And though scant in ways to interact with the world, what’s here is snappy and fluid. I always felt as nimble and precise as the boy on screen appears, which is necessary when you’re running for your fragile life while waiting for that golden window to appear. The simplicity is refreshing, as it scoops out the fat that so many games layer on with so many variables and strategies.
Here, there is only one strategy: Learn where to fire your arrow and practice until you hit your mark. Each clash with the varied range of titans is excellently engaging, forcing you to learn their movement patterns, attacks, environments, and weak spots where a well-placed arrow undoes their imposing stature. And as if these hulks were goading you into their grasp, the glowing chinks in their armor are almost always plainly visible, yet painstaking to reach in the ensuing maelstrom of attacks that will snuff you out on contact. Victory is always just an arrow away.
It’s fortunate that these engagements are so creative and meticulously constructed, because the experience is generally devoid of anything else. The world proper is very much a hub that non-linearly connects the usual suspects of fantasy environments: the lava region, the snow area, the forest section, and their appropriately themed encounters. However, there are no minions or monsters to slay en route to a boss fight, so while the 16-bit-style art is endearing, there’s little to really see or discover beyond the caves, paths, and stairways that lead toward your next bout with a titan.
That same scarcity applies to the very loose story that ties it all together. It’s told through a few ambiguous cutscenes, cryptic murals etched into stone, and a single encounter that offers some narrative pseudo-explanation. Titan Souls is less a world in which one can get lost and more an obstacle course of mechanically challenging boss battles, though the superbly soothing acoustic strings that create its soundtrack make the repeated trek between fights much more enjoyable.But as so much of Titan Souls is trial and error, and death comes so quickly and repeatedly, developer Acid Nerve has wisely scattered checkpoints throughout the smaller environments, minimizing what could otherwise be an immensely tedious journey back to an encounter. I found one or two battles to still be a noticeable shade too far from their respective checkpoints – a 10 to 15-second run – but the majority of the fights are helpfully just a few seconds away after death, which I absolutely appreciated when a titan ostensibly had my number.
Yet through perseverance and improvement, I conquered all of Titan Souls’ nearly two dozen titular beings in approximately four hours. And with all said and done, I admit to wishing there were more of these creative engagements to test myself against – that’s less a slight toward Titan Souls and more a symptom of the great satisfaction to be enjoyed from each victory.
More Reviews
The current-gen console version of Titan Souls is as great as the PC version in every technical way. Additionally, the fact that Titan Souls almost requires controller support means that the PS4 version automatically comes with the intended control peripheral. However, if you're a bigger fan of a non-Sony, third-party controller then PC is a totally comparable experience.
The addition of the Share button on PS4 is actually incredibly useful for Titan Souls. As titans will occasionally crumple in mere seconds thanks to a one-in-a-million shot, now you can save those moments forever. And you should, because it's quite possible they'll never happen again. PS Vita
Of the current three versions of Titan Souls available, the PlayStation Vita is my least favorite. Though technically fine and on par with the console and PC offerings (outside of some noticeably small text on the main menu), the smaller scale is certainly noticeable. While it may not be an issue for every game, a game like Titan Souls, ostensibly about firing arrows at exact angles to hit extremely small targets, suffers under the reduction in size. I found the precision of combat to take a hit, but otherwise it's an equally fine and functional portable alternative in every other way.