Environment Art
How to Create a Photorealistic Grand Terrain in Unreal Engine
Gal Ravid-Tal has shared with us how to create a grand landscape using UE, which is a look-dev project inspired by photos of Glaramara, featuring dramatic clouds, diverse grass hues, and a blend of smooth and sharp stones and cliffs.
Gal Ravid-Tal
Jul 04, 2024
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Bringing Halloween Inspiration to Haunted House in Unreal Engine
Peyton Varney told us about the tutorial series he created for his Haunted House project, explaining how Unreal Engine's real-time capabilities and lighting brought it to life.
Peyton Varney
Jul 01, 2024
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Vegetation & Lighting Workflows For The Last of Us-Inspired Scene
Tiffanie Gauwe showed us how she created her The Last Of Us fan art, discussed her work on the vegetation, and explained how the lights were set up to emphasize the right spots.
Tiffanie Gauwe
Jun 24, 2024
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How to Create a Detailed 3D Gaming Tabletop Scene with Vivid Elements
Nikita Uvarov tells us about the process behind creating his recently-showcased 3D scene filled with numerous game-ready props, sharing some useful techniques he used to achieve such a high level of realism.
Nikita Uvarov
Jun 19, 2024
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Create Stunning Movie Environments with This Tutorial from a Master
DoubleJump Academy and William Fiorentini will help you create your own stunning virtual landscapes and cityscapes.
Rita Hou
Jun 06, 2024
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Create Captivating Landscapes with this Bundle of Forest-Themed Assets
This bundle is packed with 100 cool assets, including everything from trees and stones to grass, mushrooms, and more.
Rita Hou
May 28, 2024
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First Encounter with Unreal Engine Turned into Beautiful Swamp Diorama
Anuj Kansara discussed how he explored Unreal Engine for the Swamp Diorama, used shaders to liven up the project, and textured the props.
Anuj Kansara
May 23, 2024
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How to Create a Nostalgic and Melancholic Apartment Scene in UE5
In his detailed breakdown of the Eastern Europe Building: Echoes of Decay, Yaroslav Paslavskiy Danko shares his process of creating this realistic, nostalgic scene. He emphasizes the balance between realism and coherence, along with the adjustment of color and roughness variations for storytelling purposes.
Yaroslav Paslavskiy Danko
May 17, 2024
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How to Make Water Shader for Suzume-Inspired Environment
Gleb Ziuzin shared a breakdown of the Mythical Door project inspired by Suzume, showing how he set up a water shader and explaining the texturing algorithm that helps him achieve more organic materials.
Gleb Ziuzin
May 15, 2024
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