Character Art
Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen
Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.
Quentin Moulinneuf
Jul 26, 2024
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Learn How to Create Pulp Fiction's Jules in 3D
Ernesto Perlingeiro talked about how he visualized the Jules Winnfield model, explaining in detail his workflow of creating the body, clothes, and eyes of the character in ZBrush, Maya, and Substance 3D Painter.
Ernesto Perlingeiro
Jul 26, 2024
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Designing a Unique Version of DC Comics’ Deathstroke in 3D
3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.
Hafez Yadollahi
Jul 19, 2024
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Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D
Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.
Franco Diego
Jul 17, 2024
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How to Create a Stylized Vampire with Free CC Character Base & ZBrush
Gerard Martínez shared a detailed step-by-step breakdown of Ravenna, a stylized 3D vampire character, explaining how the undead was brought to life using Character Creator 4, ZBrush, Substance 3D Painter, Maya, and a free Character Creator base from Reallusion.
Gerard Martinez Sanchez
Jul 16, 2024
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Creating a Historically Inspired Young Girl with Intricate Clothing
Kariné Akulian provided a detailed breakdown of how to create a young girl from the Renaissance period, who has a ringlet hairstyle and wears various armor pieces, accessories, and garments.
Kariné Akulian
Jun 28, 2024
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Epic Games on Integrating MetaHuman & Marvelous Designer Capabilities into UEFN
Epic Games' Senior Technical Animator Jared Monsen told us about the recent updates for UEFN, explaining how the average size of a MetaHuman was reduced for the release and providing an overview of the new production pipeline for digital clothes in Marvelous Designer and Unreal Engine.
Jared Monsen
Jun 25, 2024
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Don't Nod's Banishers: Character Art Workflows & Digital Outfits Creation
Character Artist Victorien Berry told us about working on Don't Nod's Banishers: Ghosts of New Eden, discussed the development team's character creation pipeline, and explained how the game's New England-style NPCs were clothed using Marvelous Designer.
Victorien Berry
Jun 24, 2024
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Filmmaker Richard Mans Reveals Workflow Secrets with iClone, Unreal Engine & Cargo
Filmmaker Richard Mans shares his real-time workflow for creating captivating 3D vertical shorts on TikTok, Instagram, and YouTube.
Richard Mans
Jun 24, 2024
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