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‘Layers of Fear’ Review – Reimagined Horror Experience Does Little to Improve Upon the Recent Past

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Layers of Fear review

When the original Layers of Fear was released back in 2016, the survival-horror genre was in a dire position. Sure you had games like Amnesia and Outlast carrying the torch of horror in the indie scene, but you saw most publishers shy away from the genre as a whole in a post Resident Evil 6 world. This was upended when Konami revealed that none other than Metal Gear creator Hideo Kojima and director Guillermo del Toro were collaborating on a brand new Silent Hill game, which was revealed with a playable teaser called P.T. That game never saw the light of day but ideas and concepts in the teaser helped inspire Bloober Team to create Layers of Fear, a moody and atmospheric horror game that focuses less on outrunning enemies and more on telling the story of one man’s descent into madness as he struggles to create his magnum opus.

Now in 2023, after numerous horror games and the shocker of an announcement that Bloober Team will be developing the remake of Silent Hill 2, we’ve come full circle as the team decides to revisit their roots before moving into a new era of horror gaming. The problem is, I’m not entirely sure Layers of Fear was actually worth revisiting, especially when this revisit does little to improve the original games beyond their original incarnations.

For the uninitiated, Bloober Team aren’t calling this new Layers of Fear a “remake” or “remaster” but instead a retooling of the entire series up to this point. The brand new Layers of Fear includes the original game, its Inheritance DLC, Layers of Fear 2, and a brand new chapter tying it all together, remade in an entirely new engine. The goal being to give players a definitive way to experience the elite Layers of Fear saga, in its entirety. The end result is not one I can entirely recommend, however, despite how ambitious the concept may be.

First and foremost, I don’t think enough time has passed between the release of the first Layers of Fear and now to warrant a remake of any sort. The original game was considered a “walking-sim,” guiding players through hallways of carefully curated scares. It wasn’t overly ambitious but was totally fine for what it was. This new revision saw Bloober Team go back and examine every single scare in the original game and determine if it would hold up today; sorry folks, the doll hilariously running into the wall has been removed. Unfortunately, the end result is a game that I don’t think is very scary. It boils down to loud jump scares that are ripe for YouTube let’s-players, but NONE of it truly brings the terror. This problem carries over to the new engine, which makes the entire game far too bright even after adjusting your settings. The oppressively dreadful mood of the original feels absent in this reimagined rendition of the game.

Layers of Fear 2 doesn’t fare much better. That first sequel was always a substantial step down from the original game and it hasn’t aged particularly well since its release, proving to be an absolute slog to get through and as a whole providing a far less interesting experience. It’s a shame too because I find the game’s “film” theme/setting to be more compelling than the painter set-up of the original. Bloober Team could’ve taken this revision as an opportunity to refine and clean up this sequel, but I feel that the lack of popularity of this entry left it behind.

Perhaps the most disappointing part of this new package is the new additional chapter titled “The Writer.” Bloober Team have talked up this chapter as the thread that will tie together the entire Layers of Fear series into one cohesive narrative circle. The problem is that the ways in which it ties into the rest of the series are unclear, mentioning moments from the past but never explicitly stating WHEN. It’s all so vague. The chapter is also a little on the shorter side, unless players explore every little nook and cranny; I estimate that it will take you no longer than one hour to fully experience this new chapter. “The Writer” is supposed to be the main draw to returning players who have already experienced these games in their original incarnations, and the fact that players can breeze through it leaves little to recommend this revision to those who’ve already been there, done that.

Layers of Fear review remake

Layers of Fear feels like a celebration gone wrong. In an era of remakes and remasters that shine horror classics to a bright new sheen, Layers of Fear instead revises games that aren’t very old and makes them actively worse in the process. Sure this is a good way for new players to experience the entire series at once, but they’re getting a weaker version of the original game and a sequel that barely received any love to begin with. Returning players will find the new chapter lackluster, and I’m hard-pressed to recommend this to anyone, to be quite honest. There’s a lot to like in the Layers of Fear series, don’t get me wrong, but this revision focuses on the wrong aspects and leaves this celebration of the past a shell of its former self.

The original Layers of Fear came out in 2016, less than 10 years ago. It hasn’t aged terribly and still has redeeming qualities that make it worth playing, and it can also be bought for pennies in various sales throughout the year. This new reimagining, well, it proves that not every horror game needs to be remade or revisited. Sometimes, it’s a wholly unnecessary endeavor.

Layers of Fear is out now for the Xbox Series, PlayStation 5, and PC.

Review code provided by the publisher.

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‘Hell Hole’ Review – A Scrappy Creature Feature with Humor and Heavy Metal Attitude

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Hell Hole Review

The Adams Family, an actual family unit of filmmakers comprised of father John Adams, mother Tobey Poser, and their daughters, quickly established a punk rock DIY spirit, wearing multiple hats each on films The Deeper You Dig, Hellbender, and last year’s Where the Devil Roams. That continues in their latest, Hell Hole, an ambitious ode to the classic creature feature. It’s not the gory creature effects that elevate a classic setup in this scrappy effort, though it certainly helps. It’s the way the Adams Family stretch their creative muscles further, opting for a fun, zany creature feature with a heavy metal attitude and dry humor.

Hell Hole opens in an unexpected place: Serbian territory in 1814, where French soldiers fighting for Napoleon Bonaparte (including one played by SubspeciesAnders Hove) are starving and desperate for food. A gift horse is literally trotted out to them by a mysterious woman, who leaves them to their doom as something soon erupts from the animal in a gory fashion. Cut to the present, where the area is now the site of an American-led fracking operation led by Emily (Tobey Poser).

We’re introduced to Emily’s sarcastic but tough-as-nails style of leadership as well as her team, which includes John (John Adams), Teddy (Max Portman), Nikola (Aleksandar Trmčić), and Sofija (Olivera Peruničić), the latter of whom are more environmentalists assigned to keep watch and advise on and prioritize conservation efforts. That comes in handy when the team unearths a dormant parasite that awakens and becomes determined to find a new host.

Hell Hole

It’s the precise type of setup that calls to mind films like The Thing, yet it quickly becomes apparent that the Adams Family is more interested in riffing on the classics than adhering to them. To start, their tentacled creature has a rather hysterical means of bodily invasion; man is the warmest place to hide, after all. Adams, Adams, and Poser’s script does mine this particular aspect of the creature’s behavior for all its humor, and the filmmakers find amusing ways to keep track of the creature’s current whereabouts. Instead of instilling a palpable sense of paranoia at a mysterious, carnivorous species in their midst, Hell Hole instead mines the scenario for gory horror laughs.

John Adams and Tobey Poser, who wrote the screenplay with daughter Lulu Adams, also star in the film, with Adams composing the film’s guitar-heavy score. Adams also edits the film, drawing inspiration from his heavy rock score as scene transitions look and sound like a music video. All of this is to say that their DIY ethos is still every bit on display, injecting a lot of personality even when the production design leans into the sparseness of the drill site. The sparse visuals let the creature effects take center stage, and the Adams Family has enlisted some impressive talent for that. SFX legend Todd Masters (“From,” Tales from the Crypt: Demon Knight) and his MastersFX team handled the mollusk-like entity’s designs and effects, with Adams Family collaborator Trey Lindsay handling visual effects and stop motion animation. 

HELL HOLE

More than just splattering buckets of blood everywhere and creating tentacled mayhem, this creature has personality. When the bulk of the dig crew is designated fodder, usually in the most bumbling way for our entertainment, Hell Hole lets its exasperated entity blow off steam and play. It’s preposterous, and it knows it, riffing on everything from over-the-top exposition dumps to making the most asinine choices when faced with a killer parasite. The Adams Family grounds it all with a razor-sharp character in Emily, darkly sweet views on parenthood, and wry commentary on everything from environmentalism to American exceptionalism. 

Hell Hole is another scrappy, DIY love letter to the genre from the Adams Family. It’s a punk rock ode to the creature feature, one that intentionally honors its warts, too. While the budgetary constraints and relentlessly dry sense of humor would polarize in lesser hands, here, it’s an asset and part of the film’s overall charm. The Adams Family gets playful, delivering a gory, squirm-inducing creature feature that plays more like an ultra-violent workplace comedy.

Hell Hole premiered at the Fantasia International Film Festival and releases on Shudder on August 23, 2024.

3.5 out of 5

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