (Making them a litte bit smaller), Fire Monk (Making them player's character size), Marionette soldiers (Making them player's character size), All types of Sorceries from Academy (Making them player's character size), All types of Crucible Knights (Making them a litte bit smaller), All types of Nox Warriors (Making them player's character size), Mausoleum Knights and Solders (Making them player's character size), Battlemage (Making them player's character size), Celebrants (Making them player's character size), Perfumers (Making them player's character size), Blackflame Monks (Making them player's character size), Frenzied Villagers (Making them player's character size), Black Knife Assassins (Making them player's character size), Pages (Making them player's character size), Bloodhound Knights (Making them player's character size), Servant of Rot (Making them player's character size), Starcallers (Making them player's character size), Thorn Sorcerers (Making them player's character size), Scarlet Rot Zombie (Making them player's character size), All types of Duelists (Making them a litte bit smaller), Albinauric Wolfback Archer with/out Mount (Making them player's character size with/out Torrent), Depraved Perfumer (Making them player's character size), High Page (Making them player's character size), Knight of Zamor (Making them a litte bit smaller), Cleanrot Knights (Making them player's character size), Guardians (Making them player's character size) and others humanoid creatures that i could forget. I hope there will be some really creative and great modder that will want to work on it, thank you for your attention.
  2. Hello! I have been trying to learn how to create mods but I am unable to understand anything. I would like to make a cleric/nun-like character but have not been able to find the right clothing or armor. I was wondering if anyone would like the idea of importing Sister Friede's armor from Dark Souls 3 into the game. That or maybe marking a hood as a cloak. Thanks for reading and I apologize for any spelling or grammar mistakes.
  3. Dear mod makers! Mod idea: I would like to request that they make a mod for Resident Evil 2 Remake that replaces Emily Davis with Claire's skin. I think this makeover would be amazing and add a new and exciting dimension to the game. First of all, Emily Davis is an iconic character from Until Dawn and may be dear and familiar to many fans. Claire Redfield's character is also very popular and iconic in the Resident Evil series. Bringing these characters together could create an experience that would delight any fan. In addition, the mod would help to connect two separate game universes, which offers new and exciting possibilities for passing down stories and characters. This allows players to experience their favorite characters and stories in other games, expanding and enriching the gaming experience. Finally, a mod like this could generate massive community interest and give Resident Evil 2 Remake a new spin while also inviting Until Dawn fans into the game's world. In this way, the mod would not only be an excellent entertainment option for the players, but would also help the community to get even closer to each other and to their favorite characters. Thank you in advance for your attention and work in this matter! You can find the model of the character here if you think you can make it: https://www.deviantart.com/gep5/art/Until-Dawn-Emily-Xnalara-813856017
  4. I'll be updating this list whenever I find something that would be nice to get implemented. I didn't got time to check the whole mod list nexus already have so maybe I'm requesting something that already exists, anyway here it is: - player - no respawn time on death - better/faster armor and health regeneration - hud - add a third arrow for increasing/decreasing the outcome item stack on crafting menu, so we'll have buttons for 1, 10 and 100 - allow hold LMB on crafting menu to quickly increase/decrease item outcome stack instead of clicking the arrows all the time - dungeons - change reopening timer - keep them always open - treasure chests - change respawn time/rate - make them respawn every ingame 24h - alpha pals and sealed realms - make them respawn faster - pal eggs - allow eggs of the same species, size and rarity to be stackable - skills - fix dragon meteor skill not aiming correctly - map - unlimited markers - merchants - make them sell all kinds of items for a fair price, including food, pal souls, skill fruits, schematics, spheres, weapons, technology points books, etc - make them buy player equipment like armor, weapons, helmets, etc for a fair price
  5. First time using this site, sorry for bad english. Also I haven't finished the game so if I ask for something that it's already there I apologize. I really liked Wartales and I LOVE modding games. I respect modders for the service they provide for a lot of users, and I understand that making a mod for a game is not an easy task. Specially if the game doesn't provide the tools to make a mod (at least that's what I understand). Having said that, I was really sad to see that there aren't many mods for this game out there (only 1 at the moment of writing). And I really think that Wartales has some aspects that could be polished with minor mods, as well as a lot of potential for awesome mods that change or expand the way we play. So let's get to the idea already, I only have one but feel free to share yours. Make mages. I was thinking about this while I was playing and it really filled my brain with ideas, this would change the game in a lot of ways (mages in a lot of games tend to be OP). First, the game would need a new attribute for the mages to put points in it and scalate their damage, the modders could go with the same sistem in D&D and add inteligence. The inteligence attribute would give a (small/normal. Depends on modder) bonus to combat/work XP (giving incentive for other classes to put points in inteligence) and an increase in damage for spells. Second, the mages would need their own items, such as armor to increase their intelligence (too broken, would preffer if the armor just increases their spell damage). The weapon that would allow the mages to use spells would be a book (scroll, wand, amulet, etc) they can equip in their hand, there could be basic ones (allows to shoot a weak magic blast or something like that) and special ones (that allows to use spells with different capabilities, like cantrips in D&D) just like other weapons. Third, the specialitations could be limitless, but here are the ones I've thinked. Arcane, classic balanced mage that focuses on damage and utility (like Ryze from LOL). Pyromantic (just like Dark Souls), mages that do a lot of damage and burn. Healer, they would cure or revive players. Honorable mentions (Enchanter, Warlock, Priest, Battlemage). Fourth, mages in the late game tend to be BROKEN and help with a lot of things outside of the battle, so it would be interesting if they could use abilities in the outworld (like teleportation, bags of holding or wishes). I know this is too much to ask, maybe it's even impossible to make. But I feeled that I needed to share this with someone. Thanks for reading. TL;DR: add mages to wartales.
  6. Hello Brilliant and awesome people! I was wondering what are the chances of playing some of our favorite Robotgirls with the killer shooting posses in Palworld? Personally I'd love to play as the crowd favorite Alice with either her pink bodysuit or Sweet Home Skin. An alternate and my personal favorite to play would be Redhood from the same game who took over the lore of NIKKE's story because shes such a fun and interesting character. I'd even pay for her iconic sniper rifle as a mod skin for some of the weapons! Hope there's someone out there for the challenge!
  7. Greetings modding community, I would very much like to have a more immersive experience by playing in first person. Since there is a VR mod floating around I supposed that doing a first person mod wouldn't be too hard in comparison. Thanks in advance to anyone who would take on this humble request. Yours truly, An immersion freak.
  8. We need a tool that lets you quickly swap out the 3d model of a weapon/armor for another weapon/armor. Preferably it should output as a .pak file so as not to override game files. Until we have a way to add new equipment slots like camp slots, this seems like the best option.
  9. Pretty self explanatory. I'm looking for a mod that works with SKSE that makes it so you can soul trap Ulfric Stormcloak at the conclusion of the Civil War quest line and if you do his soul is removed from Sovengard during the battle with Alduin and instead relocated to the Soul Cairn. Preferably in the same outfit he had during intro gag included so he shuts up
  10. So in short, i am colorblind and checking my spellslots is really f*#@ing annoying. Checking how many spellslots i have left is abbsolutely impossible for me, the light blue/light grey are almost identical to my eyes so to check my spell slots i have to look from the edge of my screen so the light gets dulled down. If someone could make used up spell slots just incredibly contrasted like, Dark Red or something. That would be phenomenal.
  11. I think we can all agree the ugliest race in the game goes straight to the Githyanki males. They have terrible options for faces and sticks for body's that's really hard to look at compared to the Githyanki females (in my opinion) but I think we can save them from the ugly stick curse if somebody could make a buff muscular Githyanki body like the other races have. I don't know anything about modding and don't really know the limits of it but so far from what i've seen it doesn't seem impossible to do but I believe the BG3 community would love this mod so to every modder out their i wish you luck on making one.
  12. Im Requsting Palworld Mod Devolopments And Modders , To Craft Mods for Palworld heres my list . Mods Remove Pixels for Butchering Add Adult mods Add weapon Mods Add Backpack Mod for weight reductions and movement speed modifiers Add Belt Garment and armor Mods for Character along with Clothing Mods\ Add Mods to Change Mobs into new varients like Digimon Mods of Mobs Add new species to the current pool of Mobs aka Pal's Add script extender as a main for this Palworld Game Add New Ideas New Builds New Materials New Bosses Maybe add dungeon RNG desgins overtime , would love more ideas added , ir suggested. PalWorld is an amazing game,.
  13. As the title suggests I am looking to request or Commission someone to make a replacer mod that would allow for vampire fangs to be used by Tav that would ideally not clash with other replacer mods. I would specifically like the mod to be used on Half-Elves. If you need an idea of body types: Half-Elf: Body 2 & 4 I have no experience when it comes to making mods myself so I do not know the capabilities of this but if this is doable please let me know!
  14. It really bothers me (breaks my immersion?) that armor is divided between light and heavy. It seems silly to me. Armor should protect, period. It should be rated solely on its protection. If I was a modder. If I could rewrite some basic mechanics. Then I would have a single armor skill. Light armor could become maneuver skill or something. Armor would have weight and protection numbers. Its protection would equal a new value: encumbrance, which would act like weight but be reduced by armor skill. So light armors that have high protection would have encumbrance. If it provided non-magical protection, then it will still hinder movement even if it's sild and feathers... Maneuver skill could still act like armor, reducing damage and what not, but would effect speeds and such. I could flesh out the values more, but I have no idea how to make a mod like this.
  15. Anyone want to try making some ratfolk or gnolls to fight in Blade and sorcery or is that asking to much right now? I don't want to force anyone to make something that they don't want but I think it be great to fight these buggers in some of the dark and dungeon maps. But of course I like choices to have them ready as an avatar so that may be asking more then whats needed though. fighting these guys would be better, thanks for taking the time to read this. It's only suggestion so no one has to act on it if they don't want to.
  16. In the D&D supplement I'm writing (and I'm hoping to publish this year, titled Masters of the Dark Dominion) I have a feat that reintroduces Gestalt builds to 5e in a new way. It reads as follows: "If you take this feat, choose one other class, you gain all class abilities form this class as if it were your main class, and you level this class parallel to your main class. You start this class at level one, regardless of what level you have obtained in your main class when taking this feat. You may not take a class of the same type as your main class. (E.g. If you're a Sorcerer you can't take Wizard or Warlock, but you can take Cleric, Druid, Ranger, Bard, or any martial class. If you're a Rogue you can't take Monk, Ranger, or Barbarian, but you can take Paladin, Cleric, Bard, etc). You can take this feat multiple times, each time acquiring a different class." I think this'd be a great feat addition for the game and help to fix the mutliclassing levelling issue, at least as an alternative. I'd make this as a mod myself, but I have no idea where to begin or how to mod BG3. My modding experience is mostly with Minecraft.
  17. I was hoping if it was possible to make an in-game 3D map of Tamriel using the heightmap from https://www.nexusmods.com/skyrimspecialedition/mods/573?tab=description to be placeable in game. I have tried to make my own using landscape assets in the creation kit (pictured below) and while it sorta works it's crude but at least shows what I'm trying to accomplish.
  18. Hey there, hoping this might be a simple one. It would be nice to have a longer loot radius so we don't see our characters running around the table 20 times to pick up different things on the table.
  19. Hello all! I was hoping to commission somebody to fix a mod I commissioned a while back. I started playing again recently, but as it was made a while ago, some of the title updates seem to have broken it. I still have the files. I don't know if it'd be best to remake it from scratch or what, but I'd be happy to pay either way. There were some adjustments I wanted to make to it anyway if possible XD. I did try reaching out to the original Modder, but I think they've gone dark (Hope they're well) It's just an edit to the Nargacuga waist piece to include a stumpy little tail. Like I said, I already have the files from the original mod, I just need help fixing them and making the tail bigger. The topic is two fold because I've also been interested in replacing one of the game's hair styles with a hair style from FFXIV. I also have the game files from XIV so nobody needs to rip them, I already did that. I just don't have the technical know-how to do the replacing, and if possible, reshaping of the hair to make it look good/natural, and still show off the wyverian ears layered armor too. Once again, I'd be happy to pay for these as commissions. If somebody's only interested in one and not the other, that's fine too! I can show off references, share files, and anything else that's needed via discord. just search for " eelzartz " if you'd like to DM me there instead of here~!
  20. Trying to find a mod maker that can change the look of Leon to look like Me/My Profile pic on all my socials. I'm a content creator and want to have it for my streams. @joeyjharold on TikTok BTW
  21. An simple mod that sets the time to always be 00:00 (midnight) And to always be raining. I don't want to risk an S rank simply because I wanna be squeeky frickin' clean.
  22. yo, we could get so many cool characters if Half-Orcs weren't restricted to looking like hulking body builders all the time. What if we could get an awesome body mod to allow players to use the bodies 1 and 2 from other medium sized humanoid races like humans and elves? We could even get face presets from other races tweaked to fit Half-orc looks!
  23. Anybody else run into this? I don't know how this would happen since I don't have any mods installed for bikes. I bought this on Autofixer I think.
  24. I'd like to request a Base Object Swapper mod that uses the assets from Better Chests and Lennys Medieval Chest Replacer to randomly assign their appearances to chests throughout Skyrim. Straightforward and easy, I hope. Thank you!
  25. Longer engagement range with bigger maps. Vanilla looks so dumb when tanks can shoot only at distance of 5 feet. And air superiority jets need pretty much to ram target before they launch air-air SAM. Please make mod bit closer to realism by making all weaponry to shoot at least at twice the vanilla distance. Obviously maps have to B proportionally bigger. + bonus request make infantry models bit smaller - looks so dumb when a random rifle man looks almost as big as a freakin Tank (and don't lemme start on size of em buildings).
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