Russell Sng

North York, Ontario, Canada Contact Info
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About

Recently @ Inworld AI as a Developer Relations Manager, developing and executing…

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Experience & Education

  • Stealth AI Startup

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Licenses & Certifications

Courses

  • Unity Leadership Workshop

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Projects

  • Level Up Showcase 2024

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    Participated as an Industry Judge, helping to review and select the best projects from over 150+ teams and 600 students across Ontario's Interactive Media colleges and universities.

  • Unreal Fest 2023

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    Attended and represented Inworld AI at UF2023, meeting with significant platform partners and studios to share what's new with Inworld and continuing fostering industry relationships.

  • UNWRAP 2023 Speaker

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    Was a session Speaker, presented on the main stage my talk on "The Future of Immersive NPCs: Generative AI" and Panelist at UNWRAP. Engaged with various European Game Studios at the event including Larian, Frontier, etc. Continued building relationships with important stakeholders within the industry including Xbox, Sony, Qualcomm, etc.

  • Oracle Cloud World 2023

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    Speaker and booth support for OCW 2023 as part of the Nvidia AI Pavilion as well as Oracle AI Booth. Building relationships with Tier 1 partners as well as showcasing new workflows for developers.

  • Pocket Gamer Connects 2023 Toronto Speaker

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    The Future of Immersive NPCs: Generative AI

    AI Advances Track

    This is an informative breakdown of what developers and gamer's are hopeful and expecting NPC's can accomplish in the near future with the advancements we have been seeing in AI. Would be covering the recent AI character video by NVIDIA at Computex, Skyrim mods with ChatGPT and also how the audience can integrate GenAI into their projects with Inworld.

    Track Room 1

    See project
  • Inworld AI + OCAD Digital Futures Summer Game Jam 2023

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    Hosted a game jam with OCAD Digital Futures at 100 McCaul Street for 70 developers with support from AMD and Inworld AI

  • Unity Montreal Developer Day 2023 Speaker

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    Represented Inworld AI at this Developer Day in Montreal at the Unity offices.

    "Bringing Inworld AI NPCs to Life in Unity"

    "Curious about AI NPCs and want to easily add them to your Unity project? This talk will demo how to create your own custom AI NPC and integrate them to any Unity project with Inworld AI's Unity SDK!"

  • Harvard AR/VR DreamHack

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    Supported the Harvard AR/VR club in their hackathon as a workshop lead and mentor for the hackers.

    See project
  • HarvardXR Conference Speaker

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    Participated in the inaugural HarvardXR Conference as a speaker on Unity's Digital Twins and XR Interaction Toolkit, as well as supporting Unity's sponsorship of the event.

    See project
  • Level Up Showcase Sponsor and Judge

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    Represented Unity as a booth sponsor and also as a judge for this event.

    See project
  • XP Game Developer Summit Speaker

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    Supported XP GDS as a Speaker as well as sponsored a Happy Hour for Developers and participants at the show.

    See project
  • Developer Socials in Toronto

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    Hosting a recurrent developer social for devs in gaming and tech in Toronto, first event was a success at the Microsoft Reactor in downtown Toronto at the MaRS Discovery District. Since then we have continued to host successful events, including one at the Microsoft HQ!

    See project
  • Unity Gaming Services

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    Working together with my colleagues in Developer Relations to support the launch of a massive initiative to put relevant tools in the hands of developers to solve some of their biggest challenges in making games!

    See project
  • GDC 2023 In-Booth Speaker Session "From Good to Great, Continuous Workflows for Mobile"

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    Created and delivered the in-booth session for GDC 2023 at the Unity booth, the topic was "From Good to Great, Continuous Workflows for Mobile", which showcased a few new updates to UGS like A/B testing and also Matchmaker self-serve + Custom Analytics dashboards.

  • MIT Reality Hack Judge / Mentor

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    Participating as a Judge and Mentor on-site for MIT's XR Reality Hackathon, while also representing Unity's sponsorship of the event.

    See project
  • Unite 2022 San Francisco Local Event

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    I was responsible for planning content with Sarah Chapman for the 2022 SF Unite Local Event. We executed on a short time frame to deliver an excellent in-person experience for developers, founders, and execs. I was also on-site before and during the Local Event and led a panel discussion for "Tips and Tricks for New Devs" with Jordan Schuetz and Matt Williams which had positive feedback and reviews from attendees.

  • Unite 2022 Session "Building Games to Keep Your Players Happy"

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    I was responsible for the creation of this technical session for Unite 2022. This session was in the top 3 most attended sessions of the day. This talk highlighted the best practices for utilizing UGS Games Backend in order to constantly iterate on your game or project to ensure player retention and satisfaction.

  • Unite Keynote 2022

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    I was responsible for creating the technical content for the Unite Keynote Segment for GameOps (Remote Config / Game Overrides / Analytics) and was also the Presenter for this content. I worked closely with Wes Adams to get this project completed and executed on time!

  • Devcom 2022 Speaker

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    Spoke at Devcom 2022 on "Accelerate your Multiplayer Development with Unity Gaming Services" to a full room and hybrid online stream as well.

    See project
  • Unity DevRel at Gamescom

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    Fostered developer relations and engagement as well as helped facilitate Unity booth events at Gamescom 2022 in Cologne!

  • Pocket Gamer Connects 2022 Expert Panelist

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    Participated on a panel on Game Design at Pocket Gamer Connects 2022.

    See project
  • Taiwan Game Developers Forum 2022 Speaker

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    Presented an Overview of Unity Gaming Services to TGDF2022 audience on Twitch

    See project
  • San Francisco Game Dev Meetup Speaker

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    Participated at the SF Game Dev Meetup as a speaker to present to ~100 developers in person and also streaming to Twitch on an overview for Unity Gaming Services. Hosted by Twilio and at the Microsoft Reactor.

  • Unity at GDC2022

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    Represented Unity Technologies at GDC2022 as a public-facing member of the Unity Gaming Services booth.

    Engaged with developers and demo'ed the latest features and services from UGS. Also created social media content regarding the demo and participated in various GDC events to engage with the developer audience.

    See project
  • UGS Bootcamp Remote Config

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    Created content / demo and hosted Second UGS Bootcamp webinar targeted towards developers to share and educate how to utilize Remote Config to update their projects without the need for patching or downloads.

    Successfully executed to over 100 developers to help share the features of Remote Config and the implementation of that technology.

    See project
  • UGS Bootcamp: Cloud Content Delivery and Addressables Assets

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    Worked closely with Content Marketing Manager, Socials and Web Events teams within Unity to create, host and deliver the first ever Unity Gaming Services Bootcamp on the topic of Cloud Content Delivery and Addressables Assets!

    https://www.youtube.com/watch?v=5IvPPI7YnwU

    Successfully executed to over 130 developers to help share the features of CCD and Addressables and how they can include it in their own projects as well.

    See project
  • Cloud Content Delivery Instructional Videos

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    Voiceover, content creation and script creation for a series of videos promoting Cloud Content Delivery use cases and examples.

    CCD Video 1 -> Promotion Only Buckets

    Other creators
    See project
  • Millie A.I Animations & Character Textures

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    Created various animations for the title character to use during user interactions.
    Worked on the Python to C# messaging system that handled the A.I commands to Unity character and scene.
    Also did character textures for marketing purposes (i.e new brand logos and new character outfits)

  • Virtual Reality Jogging Simulation

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    Completed an University of Toronto Academic Study VR implementation that combined a 360 degree running video with an Oculus Quest. The intended use case was to facilitate patients with over exercise symptoms safely fulfill their running needs without jeopardizing their recovery plans.

Honors & Awards

  • President's List

    University of Ontario Institute of Technology

    GPA 3.8+ Awarded to Students who achieve academic success. Received for Winter Semester 2016

  • President's List

    University of Ontario Institute of Technology

    GPA 3.8+ Awarded to Students who achieve academic success. Received for Fall Semester 2015.

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