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Knight Time Strike Loading Screen

Knight Time Strike Loading Screen

Knight Time Strike is a DLC Batmobile Hybrid AR Challenge Map that is included in the base game of Batman: Arkham Knight. This challenge combines both the combat and pursuit functions of the Batmobile, hence being included in the hybrid challenge category.

The default Batmobile is the Arkham Knight Batmobile and cannot be played with DLC Batmobiles due to their lack of the combat function.

Stars[]

  • Complete the course in less than 2:15 for 3 stars
  • Complete the course in less than 2:45 for 2 stars
  • Complete the course in less than 3:30 for 1 stars

Rival Points[]

  • Complete in under 1:30 to obtain all 20 Rival Points(RP); one RP is earned for every second under 1:50.

Time Bonuses and Penalties[]

  • A total of 2 hourglasses are spread across the track; driving through one will subtract 3 seconds from the timer and can result in up to 6 seconds saved.
  • Taking a hit from a Drone will add 5 seconds to the timer and can be added until the timer has surpassed the 1 star time.

Trivia[]

  • Unlike most timed AR Challenges, RP are not earned until the player has saved an additional 25 seconds under the 3 star time, at which point RP is now gained normally.

Tips[]

  • Drifting and picking up time bonuses is recommended to ensure an easier 3 star and to help with obtaining Rival Points.
  • To take out enemy tanks quickly, alternate between using the 60mm cannon and the vulcan gun. This can roughly double the rate tanks are taken down, and doesn't require the insane precision needed in purely using the vulcan gun.
  • Save the Batmobile's weapon energy for the third and final combat encounter, then use a missile barrage to take all tanks out at once.
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