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Tomorrow Corporation

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Tomorrow Corporation
Company typePrivate
IndustryInteractive Entertainment
Founded2010
FounderKyle Gabler, Allan Blomquist, Kyle Gray
ProductsLittle Inferno, Human Resource Machine
ServicesVideo game development
Number of employees
3
WebsiteOfficial site

Tomorrow Corporation is an independent video game developer consisting of Kyle Gabler, Allan Blomquist and Kyle Gray. The three had previous met in graduate school and later went into separate divisions of Electronic Arts. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, which Blomquist helped to port to the Wii platform, while Gray was the lead designer for Henry Hatsworth in the Puzzling Adventure.[1] After these games were completed, the three met up and decided to form Tomorrow Corporation in 2010.[2] Their produced their first title, Little Inferno in 2012. They are presently working on Human Resource Machine with an expected mid-2015 release date.

In addition, the three are supporting the Experiment Gameplay Project, a website to encourage non-standard gameplay development. The Project originally stated by Gabler and Gray while at Carnegie Mellon University in 2005.[3] The goal of the project was encourage individual developers to create a functional game protoype within seven days based on a given abstract theme, such as "gravity" or "flowers". The Project is not seen as a competition but as a catalyst for other developers to brainstorm off the ideas presented by entries, recognizing that the development of a game's concept generally is one of the more difficult aspects of game development.[4]

References

  1. ^ Matulef, Jeffrey (June 29, 2012). "World of Goo and Henry Hatsworth creators' next game is Little Inferno". Eurogamer. Retrieved June 9, 2015.
  2. ^ Weber, Rachel (March 20, 2013). "Tomorrow Corporation: "We're fairly neurotic people"". GameIndustry.biz. Retrieved June 9, 2015.
  3. ^ Alexander, Leigh (March 14, 2010). "Experimental Gameplay Project unleashes video design creativity". Los Angeles Times. Retrieved June 9, 2015.
  4. ^ "How to Prototype a Game in Under 7 Days". Gamasutra. October 26, 2005. Retrieved June 9, 2015. {{cite web}}: Cite uses deprecated parameter |authors= (help)