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Nightdive “Deep Dive” Podcast Digs Into ‘Killing Time: Resurrected’ [Video]

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With their first episode of Deep Dive focusing on The Thing: Remastered, Nightdive Studio has turned the topic for episode two to their upcoming remaster of the 1995 comedy horror FPS Killing Time with Killing Time: Resurrected.

Hosted by Dimitris “Modern Vintage Gamer” Giannakis with co-hosts Morgan Shaver (Nightdive’s Comms Manager) and Locke Vincent (Nightdive’s Video Producer), episode two of Deep Dive features interviews with Albert Marin Garau (Nightdive artist) and Josh “Slartibarty” Dowel (Nightdive developer), who are working on Killing Time: Resurrected. The group digs into how the visuals for Killing Time (including the FMV sprites) have been upgraded for HD platforms and what kind of restored content fans can expect from the game.

Once described as “the bastard child of Doom and The 7th GuestKilling Time was originally released back in 1995 for the Panasonic 3DO, and subsequently ported to the PC. Killing Time: Resurrected features toggleable high-resolution character artwork/sprites from the original 3DO and PC versions of the game, upscaled environmental texturing, smoother gameplay, as well as improved and expanded control and key-bind settings.

Set in the early 1930s, Killing Time: Resurrected casts players as a former Egyptology student trapped in the estate of wealthy heiress Tess Conway. Ms. Conway’s ritual to bestow eternal life backfires, and her high-society friends vanish without a trace. It’s up to players to find and destroy the mystical Egyptian Water-Clock to undo its curse and face a legion of supernatural horrors.

Killing Time: Resurrected will be coming later this year to PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and the Nintendo Switch.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

‘World War Z: Aftermath’ Gets Free “Battle of Arizona” Update Today

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Saber Interactive is gifting World War Z: Aftermath fans with another free update, this time with the “Battle of Arizona”. Available today on PC and consoles, the update introduces a brand-new map for the massive Horde Mode XL. Set in an abandoned military museum in Phoenix, this latest map takes the war against the swarms “to challenging new extremes.”

In addition, today marks the arrival of the new Desert Defenders Weapons Pack, a premium bundle featuring the new Kukri melee weapon for those tired of a machete, as well as four new desert-themed, military-grade weapon skins specially crafted for the DE50 pistol, 1877 SBL rifle, TMP5 SMG, and M500 shotgun. You can snag the Desert Defenders Weapons Pack for $4.99.

Back to the Battle of Arizona update, which features free content for all owners of the original World War Z and World War Z: Aftermath. Here’s what you get:

  • New Power-up – Improving Bags: Discover all-new Improving Bag power-ups on PvE and Horde Mode maps for a crucial advantage in the heat of battle! Arm yourself with a variety of bonuses, including a unique boost to strikes, increased ammo capacity, and an additional equipment slot.
  • Class Swapping in Horde Mode and Horde Mode XL: Players can now change their class once during each preparation wave, giving you a chance to adjust your tactics in a pinch!
  • Custom Player Portrait Frames: Show off your accomplishments with new customizable player portrait frames, which are displayed in lobbies and on the scoreboard.

World War Z: Aftermath is available now on PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and PC via Steam and the Epic Games Store.

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