Information for "Game physics"
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Basic information
Display title | Game physics |
Default sort key | Game physics |
Page length (in bytes) | 8,223 |
Namespace ID | 0 |
Page ID | 2509524 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of page watchers | 55 |
Number of page watchers who visited in the last 30 days | 11 |
Number of redirects to this page | 8 |
Counted as a content page | Yes |
Wikidata item ID | Q2885518 |
Local description | Physical properties of a video game |
Central description | introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer |
Page views in the past 30 days |
Page protection
Edit | Allow all users (no expiry set) |
Move | Allow all users (no expiry set) |
Edit history
Page creator | RJHall (talk | contribs) |
Date of page creation | 03:09, 22 August 2005 |
Latest editor | AndrewsFacts (talk | contribs) |
Date of latest edit | 14:39, 6 July 2024 |
Total number of edits | 185 |
Recent number of edits (within past 30 days) | 1 |
Recent number of distinct authors | 1 |