Most will probably not get this far as you’ll spend the bulk of your time with Game of Thrones staring at what looks like a last generation title. Some character models, specifically Mors’ dog, look absolutely awful and animations can range from stiff to ridiculous. Occasionally you’ll cue a violent cinematic kill when you defeat the last of a group of opponents, but if you never switch weapon types throughout your experience you’ll always see the one animation. Speaking of repetitiveness, a surprising amount of the character models looked extremely similar, and during some scenes you’ll witness three of four clones of the exact same model doing something. This is more forgivable if it’s in a large group of background characters, but when it’s seen during one of the in-game cut scenes and the triplets are front and center, it’s just laziness on the developer’s part. And this isn’t the only idle oversight. At times the music will cut out and simply loop back to the beginning of a song instead of flowing together, and footsteps will suddenly stop and start up again for no reason. It’s all these little nagging issues that really drain the fun from the game. Occasionally it will shine, but only during a few pivotal moments when you need to make a major choice.
Combat features a surprisingly robust amount of options that you can seemingly use to build your character with, but in execution you’ll rely on little more than a handful of repetitive tactics to ensure victory. Most battles begin with hitting the L1 or R1 button to slow down the action. During these moments enemies will still slowly move keeping the intensity of the moment alive and allow you to strategically plan your attack. You do this by switching between characters and setting them to use a specific set of attacks before exiting the slow-down mode and returning to normal speed while you wait for your energy to recharge.
Victories against a large group can make you feel like a master tactician until you realize that you’re only using about 3 or 4 attacks over and over again. Knock someone down, make them bleed, stab the wound, or knock someone down, make them bleed, set them on fire. Repeat, repeat, repeat. Also, you cannot load a save during battle, so if you’ve made a mistake or lost a character during an escort mission you’ll need to wait until you’re killed to restart.
Remember the guy with the cut up shield? Neither do we.
These collected issues are emblematic of the real problem with Game of Thrones. Every piece of the product has potential, but at each step something cripples the experience. Be it the compelling story delivered with the emphasis of a seventh grader reading in front of the class, or the constant problems like muddy environmental textures, reused character models, and doors that open and clip through your body. There’s just too much that seems like it was left unfinished or quickly thrown together for the good intentions to succeed in any way. Destin is an editor at IGN, can be heard helping you through our many video guides and is also a host of Boss Breakdown. Follow IGN on Twitter, and yell at Destin on IGN and Twitter.