The Fidelity Contract in VR
![image](https://cdn.statically.io/img/64.media.tumblr.com/06db1c471ff2af5cbfafffa55c786ce2/tumblr_inline_o3r7tn4eB81r51egy_1280.png)
Game design is about tapping into human needs. We didn’t always explicitly acknowledge (or necessarily realize) this, but games work because they reflect and amplify our natural human tendencies. As we’ve learned more about what motivates people, we’ve continued to refine our craft and we’ve gotten better and better at making games. One need only look past survivorship bias at the games that haven’t survived the test of time to see how far we’ve come.