Afterplace 12+

Explore a world of secrets‪.‬

Evan Kice

    • $6.99

Description

An open world adventure game filled with silly characters and terrible secrets.

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! Be warned though: you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.

Originally designed for mobile devices, Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About the Author:
Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!

What’s New

Version 1.2.9

- Fixed train area leaking into ship area
- Ensured Joxxi playground scene can't break the whole game if player quits in the middle of it
- Added a feature to disable screen flash
- Fixed dialog options tutorial not fading away if player walks away from options

Ratings and Reviews

5.0 out of 5
5 Ratings

5 Ratings

Editors’ Choice

From indie developer Evan Kice, Afterplace is an unforgettable RPG lovingly crafted for mobile, forgoing virtual buttons in favor of swipes and taps to control its precise combat. The game is also just a delight to explore, brimming with surprises ranging from sarcastic vending machines to nightmarish bosses. Even after two playthroughs, we’re still finding new paths, new choices, and unexpected encounters that make us laugh.

$kYddL ,

DONT SKIP THIS GAME

I walked into it blind after stumbling upon it in the App Store. Usually hard to find games aren’t worth anything, ranging from cheap cash grabs to soulless nonsense. But Afterplace…is such a different game entirely. The Legend of Zelda/UnderTale influence is the first thing that caught my attention while playing. I fell in love the moment a squirrel I attacked ran offscreen and led me to a big surprise (emphasis on big). After that, I really couldn’t put the game down. The details I found in the world were so well fleshed out, and it feels lived in. Everything I interacted with/talked to gave me a reason to care and pursue crazy side quests. I loved the quirkiness, it’s got such a distinct, well crafted charm you truly can’t find with many games. I got so invested in the stories and the complete mystery of the events unfolding before me. I love getting to unravel the story myself and catching the details of the world that each tell a story. Each big story piece gave context in a way that had me in awe, especially the big main ending…(jaw was on the ground). Gameplay was simple, fluid but gave enough to do so that it never grew stale to play. This game has so much care and love put into it, for just one guy…Evan really gave us a piece of art worth talking about. From the serious moments to the all around goofiness of this game, it was such a delight to experience. I’m looking forward to anything this guy has next. Worth more than 8$ in my opinion

U-Troop ,

Fantastic game - Would love to see more!

Just beat this game after buying it last week, and was so pleasantly surprised. The visuals are incredible, the controls are easy enough, and the story and dialogue was next level. I’d even say exceptional.

This game was made by one individual, so, understandably, there were a few things that left me with an itch that had not been scratched, but was teased at. For instance, the combat & weapon system. In an ideal world you would have been able to buy a variety of weapons from the weapon store that eventually appears, with different specs (dagger= speed but lacks damage, great sword=damage, lacks speed, etc). And having the option for ranged weapons would have added a fun element as well, I believe.

I think any critiques I could have really are a compliment: this game is so good that it leaves you wanting MORE. I wish the mushroom forest was a whole world, I wish treasure chests gave more than just coins, I wish you gained exp from fights to level up and adjust stats. But none of these things were the point of Afterlife. In the end, the point was to be engrossed in a beautiful world, and to traverse a rich story about loss and how to move forward in it. For that reason this game deserves a solid 5/5. Great work.

App Privacy

The developer, Evan Kice, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Controllers

    Play this game with your favorite compatible controller.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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