“I had a chance to work with Mazen on Undead Clash project. He was one of the leads in my team and I could always count on him! He has a lot of ideas and is eager to share them. He is very dedicated and engaged team member and he would be a good addition to any team.”
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Brno, Jihomoravský, Česko
Kontaktní údaje
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2 tis. sledujících uživatelů
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Pracovní zkušenosti a vzdělání
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Black Phoenix Games
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Frederico Machado de Campos
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https://lnkd.in/eKayhz7C vignette. hi this is Steven Moore children and the kids can play the superhero game called Superman in 1999 that's why the computer game called Superman is Rated E because that's why the computer game called Superman it has some violence in it of the computer game called Superman that's why the computer game called Superman is Rated E for Nintendo 64 that's why charging can play the computer game called Superman because that's why the computer game called Superman it has some violence in it of the computer game called Superman that's why the computer game called Superman is Rated E for Nintendo 64 from Steven Moore.
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Alexander Rehm
The gaming industry faces a new challenge as SAG-AFTRA, the actors' union, has initiated a strike against several major game companies. The primary point of contention is the use of generative AI in the creation and potential replacement of actors' voices and likenesses. Negotiations between the union and game companies, including Activision, Electronic Arts, and others, have broken down despite 18 months of talks. SAG-AFTRA expressed concerns over the exploitation of actors' work through AI technology, demanding clear and enforceable protections. During the strike, SAG-AFTRA members won’t work with game companies involved in the Interactive Media Agreement negotiations. The list of studios includes: - Activision Productions Inc. - Blindlight LLC - Disney Character Voices Inc. - Electronic Arts Productions Inc. - Formosa Interactive LLC - Insomniac Games Inc. - Llama Productions LLC - Take 2 Productions Inc. - VoiceWorks Productions Inc. - WB Games Inc. While both sides claim to have made significant progress on other contract terms, including wage increases and safety measures, the issue of AI remains a critical stumbling block. (source: https://lnkd.in/eyyYcsTq)
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Slav Senkiv
I found some contradicting news on the web about Sony and free-to-play: At the end of May 📅 there were rumors that Sony was working on a new platform for “developing, publishing, and operating” F2P mobile games 📱(source in comments). It caught my attention because I would love to see what new F2P liveops and monetization ideas Sony can bring to the table! 😍 But a few days ago, another contradicting opinion emerged that Sony avoids F2P. The opinion was backed by 3 reasons: 1️⃣ Sony avoids F2P to reduce player churn and ensure that players who pay upfront are more committed and likely to stick with the game, reducing early-stage operational pressures on developers. 2️⃣ Implementing a payment barrier improves community behavior and reduces abusive behavior since banning a player from a paid game has more significant consequences compared to F2P games. 3️⃣ Sony leverages its PS Plus subscription service to periodically offer games for free, thus boosting player acquisition without the negative perception associated with transitioning to an F2P model. What are your thoughts? Sony free to play - “to be or not to be” ? #sony #freeToPlay #gamedev #sonyps #f2p #mobilegames
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Joe Burridge
"With big video games missing, indie games are filling the void". This the headline from a Bloomberg article a couple of weeks ago and I have to agree. 2024 is set to be a big year for small games studios. One of my favourite games of 2024 so far is Balatro, a solo developed poker-themed roguelike deck-building game. This game hit 1M sales in less than a month. And I must have talked about it so much that my pal 🐨 Rory Jennings got me a physical deck for my birthday (thanks friend!). Animal Well, another solo developed title, launched last month with a 91% Metacritic score. Palworld released in January with a production budget of $6.7M and sold 15M copies on Steam in its first month and broke a Game Pass record for third-party launches. Lethal Company, yet another solo developed game, launched in October 2023 and has surpassed $100M in sales. And the list goes on. I love that world class, memory making, art forming, industry disrupting games can be built from anyone anywhere. The craft is being democratised and that's down to the whole ecosystem opening up and enabling creators. Education, tools, infrastructure and publishing have all gone through major changes resulting in tearing down walled gardens. The only question is, what should I play next? 🤔
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Sergei Vasiuk
Dear Hiring Managers, Don’t hunt for treasures. Cultivate your own gems! Last week, we finished our 2nd cohort of students for the Game LiveOps course at Wargaming Forge. Shaky headhunting → stable talent forge. It’s simple: it's a give-and-take process. 🤝 1. Create a Free Course: We spent 6 months crafting an online course, including our products examples. 2. Arrange Enrolment: Partnering with local universities, we got 700+ applications in 2 weeks. 3. Start 𝖤̶𝖽̶𝗎̶𝖼̶𝖺̶𝗍̶𝗂̶𝗈̶𝗇̶ Onboarding: Homework is challenging, with strict deadlines, like in real business. After three months of teamwork, 11 out of 15 students graduated. Welcome 11 future colleagues! 👋 Aleksandr Dutov Andrej Trezov Anna Song Daniil Varshaver Diačenko Emil Eugene Kozii Jan Potancok Marios Kitrou Milan Vukov Milan Stefanovic Ted Fristedt I want to help young talents succeed in gaming and achieve a fulfilling future. With that → ‘positive, real’ life. P.S. Where did your gaming career start? I’ll start with myself: 🌞 2012, Wargaming, World of Tanks Blitz.
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Alexander Rehm
Awful news again today, with us finding out about more layoffs in the games industry. This time it is affecting Mighty Kingdom: CEO David Yin announced in the early hours this morning that around 28% had to be laid off (you can find this post here: https://lnkd.in/eZhb3PwM) To those impacted by these layoffs, please find a comprehensive list of resources, below: 🥇First, Discipline Games Jobs Resources: Over the past weeks I have created 9 (at time of writing) Games Jobs Resources to find jobs in a wide range of disciplines: 🎨 Art, Animation, VFX and UI This resource contains around 1,300 jobs worldwide across all links. Link: https://lnkd.in/eu2bjadW ⚙ Engineering and Programming This resource lists just over 1,700 jobs worldwide across all links. Link: https://lnkd.in/etPj22BE 🕹 Quality Assurance This resource lists over 440 QA jobs worldwide. Link: https://lnkd.in/dkiEy8da 📑 Game Production This resource lists around 400 jobs worldwide. Link: https://lnkd.in/d9qfQ5tg 📢 Marketing & Community This resource lists around 380 jobs worldwide. Link: https://lnkd.in/dc-PVb3h 🎶 Audio and Sound Design This resource lists around 180 jobs worldwide. Link: https://lnkd.in/dU8t6Esq 📠 Studio Support, HR, Recruitment and BizDev This resource lists around 300 jobs worldwide. Link: https://lnkd.in/dMdWv4xN ⚙ IT This resource lists around 100 jobs worldwide. Link: https://lnkd.in/df7d-KkR 🎮 Game Design This resource lists around 600 jobs worldwide. Link: https://lnkd.in/d2kKaw95 🥈 Second, the Ultimate list of Video Games Career Resources: This should be your one-stop shop for all information. My dear friend Amir Satvat maintains these documents, he is a legend for doing this - please check them out: https://amirsatvat.com/ 🥉 Third, If you have worked in publishing, please message me. I am looking for quite a few roles right now! ⬅ 🎖 Finally, do not give up. Ever. No matter how dark things may look right now, I KNOW you will get through this, you have got this! 👊 Remember you are not alone. If you need help, advice, or even an ear to listen, we're here for you. Always! ➡ A request to my community, please can I ask you to repost this post to your colleagues and friends, so that we can get as many into jobs as possible! And please comment if you or your studio are currently hiring - let's help each other! Much love ❤️ #layoffs #gamesindustry #jobsingames #mightykingdom
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1 komentář -
Michael Fitch
From the game development vault - placeholder VO. Last week, I shared a story about Chance cards in Monopoly Go!, one of the side points of which is "be careful what you put in as placeholder assets - they may ship!" That's not this story, but it is a good one. The Sum of All Fears was not a high-budget project. It was an opportunity play. The movie was coming out; we had a window, if we could hit it. Everything was scaled down to hit that target - the number of levels we could do, the number of characters and variants - it was a very schedule and budget driven project, even though it did eventually show up on console. Like a lot of small, scrappy teams, we did what we could to make the best game we could manage. While we were developing, we needed to test out our missions and our VO, but we weren't going to have budget for recording until the end of the project, so we had to find a workaround. Enter the "all Stelmack" VO set. We were lucky enough to have three Stelmacks at Red Storm - Greg Stelmack was the lead engineer for the Sum of All Fears; Diana Stelmack was doing programming on the Ghost Recon expansion packs, I think; and Gary Stelmack, who I've mentioned before, was making things awesome in combat all over the place. It just so happened that we needed two male and one female voice for the cast of characters we had, which lined up perfectly. One morning, they came in an hour before work usually started, sat in front of a computer with a microphone and recorded placeholder tracks for every voice cue. Now, each of them took a slightly different approach. Gary, the designer, gave a full-on voice performance - urgency, emotion, flavor. Greg, the engineer, read everything completely flat - no intonation, no variation, no emotion. Diana was almost conversational. Which made for a very weird experience when it was all cut up and in game. For a couple of months there, every time you tested a mission, it was this weird mix of over-the-top urgency, completely robotic acknowledgement, and pleasantly conversational follow-up. I don't think that ever made it to ship, because there were too many files and they took up too much space, but it was one of the weirdest ways to experience the Rainbow Six / Ghost Recon high-tension FPS. Ultimately, SoAF didn't get a lot of critical praise, but it did the job. We shipped over a million units. Everyone at the studio got bonuses that year. And the Stelmack VO set was part of the secret sauce.
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6 komentářů -
Selphie Gaming
Wondering how to reach the east side of the Shadow Keep in Elden Ring Shadow Of The Erdtree DLC? Why do we even need to travel there? What is so special about it? Well, for one we will be needing to head there to face the boss, Messmer the Impaler. SEE ALSO St. Trina And Thiollier Questline Where To Find Messmer the Impaler In Shadow Keep? #EldenRingDLC #EldenRingShadowOfTheErdtreeGuides
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Graham Smith
Hello friends. Last month, I was looking for more work and finally secured some on Reddit from a guy who needed help with preproduction on his Tabletop RPG / Card Battler. After a meeting with him, he showed me what he had and it was quite impressive. He had a prototype of a card-battler using a tabletop RPG battle system, but he had little to no documentation or planning—he's been chiseling away at his game for a few months in his spare time after work. I suggested that before I dive into art, we flesh out the game design and the rest of the game up to around an 80% mark and let the last 20% be changes, additions, and that sort. As your game evolves, it'll come into it's own and you'll find things that need changed or added, this accounts for that. He agreed and I asked if I could work on all this since I did that with my game Alligori and lead the team from start to finish with our vertical slice, and I know tabletop RPGs very well. He agreed and we did the whole song and dance with paperwork, and he sent over a retainer and I began work the following Monday. Three weeks go by and we're working great together. I'm fleshing out his game, adding some meat to the backbone of his prototype with classes, abilities, etc. My goal was to write out as much as possible and then trim content to fit it into a 1-year development cycle. So I flesh a bulk of his game out, and then categorize it more into a game design document that clearly conveys concepts, ideas, and mechanics. Catching up, last week was the final week of my first month and payment was due. He just up and disappears like a fart in the wind, I have no idea if he's alive, incarcerated, on vacation, or what. He didn't remove me on Discord, so I don't entirely suspect malicious intent, but he gave no notice. That's the risk you run with working 1-on-1 with a client remotely, one day they can just up and disappear. I do have paperwork, so I may pursue legal action. If he doesn't log on by Friday, I'm going to publicly release all my documentation and the GDD I wrote on here.
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32 komentářů -
Amir Satvat 🔜 Gamescom
Game Developer today reports that Perfect World Co., Ltd. has reportedly laid off over a thousand staff. https://lnkd.in/e8JfpCqJ If your role is affected by this news, please make use of the support available across our three platforms. Specifically, I recommend checking out the Games Org Support Posts in Home 1. These resources are highly effective, with ample data to back their success. I won't pretend there are easy solutions but our community's only goal is to make things a little easier for as many people as possible. We have a ton of data showing that, for all candidates, your chances of finding a games role double (from 4 to 8%) over 12 months if you regularly use all our resources versus not. Additionally, in the next 24 hours, I will present a 100% update to our Games Jobs Workbook as of 6/25/2024, with 3,600 companies fully updated and more than 13,000 roles fully updated. Of our 17 resources, this is the most powerful tool we have to help you and I put in everything I had over the past two weeks, outside work hours, to get it ready because I know everybody could use the information. Look out for this! I'm so sorry to hear this report and I will, as always, do my best to do something about it rather than just talking. Home 1 - 🔗 AMIRSATVAT.COM: Our main hub provides 17 resources to assist you in finding work, featuring a fully updated design. - 🔗 Games Org Support Posts: Find a template at AMIRSATVAT.COM (Category 4, Resource 10). If you can provide information from your team (with their consent), I’ll help edit and disseminate the final product, reaching 100,000+ people. These posts are highly effective in increasing visibility, and we've done 99 of them. Home 2 - 🔗 Discord: Join us at discord.gg/amirsatvat, our live extension of community resources. With over 4,200 members, we are currently in an open-join phase. Home 3 - 🔗 LinkedIn: Our community here includes over 90,000 members, with 1-3 daily posts offering support and career assistance in the games industry. How the Broader Community Can Help: - Spread the Word: Reshares and comments on this post amplify the visibility of these resources. - Offer Support: Utilize the 15 ways listed on AMIRSATVAT.COM under "How You Can Help" to assist, or simply lend an ear or advice on our Discord server. - Join Our Movement: Volunteer with us at AMIRSATVAT.COM to support our colleagues in the games industry. Our network has facilitated over 2,100 jobs and 39,000 coaching conversations to date, the largest impact of any games organization on earth, and has been visited by millions of gamers lifetime.
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17 komentářů
Další lidé se jménem Mazen Sukkar
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Mazen Sukkar, J.D., Esquire
AV Rated since 1994. Florida Board Certified in Immigration Law 1995-Present
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Mazen Sukkar
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4 další lidé se jménem Mazen Sukkar jsou na LinkedIn
Další lidé se jménem Mazen Sukkar