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Pathfinder: KingmakerPlaying
Recommended
7
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Monster Hunter NowQuit
Recommended
7
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Monster Hunter Portable 3rdQuit
Recommended
8
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Monster Hunter Freedom UniteQuit
Not Recommended
4
If the hitboxes weren't **** and the monster movesets weren't so annoying it would be a 9/10 for its time.
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Monster Hunter World: IceborneBeat
Recommended
9
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Final Fantasy XIV Online: EndwalkerQuit
Recommended
9
Would be perfect but... Very expensive subscription IN COMBINATION with not having full voice acting, not EVEN only in the MSQ, is unacceptable. Path of exile, which is FREE and is one of the very few completely Pay to win-free games, has full voice acting in large amounts of text. Even if it's only half of what FFXIV has, that's what the 14€/month from tens of thousands of players should be going to. 9/10 cause everything else is practically perfect.
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Genshin ImpactQuit
Not Recommended
6
If there wasn't timegating in the grind it would be pretty good. P2w isn't really an issue since it's solo and the gameplay is enjoyable. Time gating though is DISGUSTING, it ruins the game. You can't play as much as you want, you have to play as much as they want you and do so every day if you don't want to waste time...
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Baldur's Gate IIIBeat
Recommended
9
Average job with optimization for ps5 with bugs that require reloading, which in itself takes a chunky amount of time and makes the experience tiring.
I would also like not having everyone want to have *** with me after knowing me for 2 days, thanks.
Otherwise pretty good, would recommend.
(Minor Spoiler) Even Mizora, dude, even Mizora.... Wtf
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Cosmoteer: Starship Architect & CommanderQuit
Recommended
7
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Baldur's Gate II -- Enhanced EditionBeat
Recommended
8
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Baldur's Gate: Siege of DragonspearBeat
Recommended
7
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Baldur's Gate -- Enhanced EditionBeat
Recommended
6
The game has a pretty good story, interesting characters and good voice acting. I wouldn't call any of those perfect but still good.
The "rest" mechanic is honestly stupid. Spellcasters preparing only a finite number of spells (note that spells lorewise are incantations + gestures, no consumable items needed) and then having to rest, not wait or simply leave combat, specifically spend 8 game hours resting, to cast them again. At the same time there is no restriction to how often you can rest other than the occasional ambush which is usually easy to fend off, but can even be avoided by reloading the pre rest save. So all in all a skippable mechanic that only complicates very simple things.
The pathfinding. Probably and hopefully whoever was in charge of that was fired and went on to relearn about pathfinding. Besides the extremely annoying characters colliding and blocking each other for 20 to 40 seconds before realising "oh wait I can actually turn...🥴), very often half the party will simply choose to go the opposite way than the mark, perhaps in search of a portal to teleport them to where I told them to go and so spending another half to a minute to realise "wait I'm not supposed to be going this way 🥴..."and coming back to the mark. This usually happens when the party is ordered through any narrow pass or small hallways. All this is very annoying but it's also game breaking when it happens during combat because well...combat is all about timing and positioning in this game so it is almost definitely a reload if the fight is tough... So completely unacceptable pathfinding.
As I mentioned at the beginning the game is otherwise very good for its time.
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VigorBeat
Recommended
8
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Kingdoms of Amalur: Re-ReckoningBeat
Recommended
8
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Mafia IIIBeat
Recommended
8
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Tribes of MidgardQuit
Not Recommended
6
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PlanetSide 2Beat
Not Recommended
5
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World of TanksBeat
Recommended
8
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ELEXQuit
Not Recommended
4
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MindustryBeat
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