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Konami: ‘Silent Hill 2’ Remake Features an Older James Sunderland, Improved Combat Design and More

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Alongside Bloober Team, the rest of the Silent Hill 2 remake team at Konami is making the rounds, spreading the good news about the game. IGN sat down with Silent Hill series producer Motoi Okamoto, as well as Silent Hill 2 concept artist Masahiro Ito and composer Akira Yamaoka to discuss the project, including the decision to go with Bloober Team as developer.

According to Okamoto, Konami settled on remaking Silent Hill 2 over the original due to SH2 being “the true psychological horror” identity of the series. “We decided that if the brand’s identity is true psychological horror, we needed to start by remaking Silent Hill 2. There were of course some people inside the company who thought it would be better to start with 1, but I wanted to start this project with something that symbolizes this identity.”‘

Okamoto elaborated, saying that during the time that Konami was discussing the revival of the series, several indie horror games had been released that had Silent Hill influences. Furthermore, because Konami wanted to make several different games, it was decided to go the indie route when selecting developers. “That’s why we made moves to work together with people around the world who want to make Silent Hill games and approached Bloober Team, as well as Anapurna Interactive and No Code.”

In fact, Konami is now open to additional Silent Hill projects after being quiet for so long. “The fact we were reviving Silent Hill was a secret until now, so we couldn’t exactly go out and yell, ‘Hey, everyone! Bring us your Silent Hill projects!’ We can do that now, so if creators from around the world who love Silent Hill bring us their pitches, I promise to look through every one of them. We’re all ears.”

Regarding the remake’s trailer, Ito stated that he was “very satisfied” with the atmosphere that Bloober Team had created. “I really get the feeling that they respect the original while still making sure to arrange things in their own way. In particular, we had strong demands about the motif of fog when first starting on this remake, and they were sure to depict it just as we wanted. I believe from the bottom of my heart that they’re making something incredible.”

It was pointed out how James appeared older in the remake when compared to the original, which Okamoto confirmed the observation. “We want to depict a James who is more mature and has had to suffer through more in his life, and to do that we raised his age, though only by a bit.”

James’ age isn’t the only change for the remake, as Konami is going ahead with a “more immersive camera” for the remake, along with AI remade “from the ground up” in order for players to better enjoy the combat. “First off, we’re improving the combat design, something that received a lot of feedback in the original,” explains Ito. “Doing so would be difficult without changing the way the monsters move and act, so we’ve tried to respect the original designs while adding combat that’s fun and new to the remake as we improve a number of enemies.”

Of course, you can’t talk about Silent Hill without mentioning the music. Regarding the game’s music, Yamaoka touched on how he arrived at the first game’s soundtrack. “There’s a phrase I love, ‘Don’t do something like your life depends on it; do it like you’re trying to kill it.’ You’ll just get tired out if you do something like your life depends on it. I’ve loved videogames even before the first Silent Hill, but I hated the way that music and sound in videogames was so single-sided, or by the book. I always wanted to find an opportunity to smash game music to pieces, or to ‘kill it,’ and I feel like I worked on the first Silent Hill as though I was trying to kill videogame music.”

Regarding the sequel, Yamaoka approached Silent Hill 2‘s music with “a calmer state of mind” when compared to the original. “When I look back and consider what sound design is in videogames as a whole, as well as when I think about the unique music and sound design you can only hear in Silent Hill, I think that Silent Hill 2 plays a major part in that. I was able to get a bird’s-eye view of what resonates and hits home with lots of people, and learned that you need more than just individuality. That’s become foundational to the work I’ve made until now and who I am as a creator. It’s why I continue to feel like Silent Hill 2 made me who I am.”

You can check out the rest of the interview below, or see the write-up from the link above. Silent Hill 2 is currently in development for PC via Steam and the PlayStation 5, with the Xbox Series coming at a later date.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

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‘Resident Evil’ Cast Reunite With Rebecca Chambers’ Actress [Watch]

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Director Andrew Saullo has just dropped the second Resident Evil cast reunion. And this time, Charlie KraslavskyGreg Smith and Eric Pirius (who played Chris Redfield, Barry Burton and Albert Wesker, respectively) are joined by the surprise addition of Rebecca Chambers’ actress, known as Linda! The quartet were joined by Saullo, as well as Residence of Evil founder JJ Trulock to discuss (what else?) their experience with Resident Evil, as well as some behind-the-scenes info on the shoot for the cutscenes.

Regarding the shoot for the cutscenes, Linda said that the experience “left a really big impact” on her at the time. “It was a big day. It was a wild shoot and it was very different than anything else that I had been doing in Japan at the time when I was modelling.” Still, Linda did remember her fellow actors, though she admitted that they all “looked a little bit different” at the time, including herself. “I remember for the shoot, I actually had blonde hair, and they spray painted my hair that morning so I would look more like Rebecca.”

As for her knowledge of Resident Evil, Linda admitted that she’s still learning about the series and her character. “I didn’t know a lot about the job, or that anyone was looking for [me] up until probably about four years ago, where someone reached out to me and they found me. But even then, I didn’t understand the magnitude of the entire situation. Only now I’m realizing like wow, there’s maybe someone out there that you know it’s like ‘Wow, that’s Rebecca Chambers!’. So it’s new to me, and I’m kind of just going with it.”

The interview (which you can check out below) also includes a special announcement of a four-part fan-made web series, which will be directed by Andrew Saullo (who also directed the fan-made short The Keeper’s Diary, in case you missed it). All four of the actors will be reprising their roles in the web series. It will not be an official Resident Evil series (for copyright reasons). Crowdfunding for the project will be launched “soon”.

 

 

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