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The Premise similar to that's of need for speed heat with a city trying to clamp down on the illicit street racing scene, which are broadcast through a completely told the games fictional radio stations, this doesn't really add much to the immersion and for the most part the dialogue throughout the story is pretty corny, although it does attempts to tackle the social issues and injustice of the people of the fictional city of lakeshore. This doesn't feel preachy for someone relatable, thankfully it's not trying to ram a message or agenda, but it does exactly tied to into the overall games story, at its heart it's a predictable cliched tale of betrayal, something that we have seen a dime a dozen before.
Animations & voice acting very lively and animated but the dialogue is still pretty cringeworthy however we've come to expect this from the need for speed franchise particularly when there's some sort of story elements involved
The handling is very different compared to the previous entries, as it seems to focus more towards the grip build where your car will feel very glued to the ground, that's not to say that drifting bills are possible but give all handling does feel vastly different from the previous entries we've seen to date, especially with the addition of a feature called burst nitrous, which when done correctly will give your car a sharp boost in speed.
Initially I found this to be by very difficult to master and a lot of the time you're fighting against muscle memory & possibly even relay meaning how to drift and take corners. However when you've been able to get some cars and finally tune your vehicle to the desired effect along with being able to chain together first nitrous it genuinely feels very fun and fast to play all of the solid 60 frames per second. Unfortunately however to actually be able to do this to take a great deal of investments in each of th
Persia for Lost Crown is a fast fun & frantic adventure, challenging platforming & rapid weighty combat, with some very precise but not excruciating counters, with parrys.
At first the combat is stray forward enough or as you progress and it's definitely worth taking advantage of the games tutorials in the training section with one of the NPC characters. It's soon can evolve into aerial juggling manoeuvers Dodgers and phase shifts, leaping and dancing around enemies breakneck speed. Granted it does take quite a bit of practice but it's certainly worth it as enemies continually become more cunning a little able to block parry or even dodge and teleport behind you.
The metroidvania genre isn't normally known for its mele combat but Prince of Persia at the Lost crown certainly makes an intriguing an intuitive change, it is possible to maash your way through enemies it's definitely worth exploring an experimenting all different avenues of the combats in order to succeed. As it's going to take more than being parry god to come out on top.
Despite the fact that the genre known as metroidvania, has probably become very saturated in recent years, POPTC is a standout experience being very polished experience throughout. Memory shards allow you to essentially screenshots portion of the area that you're in and add it to your map as a marker.
Those that have played Metroid Dread will no doubt feel a very similar game level design & rhythm, of course that is akin to metroidvania, sargon the character you play us, isn't too dissimilar from how samus played in Metroid Dread. Both having a counter parry system and also a slide mechanic which was a first in the Metroid series.
Probably my biggest criticism towards the Lost crown is the fact that there's no minimap in the in-game hud, so there is some back & forth & late game exploration doesn't feel rewarding enough.
In an age of waypoints, live services, online multiplayer, Metroid Prime has aged incredibly well as a solid atmospheric single player adventure introducing many players to what can be described as the Pinnacle of the Metroid series while maintaining the series staples of exploration & atmosphere with grand scale bosses, only this time in a 3D first-person perspective which was a first for the series, many of the time were critical & concerned about the transition however it's proved to be one of the best games of it's generation & seeing it brought to modern consoles really shows its timeless quality, compared to many of the industry's traits today as theres been more & more protagonists with verbal diarrhoea, the feeling of isolation & immersion has never been greater in Metroid Prime, due to the fact that there is no spoke dialogue other than the introduction & Outro narrative, which can also be turned off completely.
To say this is a simple remaster feels like an understatement as graphical fidelity has been greatly improved, boasting a full 1080p at 60FPS, especially considering the switch is now 7 years old & the original metro prime was released in 2003.
All the previous gameplay elements & remain intact although some visuals have been slightly adjusted such as the reflective beam fire, particle effects some weather effects. I did find that the thermal visor which you pick up about three quarters of the way through the game,actually looked a lot worse ' even blurry. The control schemes are pretty robust solid but as it doesn't feature button mapping it can feel a little bit of a faff when using the super missiles having the A button to fire and pressing the R button to activate the super missile combo,. with the fact of this is now also has the option free twin stick she said it does get awkward. However these are just minor complaints in what is it otherwise and incredibly robust remake.